Author Topic: Features that I find interesting  (Read 5008 times)

Kinoss

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Features that I find interesting
« on: March 28, 2003, 10:17:04 pm »
1. I dont know much about the Klyros but I think that he should be very agile in how he flys.

2. The ability to build and run towns.

3. PvP is everywhere and someone can choose to fight or not to fight by ignoring the person who wants to PvP or just saying \"no\" to him.

4. The ability to design unique weapons and armor.

5. Im not sure about this one but at least its original: The ability to get married and have children.

5b. People who are creating a character can choose whether or not to become a child of someone.

6. I dont really think this one will work but im just going to throw it in here to see what kind of comments i get: Characters age.

7. Krans become slightly bigger depending on how many diamonds he eats. Like this 10 diamonds= 1 inch increase from all sides.

8. Enkidukai need catnaps before traveling... LOL J\\K

9. (your idea here!)

boonet

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« Reply #1 on: March 29, 2003, 01:25:28 am »
I will just ask on point number 4. And my answer is \'How?\' I could also add \'realistically\', but I\'ll leave this for now...

Kinoss

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« Reply #2 on: March 29, 2003, 03:37:47 am »
Im just popping in ideas, ill leave the \"how?\" to the developers and yes it is realistic. SWG is doing this, I\'m sure you can too, they arnt gods.

kyp14

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« Reply #3 on: March 29, 2003, 10:03:30 am »
Get married.....Have Children.......well these are interesting ideas what would your Girl/Boy freind say if he/she found out you had gotten married lol although it wouldn\'t be that bad if they actually were a married couple..... well i dunno.......it could work......I guess

Fanomatic2000

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« Reply #4 on: March 31, 2003, 10:33:45 pm »
I have thought about aging before, it\'s easy in theory, but I\'m pretty sure it\'s hard to do it in practice...well, anyway.
Firstly you should be able to set your characters starting-age (you should be able to choose how old your character is from the beginning) You could become a child if you wished (and you should indeed be able to become somebodys child) then your character should actually grow in age, from child to old man/woman, until you finally die. Now you propably think \"Yeah, I really wanna play a game where you die of age and have to start all over again. Sounds funny, yes\". Well, have you heard of a game called \"Mordor II\"?
In Mordor II your character started from the age of 16 and then he/she aged (how old your char were able to become depended on what race you choosed to play as)Of course it took a long time for your character to grow old (if you died, your char aged during the ressurection-progress and therefore you became old faster if you died a lot).
When you died you had two options. First you could ressurect anyway and continue to live until you died again of \"natural causes\".
Second, you could find a \"potion of youth\" and that way you could become younger. (it was a rare potion though)

It would be special to see children PCs run around on the streets (with knifes and armors ;) ) and it would be easier to see who had the most experience (an old man usually has more xp than a child)

Just an idea ;)
« Last Edit: March 31, 2003, 10:36:09 pm by Fanomatic2000 »


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Kinoss

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« Reply #5 on: March 31, 2003, 11:01:20 pm »
Well, im glad some ppl are taking interest in some of my odder ideas. Im beginning to sorta like the idea of aging and such. But im sure the devs will think of some way to shoot it out of the sky, they always do...

and btw, \"always\" is only about 2 months now, for me. I have yet to see an idea that a fan had that the devs even remotely consider.

Sure some of the devs say, \"ya we are doing that\" but thats not what im talking about. Im talking about an idea that the devs didnt think of but a fan did, and then the devs decided to use that idea. Sure when the game was just starting there may have been a whole lot of fans that contributed to the game, but now I cant find a single thing like it... currently still looking though.
« Last Edit: March 31, 2003, 11:15:44 pm by Kinoss »

Kiern

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« Reply #6 on: March 31, 2003, 11:28:46 pm »
There have been some that they say it\'s a good idea, or say what\'s wrong and how it might work blahblahblah...but they don\'t have to say good idea or were gonna use that to everything, because it might change later

Kinoss

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« Reply #7 on: March 31, 2003, 11:36:20 pm »
Quote
but they don\'t have to say good idea or were gonna use that to everything, because it might change later


Everyone must take chances, every game must create something new regardless of how they think it works now. How is anything going to \"change later\" if they dont make changes at all? I dont want to be rude to the devs, im not even asking them to implement any of my ideas. In the very least I just want to hear positive comments about our ideas, Which I RARELY hear.

