Does this mean that there is no possibility for anyone to re-open any portal? If this is so then what's the reason for it? I mean, nobody really knows we came from 'somewhere' else so it wouldn't be documented anywhere.
I think it is pretty logical to assume that no character has a possibility to re-open a portal. This would be considered "godmodding" or working the settings your way and not the other way around. And in your background you should consider that what happened could have been played out by your character.
As a side note, a "reason" is not always required to justify mechanics or settings. Get used to it!
Yes, this is an issue that I thought about. However the lack of either my knowledge or the lack of information about the rest of the world made me go ahead and try this out. (as said this is basicly a post that I'm working on... with people pointing out good and bad things in it)
Then you've taken a strange approach here. You haven't tried to create a kingdom from zero (pretty much what we're going about in the Empire), but instead a guild based on a kingdom that supposedly
already exists. This is frowned upon (maybe only by myself, do consider) merely because it bases itself on the assumption that this kingdom has already existed, been successful and then perished when none of that has happened and probably wouldn't happen if you tried.
Maybe you can try to make a kingdom to have it fall in the end. But no skipping, that's what I say.
Read the survivors of Vaern thingie and I thought it had some elements that I can identify in our story but we aren't trying ingame to rebuild any city and what happened to us is ment to be 'blurry'.
* To rebuild a new community for the survivors and adopted outcasts united under The Cold Hearted name
* Finding answers to what had occurred in Enthrael
* Finding a way to get back home eventualy
This is where I saw similarities with the Survivors.
Forced to deal with the less moral people because of being outsiders has also started changing his whole pack towards a rogue way.
This with the Outlaws.
I think you have some focus on things others have focus on too. And it doesn't need to be like that. It can be, however, if you prefer it that way. I'm just pointing it out in case you missed it ^^
About your guild thread option, I just think you could use some styling and more organization. The OOC information is in excess as you should have people know more about the IC concept of the guild, then explain in the end some of the OOC stuff you like around (without being too extensive.) The story isn't wrong or anything. I just think it's long. Some people like them long. I don't, I like seeing more about your guild, what it does, etc.
There are endless ways of doing a guild thread, but you need to keep it attractive.
My tastes are my tastes. There are plenty of guilds whose names I dislike, but whose general composition I'm greatly fond of. Yours could easily be an example too, in the future.
None of the answers or questions should be taken as sarcasm. I have honest opinions(tho they may be wrong) and I have sincere questions. Sorry for my poor English.
You're perfect then and I want to stick around you. I'll add you to my buddy list as soon as I remember *grins*