Author Topic: A few (in my opinion) good suggestions.  (Read 1654 times)

Maresedotes

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A few (in my opinion) good suggestions.
« on: March 28, 2003, 06:54:18 pm »
I ooked and I did not see it disgussed. So I will mention it.

I would like a follow command. Like type /follow

Or right click on the character and a menu comes up, one of the choices could be follow.

Anyways. Thats my idea.

Also, what about meditating? Like sitting cross legged and singing softely... I dunno it would be cool. It could possibly help restore health faster. And maybe with advanced meditating, you could FLOAT bobbing up and down while you meditate.

Also, what about prayer. You could go to a temple and pray to whoever the dude is. And when you pray, you actually type what you are praying, and the place your praying at responds to cerytain prayers. Prayers could vary for different races, and stuff. Some prayers would be short some medium, some very long. Depending on what kind of thing you want from the prayer... and there could be a 25% chance of your prayer coming true... just a thought.

-Josh :D

Keldorn

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« Reply #1 on: March 28, 2003, 07:13:00 pm »
what do ya mean by /follow? That your char follows that person?

And i don\'t think meditating is gonna add that much to this game, just use a health potion/spell if ya wanna heal.
m.vanes

Maresedotes

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« Reply #2 on: March 28, 2003, 07:17:46 pm »
yes.. sry. follow will make you follow that person. I owuld make it much easier to follow someone. But then again, It might detract from the \"realizm\" of the game.

I think meditating would be very cool. It oculd be used as an alternative to magic spells and potions. If someone in a certain race or follows a certain magic path, they would be able to medidtate... but not everyone could.

-Josh :D

Ravenmaster

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« Reply #3 on: March 28, 2003, 09:13:10 pm »
The follow command does not seem like a good idea.  That just puts you on autopilot and makes it impossible for one character to outmaneuver another and escape if being hunted.  As for meditation, it doesn\'t seem that great.  It would just be like resting except faster. I don think there shoulde be a resting pose, and maybe some races will look like they are meditating while they rest. (with your little pose thing)
You are here,
You will always be here,
You will never be there.
Although you may strive to get there,
upon reaching there you will realize you are really here.
And there is everywhere else.
-Spoonjoppa

Maresedotes

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« Reply #4 on: March 28, 2003, 09:18:28 pm »
I seee. yes your idea on meditating is a good idea. I like. it.

about the following comamnd. In another rpg game I play (runescape...  though not nearly as promising as this.), the follow comand is automtically disabled/cancelled while in combat and I believe for 10 sec after that.
-Josh :D

kinshadow

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« Reply #5 on: March 28, 2003, 09:50:49 pm »
My thoughts on /follow:

Feasibility: Depends on the end pathfinding system, which (to my knowledge) hasn\'t been totally flesh out.  The quality of the ?following? may depend on the area you are in.

Pros:
  • Allows members of parties to take turns \"driving\", thus alleviating the stress of long walking situations for groups.
  • Allows players to keep up with friends in complicated areas or in crowds.
  • Allows players to flow NPC that may lead them to a quest area/goal.


Cons:
  • Exploitable if a person uses multiple accounts.  Simply log into several and click to follow one.  The others could be used as \"pack mules\".
  • Depending on implementation, exploits could be derived for advantages in combat (i.e. tracking someone out of sight).  Would demand a lot of testing for the rules.



I personally love the walking option in several games.  If I\'m out with friends on the way to somewhere, I can just set to follow the lead and make a bathroom run.  Of course, it gets kind of hairy if a MOB comes around.


Maresedotes

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« Reply #6 on: March 28, 2003, 10:14:47 pm »
well I know this is possible because I have seen it done in many games... you can only have one charcter logged on to one computer at a time.

If that was done, it would atleast minimise the use of these \"pack mules\"

-Josh :D

kinshadow

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« Reply #7 on: March 29, 2003, 12:16:43 am »
Quote
Originally posted by Maresedotes
well I know this is possible because I have seen it done in many games... you can only have one charcter logged on to one computer at a time.