Kiern

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« Reply #8 on: March 31, 2003, 11:39:12 pm »
If you look at the first page of the wish list, a lot of the ideas on it are not really original and those that are they usually post in...i\'m not saying your wrong or anything, that\'s just my opinion :)

Kinoss

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« Reply #9 on: March 31, 2003, 11:40:40 pm »
I\'ve just finished with the first page. goin to the 2nd one now. I\'m going to see if what I said is really true, so far it is.



Well, i read page 2 and some of page 3 and out of ALL that i think I found ONLY 2 positive remarks about different ideas. Pitiful.

Ok, now back to the subject at hand.
« Last Edit: April 01, 2003, 12:15:41 am by Kinoss »

Kinoss

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« Reply #10 on: April 01, 2003, 02:20:36 am »
OK! here are some more ideas...

1. Klyros have an advantage when training and flying other flying creatures.

2. This one is more of a question: can the water elves and Kyros breath underwater forever? or just for a period of time? and how long is that period of time?

2b. If one or both can breath underwater forever: There should be underwater towns.

3. A lot of the characteristics of a race should be random at character creation, this way we dont see a lot of elves with blonde hair, or krans with the rarer stone colors.

4. unique and advanced house and castle creation process.

5. This one may be a bad idea since we are in a stalactite: We can dig and mine into the walls, the reason this is probably a bad idea is because im sure the devs dont want to make a whole world outside our stalactite. But maybe in some places away from the wall this could be possible. If anyone has played Red Faction it would be really cool to see a mining system like that game has. Red Faction, which is a FPS, has walls, rock, and others things that can be blown away. Go play it to see what i mean, hard for me to explain.

6. Definetly more guild titles

7. Some kind of Sniper\\assassin\\bounty hunter class.

8. Here is just a thought: When you wear a cloak or some kind of concealing clothing, no one can see your name.

9. Here is another something i just decided to pop in: No one can see your name at all! Only when they tell you their name or they let you see. This would be mainly for role-players.

10. (Your Idea Here!)

Ravenmaster

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« Reply #11 on: April 01, 2003, 03:04:44 am »
Here are my ideas on your ideas:


1. I dont know much about the Klyros but I think that he should be very agile in how he flys.
R: Chances are the agility on how the Klyros fly will depend on the skill of the player.

2. The ability to build and run towns.
R: By build towns do you mean like build new houses without the devs making it?  It would be possible, but eventually people would get rich and the map would be cluttered with towns.  It would probably end up sucking.. a lot.

3. PvP is everywhere and someone can choose to fight or not to fight by ignoring the person who wants to PvP or just saying \"no\" to him.
R: I think PvP has already been discussed and it sounds like there will just be guild wars as the only PvP.

4. The ability to design unique weapons and armor.
R:So you could just go to your weapon editor screen and say, \"Hmm, I want a pink broadsword that does 100 billion damage and can hit people from twelve feet away.\"  That doesn\'t sound like a good idea.  I think just sticking with limited weapons and armor is a good idea.

5. Im not sure about this one but at least its original: The ability to get married and have children.
R: I\'ve thought of this before. It would add to the RPing environment.

5b. People who are creating a character can choose whether or not to become a child of someone.

6. I dont really think this one will work but im just going to throw it in here to see what kind of comments i get: Characters age.
R: Character age seems like a bad idea.  Besides, that would be so frickin hard to program.  Making your character\'s appearance change every day.  Also, it would really suck if you played this game constantly, like it was your life, and then you died of old age.

