I agree with you in the sense that it could fail, and lead to a more divided community, but I think that will only happen in those that are not into role playing, or just not into dedicated playing in general. A need for money and weapons will result in coordination of people, perhaps they get together to go mine some ore for a new weapon, and become friends. Or even just get together to split money, craft, make money, etc. This in turn, may result in a much less solo community. By merchants not selling many weapons, we are forced to rely on the players. This will give everyone a fair shot at making a good sale. You gave the example of, why be a great wizard if it were pointless? Well, before the update, why try to be a crafter, if you would be out done by even the simplest NPC merchants, let alone the great player crafter? I personally think that, as everyone said, it will lead to a more player dependent economy, which will add more role playing value, since you won't be relying on NPCs all day. Either way, the game is obviously still in early development, and I don't take anything as being permanent until the final release, so if an update is visibly ruining the game, I'm sure it will be removed or altered in the next update. I have not seen anything negative occur because of this, so as far as I am concerned, any attempt at a more player dependent game is worth the try. My only compliant is that it is hard to earn money without some skills, but that only makes it slow to get going, not difficult.