Author Topic: [GUILD] The Cold Hearted  (Read 7170 times)

Scarn

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[GUILD] The Cold Hearted
« on: April 06, 2008, 04:05:01 pm »
GONE
« Last Edit: February 09, 2009, 03:09:14 am by Scarn »
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Caarrie

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Re: [GUILD] The Cold Hearted
« Reply #1 on: April 06, 2008, 04:35:39 pm »
how does this fit in with the ps settings? where in yliakum is enthrael? Who is Tarakh, a god you made up or a person?

Scarn

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Re: [GUILD] The Cold Hearted
« Reply #2 on: April 06, 2008, 04:39:50 pm »
how does this fit in with the ps settings? where in yliakum is enthrael? Who is Tarakh, a god you made up or a person?

Maybe I completely misunderstood the setting overview? Only two races are native of the huge cavern: the Kran created by Talad and the Lemur created by Laanx. All other races are said to arrive from magical portals connected to other worlds.
a bit taken from the text : 'two insurgent tribes 'The Frozen' led by Tarakh Shadoon'
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Caarrie

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Re: [GUILD] The Cold Hearted
« Reply #3 on: April 06, 2008, 04:44:13 pm »
a bit taken from the text : 'two insurgent tribes 'The Frozen' led by Tarakh Shadoon'

and how does this text relate to the current planeshift setting? You might want to do some quests ingame and read some of the books ingame to learn more about the settings, the overview on the main site is outdated and has not been updated recently.

Scarn

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Re: [GUILD] The Cold Hearted
« Reply #4 on: April 06, 2008, 04:49:56 pm »
a bit taken from the text : 'two insurgent tribes 'The Frozen' led by Tarakh Shadoon'

and how does this text relate to the current planeshift setting? You might want to do some quests ingame and read some of the books ingame to learn more about the settings, the overview on the main site is outdated and has not been updated recently.

You asked who he is... I gave you the example from the 'story' i had written. Nothing to do with settings as he is in Enthrael or somewhere.
As for the settings I was not aware that we are all now originaly from Yliakum and I will read those books carefully so it makes sense. Or maybe I misunderstood the whole thing? Anyway I need to edit this. Thank you for pointing this out and sorry for me being a noob.
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Scarn

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Re: [GUILD] The Cold Hearted
« Reply #5 on: April 09, 2008, 02:10:11 am »
Hmmm... I studied the books AGAIN... I don't see anything else wrong with my text other than it said a place called Enthrael excisted somewhere on the planet. Magic portals and tunnels were still as explanation for how people dwelled into Yliakum. Am I totaly lost here? I will set up my original post (which is a bit screwy and unrefined) and if someone would please point out the actual things that are against settings and such. Pointing out from the last posts I recieved: NO, I HAVE NOT MADE UP ANY GODS OR SUCH. PLEASE READ THE WHOLE STORY BEFORE YOU ASK. Then point out my stupid mistakes.
« Last Edit: April 09, 2008, 02:15:28 am by Scarn »
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Velh Krome

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Re: [GUILD] The Cold Hearted
« Reply #6 on: April 09, 2008, 03:32:19 am »
Since I know of at least one more (accepted) guild that is based on a fictive kingdom, why not having this one claim the same? I personally always was a bit disturbed about kings and queens in PS and never accepted them to be valid, but why not giving the "Cold Hearted" the same chance to once grow respected (for a, for me, very doubtful reason)?

Scarn

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Re: [GUILD] The Cold Hearted
« Reply #7 on: April 09, 2008, 04:27:12 am »
Since I know of at least one more (accepted) guild that is based on a fictive kingdom, why not having this one claim the same? I personally always was a bit disturbed about kings and queens in PS and never accepted them to be valid, but why not giving the "Cold Hearted" the same chance to once grow respected (for a, for me, very doubtful reason)?

Just to point out that I am not considered king of any sorts ICly in Yliakum and most ppl don't know who we are or where we came from (we also keep this secret.. ish.. in game). And we are not planning on staying in Yliakum to build up a kingdom.
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Sangwa

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Re: [GUILD] The Cold Hearted
« Reply #8 on: April 16, 2008, 11:55:31 am »
People haven't come from portals since 600 years ago or something like that. At least I think that's how it currently stands.

As for accepted guilds based on fictive kingdoms... That's debatable. Yes, "says the Emperor of the Empire that doesn't conquer." But we don't mean to be accepted and we admit we have no place of ours... yet.

This guild is not very original. I see Survivors of Vaern with a speckle of Outlaws, plus an vulgar topic thread and little information on the structure. Not impressive, but we can change that!