7. Krans become slightly bigger depending on how many diamonds he eats. Like this 10 diamonds= 1 inch increase from all sides.
R:You could get some REALLY big Kran that way.  If you did that you would need to make it so that the other races got bigger by eating food too. This wouldn\'t be too hard to program, but you would get giants walking around who can\'t fit into the buildings and have to use the Hydlaa Plaza fountain as a cup.


Part 2

1. Klyros have an advantage when training and flying other flying creatures.
R: Good idea, I guess. Actually, they could just get a free point in riding winged animals.

2. This one is more of a question: can the water elves and Kyros breath underwater forever? or just for a period of time? and how long is that period of time?

2b. If one or both can breath underwater forever: There should be underwater towns.
R: I\'m sure there will be.

3. A lot of the characteristics of a race should be random at character creation, this way we dont see a lot of elves with blonde hair, or krans with the rarer stone colors.
R: That is a good idea, but I think people like customizing their own character appearance.

4. unique and advanced house and castle creation process.
R: Hmmm....

5. This one may be a bad idea since we are in a stalactite: We can dig and mine into the walls, the reason this is probably a bad idea is because im sure the devs dont want to make a whole world outside our stalactite. But maybe in some places away from the wall this could be possible. If anyone has played Red Faction it would be really cool to see a mining system like that game has. Red Faction, which is a FPS, has walls, rock, and others things that can be blown away. Go play it to see what i mean, hard for me to explain.
R: In a FPS this could be cool, but in a persistant world, there would be massive decay.  The towns would eventually be floating in the air from people digging the ground away.

6. Definetly more guild titles
R: Um, I don\'t know much about that...

7. Some kind of Sniper\\assassin\\bounty hunter class.
R: There aren\'t classes.  If you want to be a sniper/assassin/bounty hunter, good for you.

8. Here is just a thought: When you wear a cloak or some kind of concealing clothing, no one can see your name.
R: I like that.

9. Here is another something i just decided to pop in: No one can see your name at all! Only when they tell you their name or they let you see. This would be mainly for role-players.
R: Hmmm... I like knowing who I am talking to. It would add to the game environment to not know names until they tell you, though.

10. (Your Idea Here!)
R: Hum-dee-dum

P.S. \"R\" stands for \"response\"
You are here,
You will always be here,
You will never be there.
Although you may strive to get there,
upon reaching there you will realize you are really here.
And there is everywhere else.
-Spoonjoppa

Fanomatic2000

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« Reply #12 on: April 01, 2003, 08:32:44 am »
Quote
2. The ability to build and run towns.
R: By build towns do you mean like build new houses without the devs making it? It would be possible, but eventually people would get rich and the map would be cluttered with towns. It would probably end up sucking.. a lot.


RtR (Response to response) Well, since the world is huge (I mean it, it\'s huge!) it wouldn\'t be a problem since there should be enough space for everybody. You should only be able to own like three buildings at once. That would solve the problem.

Quote
3. PvP is everywhere and someone can choose to fight or not to fight by ignoring the person who wants to PvP or just saying \"no\" to him.
R: I think PvP has already been discussed and it sounds like there will just be guild wars as the only PvP.


RtR: You forget about the arenas, and from what I\'ve understood there IS an ability to ask a person for a fight.

Quote
4. The ability to design unique weapons and armor. R:So you could just go to your weapon editor screen and say, \"Hmm, I want a pink broadsword that does 100 billion damage and can hit people from twelve feet away.\" That doesn\'t sound like a good idea. I think just sticking with limited weapons and armor is a good idea.


RtR: I don\'t think that\'s what he meant. I think he meant that there should be an ability to smith  your own unique armor/weapons.
It would be great if you could add your own \"attributes\" to the weapon/armor (but of course it\'s harder to make a \"poison-dagger\" than a normal dagger.


Quote
6. I dont really think this one will work but im just going to throw it in here to see what kind of comments i get: Characters age.
R: Character age seems like a bad idea. Besides, that would be so frickin hard to program. Making your character\'s appearance change every day. Also, it would really suck if you played this game constantly, like it was your life, and then you died of old age.


RtR: Read my post above if you havn\'t done it already. You shouldn\'t go from child to old man in a matter of days, rather two years or something like that.

