Rule #1 When a behavior is rewarded it tends to repeat.
Rule #2 When a behavior is punished it tends to change.
Currently in PS there are automatic rewards for grinding, mining, funace-jockeying, etc... but not for standing around and chit-chatting with others.
So if your serious about being rewarded, you are going to value grinding, mining, fighting... over chit-chatting and you will tend to choose
to gravitate towards these actions - even though they get boring. Why ? because of the reward.
How many people will sacrafice their game time HAMMERING ROCKS ALL DAY just to get trias ? (enough said)
You want more people to RP ? provide rewards.
You want people to stop grinding and mining? provide punishment - blisters that last all day, permanent injuries, emphesema for the funace jockeys
Of course, the problem with punishment is that you do not know *HOW* the behavior will change - ie the user may just move to another game.
I have tried RPing but found it no different that rping on a yahoo chat chanel. Sitting in a tavern with others looking ( >> ^^ << ) at each other, nodding, pretending to
sit with talk with others about nothing is more boring than mining. (Perhaps I'm square or something). Pretending to be European by using words the Thou and Hither just feels silly ( none of me european friends talk this way either )
If you want RP to spread, then
* lead by example - rp , and iinviide others in ( you see some standing and watching ? include them )
* Provide *material* rewards ( like items, tria, etc ) to those who RP, and entice others to RP.
Well, thats my two trias...