If that was done, it would atleast minimise the use of these \"pack mules\"


If the game was closed source, you could check to make sure that the person is only running one client.  That does not work in an open source environment, due to the fact that a mechanism of this nature would be easy to circumvent.  Also, even if the person did not tamper with the code, they could simply run the game on multiple machines.  If you disable the rendering, you could probably get away with a fairly slow/cheap machine controlling a second char.

Of course, pathfinding may be worked in as part of the user interface at a later date.  It would not be far fetched for someone to hack in a \'/follow\' into the client and thus giving those who have it an advantage.  Therefore, if pathfinding is included in the client, it would be wise to simply include the \'/follow\' so as not to give an advantage to select players.
« Last Edit: March 29, 2003, 12:39:19 am by kinshadow »

Maresedotes

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« Reply #8 on: March 29, 2003, 12:28:38 am »
Another good point. I like the way this is shaping out. Very good ideas people.
-Josh :D

rainmaker

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« Reply #9 on: March 29, 2003, 01:13:50 am »
Well if it\'s worth while to set-up an elaborate following of pack mules then finding and gathering these valuable items would most likely take place in a relativily difficult area of the map. This means lots of dangerous mob\'s. I doubt it would be feasable to expect any or many of the pack mules to survive such a trip a) because no one is controling them b) because they would most likely have been created for the purpose, ie. the pack mule characters would be brand new and extreemly weak.

Ofcourse it might be possible to have a strong character that can fend off all the mob\'s and collect and pack at will. But if he\'s so much stringer then the mob\'s I doubt what he\'s collecting would be worth his time. I\'m just saying this is so elaborate that I really doubt any one would want to go to the trouble. Besides this would require several computers possibly all conected from differant ip#\'s? I don\'t know, that\'s what I would think.

Personaly I think a follow command would be a usefull feature.

Maresedotes

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« Reply #10 on: March 29, 2003, 01:36:26 am »
Any Dev\'s reading this? lol read up yo. This is what we want. lol.

Ya, it\'s cool. I like the way this is going... what about prayer guys? did ya\'ll read  that part. thats one I would REALLY like to be implamented. I would love to just sit there at an altar (one person at a time) and do I big ol prayer from memory.

Now, they prayer would have a random chance of being answered.  And you could only pray one prayer per turn at the altar (to make it fair to other players who might be \"in line\" Ya, it would be cool it you entered a waitng line and you could sit there and talk while you waited for others to be done.

whatcha think?
-Josh :D

Murdok

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« Reply #11 on: March 29, 2003, 04:32:02 am »
for the /follow command, both players should have to specify this to allow one to follow another, this way you don\'t have unwanted people trailing you.
\"In Trance I Trust\"  :D

Vengeance

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« Reply #12 on: March 29, 2003, 04:44:02 am »
Congratulations!  You just invented \"standing in line\" and \"sitting and doing nothing\" as things for players to do.  That sounds greeeat... ;-)

Regarding /follow, I think the reason no one has mentioned it is because it is so obvious.  Every MMORPG has this and we should too, imo.

- Venge

kyp14

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« Reply #13 on: March 29, 2003, 09:16:06 am »
thats good news i hate trying to follow freinds around the caves its even more annoying when every one sort of looks the same i can\'t wait for things like cloths so i can tell at least some people apart

Maresedotes

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« Reply #14 on: March 31, 2003, 02:50:03 am »
right, the /follow command is almost standard now, but I hadn\'t heard anything about it so... ya.

Well when I play My rpg\'s I\'m not one of those guys tha binges... I like to take my time and hang out and take my time to learn everything. I usually lvl (or gain exp in Planeshifts case) but I don\'t really try tooo hard at it. I just like to relax and enjoy the \"world\" I am in.

ya weird, but thats me.
-Josh :D