Quote
4. unique and advanced house and castle creation process.
R: Hmmm....  


I think it\'s already included. Clans will be able to own their own castles later.

Quote
9. Here is another something i just decided to pop in: No one can see your name at all! Only when they tell you their name or they let you see. This would be mainly for role-players.
R: Hmmm... I like knowing who I am talking to. It would add to the game environment to not know names until they tell you, though.


Well, how about if the player \"gave\" you his name you could see it. So if you ask the player for his name and he say \"yes\" you should be able to see his name.  
« Last Edit: April 01, 2003, 08:34:03 am by Fanomatic2000 »


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Kinoss

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« Reply #13 on: April 01, 2003, 05:30:45 pm »
I have greatly expanded on these ideas in a text document, I think its really cool. Im at school right now so I dont have it.... Ill reply with it later.

Kinoss

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« Reply #14 on: April 02, 2003, 12:52:41 am »
OK! thank you all for replying! Now im going to edit the ones that i have created and throw away some of the ones that I dont like. We will focus on developing the good ideas. Hopefully the devs will finally use some fan based material.


1. The ability to run towns.

Towns, houses, and other buildings will be only created in areas that are defined as player inhabitable. This way you cannot build everywhere, and clutter up the planes. A player can choose from a list of different pre-made houses. The player must hire a \"builder\" to construct the building unless he is a builder himself. The player will have to then pay the builder with money, of course, and the construction will begin! As for building whole towns a person, who is considerably wealthy or is working with a group of other people, possibly a guild, must first define the boundaries of the town in an area that has been plotted out as \"player inhabitable\". First if there are going to be walls constructed on the boundaries of his town they will be built. Then the players must advertise their new town, most commonly this will be done before the construction. Finally, People will begin to populate their town... hopefully anyways.


2. The ability to get married and have children.

This would be fun and increase Role-Play. I am DEFINITELY NOT saying that there should be sex or anything like it in this game! When a couple get married a random amount of time will pass and they will have a baby just pop right into their home (I REALLY dont want to have a mother go into labor in a game, thats why I\'d rather have it just \"pop\" there). The baby will age and be an NPC all his life (poor thing... lol). Before you can get married to anyone you must have some sort of home, which can be anything ranging from a small shack to whatever PS accomadates, I say this because I dont see the need for much restrictions on getting married in the game. Here is an example, there is a couple who plan on getting married, they are both rogues and neither own a home. So they can just buy or make a small house to live in.


3. People who are creating a character can choose whether or not to become a child of someone.

When a character chooses to be a child of someone, that child will have to be about 17 years old, or so, before it can be occupied by a player character. He will be able to change his characters name once he becomes that child, if he really wants to. The idea of being the child of a character is quite intersting becuase you will be able to say \"I am Aragorn of Arathorn\" or whatever your name and your fathers name is. At this age the \"Father\" has no control of his \"Son\" and the player character can go whenever he wants.


4. Characters age.

When creating a character you can choose an age from 15, or so, to 30. The character would then age at a set rate, the character will not age like the real world does because that is way too long. For an example it would be like this: A character is created at the age of 17, every 2 months he ages a year. In 12 real life years your character would be 89 game years old. Of course there are many PS races that do not allow death of age like the elves, kran, and any other races that are similar to these. Sure you are thinking \"ya, like i want to be an old man who cant walk a block without having a stroke.\", but that will not happen because the magical properties of the crystal rejuvenate the strenght of all peoples, allowing them to age and grow old yet still be strong.


5. unique and advanced house and castle creation process.

This could be done a number of ways, I know nothing about coding and such but im going to give a basic idea of how this might be done. A custom house or custom castle might be possible to create using a grid like blueprint program. The user would create a each floor of his house or castle one at a time. Good examples of this are found here: Here, Here, Here, and Here.


Hopfully we can now develope on these ideas that have been expanded, and continue to expand them.
« Last Edit: April 02, 2003, 12:56:05 am by Kinoss »