First I'd advise you to check some other guild threads (check guild directory). That's so you can see how these usually get done.
Then I'd find a better story set. You don't need to say you've come from a portal and that you've came from this kingdom that fell and now you need to find it or whatever (the story is too long by the way.) I think the best and most realistic approach on a guild of this kind is to claim that you belonged to an enkidukai tribe (already walking Yliakum), that it got slain and you're trying to rebuild your glory by gathering a bunch of people under the Cold Hearted banner (if your char is enkidukai :P). Something like that, if you want the retriever, shady thingy going on.

Then you get a structure that fits your goals. And maybe a better name? It's just me, but I dislike abstract names.
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Scarn

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Re: [GUILD] The Cold Hearted
« Reply #9 on: April 19, 2008, 10:29:08 pm »
Alrighty then!  :D Thank you for the time you took to look over this post. Some additional questions and answers.

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People haven't come from portals since 600 years ago or something like that. At least I think that's how it currently stands.

Does this mean that there is no possibility for anyone to re-open any portal? If this is so then what's the reason for it? I mean, nobody really knows we came from 'somewhere' else so it wouldn't be documented anywhere.

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As for accepted guilds based on fictive kingdoms... That's debatable. Yes, "says the Emperor of the Empire that doesn't conquer." But we don't mean to be accepted and we admit we have no place of ours... yet.

Yes, this is an issue that I thought about. However the lack of either my knowledge or the lack of information about the rest of the world made me go ahead and try this out. (as said this is basicly a post that I'm working on... with people pointing out good and bad things in it)

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This guild is not very original. I see Survivors of Vaern with a speckle of Outlaws, plus an vulgar topic thread and little information on the structure. Not impressive, but we can change that!

Read the survivors of Vaern thingie and I thought it had some elements that I can identify in our story but we aren't trying ingame to rebuild any city and what happened to us is ment to be 'blurry'. I don't see us as a samekind of a guild as them as the purpose is to develop the story inside the guild ingame. Issue about rogue ways as the Outlaws... I don't think we would be accepted into the society just like that and would probably be 'forced' to do what it takes to survive and work our way to a good guild or evil. It's like saying you have a bit of The Warriors thing going on because you train warriors... I see 90% of the same elements in each guild... you can't do many totally ORIGINAL things. As for the structure, I admit it sucks and it will be fixed at some point. I tried a little different approach on some things here which basicly looks a bit messy.

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Then I'd find a better story set. You don't need to say you've come from a portal and that you've came from this kingdom that fell and now you need to find it or whatever (the story is too long by the way.) I think the best and most realistic approach on a guild of this kind is to claim that you belonged to an enkidukai tribe (already walking Yliakum), that it got slain and you're trying to rebuild your glory by gathering a bunch of people under the Cold Hearted banner (if your char is enkidukai Tongue). Something like that, if you want the retriever, shady thingy going on.

Story is long, yes... sorry bout that(trying to work on it). What I was going for here was the idea not to have to worry if the roots are as you can read in the books in the library etc. a more free thingie. Personally I find it a bit uncreative just to go with the easy, realistic, boring guild concept and if we did this we would be just like SoV... right?(not dissin SoV or anything. Do they still excist??) I am not rebelling against all that PS stands for just trying to add some mysticism into it and therefor am grateful for any critizism and pointers given.

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Then you get a structure that fits your goals. And maybe a better name? It's just me, but I dislike abstract names.

The structure issue is in development... will be clarified soon(TM). Better name...? ??? First of all, if YOU don't like the name but several others do I don't see a problem as you aren't in the guild... and I don't think the name has anything in it that would make it debatable?   By abstract you mean that it is somehow not describing enough? Like The Warriors, The Outlaws, Crafters Of The Cliff etc..? If you mean it lacks purpose that's not the truth either. We are not a guild that has a simple profession or a guild that needs to be identified to a certain category. The Cold Hearted is a name like Bloods, San Jose Sharks, Free Masons etc with symbolism as we come from a cold land (if this is possible... waiting for an answer on that) and we long to get back and for the fact that we have grown colder towards the other people as we are treated as refugees. (If I misunderstood what you ment with abstract please clarify)

I am open to suggestions as I have almost no experience of MMORPGs.
None of the answers or questions should be taken as sarcasm. I have honest opinions(tho they may be wrong) and I have sincere questions. Sorry for my poor English.
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Sangwa

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Re: [GUILD] The Cold Hearted
« Reply #10 on: April 20, 2008, 01:39:18 am »
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Does this mean that there is no possibility for anyone to re-open any portal? If this is so then what's the reason for it? I mean, nobody really knows we came from 'somewhere' else so it wouldn't be documented anywhere.
I think it is pretty logical to assume that no character has a possibility to re-open a portal. This would be considered "godmodding" or working the settings your way and not the other way around. And in your background you should consider that what happened could have been played out by your character.
As a side note, a "reason" is not always required to justify mechanics or settings. Get used to it!

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Yes, this is an issue that I thought about. However the lack of either my knowledge or the lack of information about the rest of the world made me go ahead and try this out. (as said this is basicly a post that I'm working on... with people pointing out good and bad things in it)
Then you've taken a strange approach here. You haven't tried to create a kingdom from zero (pretty much what we're going about in the Empire), but instead a guild based on a kingdom that supposedly already exists. This is frowned upon (maybe only by myself, do consider) merely because it bases itself on the assumption that this kingdom has already existed, been successful and then perished when none of that has happened and probably wouldn't happen if you tried.
Maybe you can try to make a kingdom to have it fall in the end. But no skipping, that's what I say.

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Read the survivors of Vaern thingie and I thought it had some elements that I can identify in our story but we aren't trying ingame to rebuild any city and what happened to us is ment to be 'blurry'.
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    * To rebuild a new community for the survivors and adopted outcasts united under The Cold Hearted name
    * Finding answers to what had occurred in Enthrael
    * Finding a way to get back home eventualy
This is where I saw similarities with the Survivors.

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Forced to deal with the less moral people because of being outsiders has also started changing his whole pack towards a rogue way.
This with the Outlaws.

I think you have some focus on things others have focus on too. And it doesn't need to be like that. It can be, however, if you prefer it that way. I'm just pointing it out in case you missed it ^^

About your guild thread option, I just think you could use some styling and more organization. The OOC information is in excess as you should have people know more about the IC concept of the guild, then explain in the end some of the OOC stuff you like around (without being too extensive.) The story isn't wrong or anything. I just think it's long. Some people like them long. I don't, I like seeing more about your guild, what it does, etc.
There are endless ways of doing a guild thread, but you need to keep it attractive.

My tastes are my tastes. There are plenty of guilds whose names I dislike, but whose general composition I'm greatly fond of. Yours could easily be an example too, in the future.

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None of the answers or questions should be taken as sarcasm. I have honest opinions(tho they may be wrong) and I have sincere questions. Sorry for my poor English.
You're perfect then and I want to stick around you. I'll add you to my buddy list as soon as I remember *grins*
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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Velh Krome

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Re: [GUILD] The Cold Hearted
« Reply #11 on: April 20, 2008, 03:57:26 am »
The portals you refer to, Scarn, would be the ones opened by the gods? If so, better presume its only the gods being capable to do so.

Perhaps it would be recommended to add, that a "kingdom" would have a different meaning in PS from what we know it to be irl? Irl kings and queens had the power to create law, and if wished even to oppress, without having to fear consequences (except for riots or so, that in return though could have been striken down lol). In PS however, they would never have any power to override the octarchs rules? Hence, calling it community, or clan or alike could describe it better. So, using the term "kingdom" can be misleading. Its of course only my opinion, but why not just using a term that describes it properly?

Has it been existing already in the past?
Would it be that wrong to, for example, create a tribe of enkidukai that was created in the past? I agree though, having the founding of a "guild" played out I would prefer as well.

In general, if you feel like lacking knowledge, then I would suggest to make up your background story to be simple for the first. Maybe you could find a way to provide enough details for making it appear deep and attractive, while on the other hand offers an option to add some later on.
After all, be aware of players are adviced to always be ready to change their own background stories, since some setting-changes may occur, that affect events or facts in the past as well.

Scarn

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Re: [GUILD] The Cold Hearted
« Reply #12 on: April 20, 2008, 04:51:37 am »
This is what I was looking for. Point out and explain what's wrong. There are clearly many issues that need working on. I'll try to re-rewrite and make it better. Thank you, you who had some info that I can try to build from.
* Scarn pulls out his eye... no, I ment pen and paper and starts writing something a bit different.
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Prolix

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Re: [GUILD] The Cold Hearted
« Reply #13 on: April 20, 2008, 05:17:14 am »
Here is an idea that would bring your story back in line with the settings: your characters all come from a cave somewhere that is cold and dank with some kind of hallucinogenic gas so your back story is hazy because it didn't really happen. At some point you wandered out of the cave and found yourselves in Yliakum with vague memories of your shared memories. The ones who are lost may have never been real. The cave entrance may have collapsed sometime after you left.

Siteri Kidachi

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Re: [GUILD] The Cold Hearted
« Reply #14 on: April 20, 2008, 06:47:59 am »
That sounds stupid and makes it into a guild of crazy people with no purpose. Which was probably your intention, basically implying that there was no way to bring it back in line without tossing the whole thing out.