Author Topic: What makes you not want to RP?  (Read 13838 times)

zorbels

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Re: What makes you not want to RP?
« Reply #60 on: April 11, 2008, 10:52:12 pm »
Quote from: Mythryndel
Sorry if I seem a little short, but people seem to want to pretend that things are different than they are, and those that publicly disagree get flamed.

Ahhhhh, but they are different. I also don't pretend. PLaneShifts community isn't perfect. There will always be idiots. This doesn't mean the community as a whole is like that.

Having a different opinion is not being flamed. Out right name calling and telling you your point is not valid because you haven't been in the community long enough is being flamed. Be sure to know the difference. Even those who have been on the forums for a long time still forget the difference at times. :)

I didn't have any issues when I first started playing PlaneShift with talking to random people and having them chat back. No one knew me, but I am a friendly person. I went around getting to know people and not have them come and get to know me. I browsed guilds forums and made hello threads to the guild members. I tried to gather knowledge about the game before I asked questions to players. I watched the game and forums for those who were well known and who seemed to be the helpful types and was able to join in with many different "clicks" by getting to know these people.

I have had some bad experiences with players who believe they are the best at what they do and therefore by god you should listen to them, but this was rare. Not as exaggerated as sometimes said on these forums. 
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Rayken

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Re: What makes you not want to RP?
« Reply #61 on: April 11, 2008, 11:16:24 pm »
I suppose that everyone is going to have a slightly different experience, but for the most part I have found the PS community to be very open and welcoming.  Of course, as in RL, there is a natural tendency to socialize with people you know and avoid those you don't, so it can take work to get to know people.  But this is as in RL so I don't see that it's a problem.  For those who have been playing a while, it is the constant flux of new characters that keeps it interesting.
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Mythryndel

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Re: What makes you not want to RP?
« Reply #62 on: April 11, 2008, 11:18:34 pm »
I'll admit I am not having the best day, but I read over and over how people think this or that on these forums. Some people have valid arguments, others are... um... trying to be polite... id-TEN-ts. I personally have offered some of my expertise to enhance the game, and offered many suggestions on different threads. I try to be polite, and only offer constructive criticism.

My time in-game has been very enjoyable, but the whole RP is utopia idea is in itself controversial at best. Nobody agrees on what RP really is, for a start. I understand that the background story idea is a way to get people "immersed" in the game world. However, that in and of itself reduces RP in-game, because people can just click on you and read your whole life story. People don't walk around with a book attached to their forehead by a leash for everyone to read.

I have tried to keep all of my "main tab" conversations in-character. Especially after having been through the tutorial, and been warned by others in-game to beware... the GM's watch the in-game conversations.

I don't usually just go up to people and try to force my way into a conversation, or join in to an existing conversation that i might overhear. I have tried to go up to a group and ask a question that I had, only to have them scatter. I don't know if they thought I was a GM and they had just gotten busted for having OOC conversations or just what. In all seriousness though, there is a big push to have all conversations happen on a different tab than "main" in-game.

Also, the fact that you constantly have to switch tabs (only via mouse click... or i haven't found the shortcuts for the individual tabs yet), so I tend to let several tabs blink until i feel like looking at them. It might be nice to have a way to have each tab be individually selectable to be it's own window. I just know it gets annoying switching back and forth all the time.

zorbels

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Re: What makes you not want to RP?
« Reply #63 on: April 11, 2008, 11:43:19 pm »
* zorbels pats Mythryndel on the back and gives him a flower  :flowers:

I am sorry your day is going crappy. If it means anything I wrecked my new white jeans by slipping and falling in mud. :/ I also had to come to work like this because I didn't have time to change.

Just remember Rome wasn't built in a day, and I highly doubt PlaneShfit will be either. Things have yet to be worked out and everyone hates to hear this but it will take time. The imperfections with RPing in game needs alot of work and we as players can only give suggestions and feedback as to how to fix some on going issues. Believe me when I say the PlaneShift staff is listening. (or reading rather :P) Just because they don't post and say "OMG what a great idea!" doesn't mean they haven't taken in to consideration the players points of views.
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Waylander

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Re: What makes you not want to RP?
« Reply #64 on: April 12, 2008, 12:05:14 am »
My time in-game has been very enjoyable, but the whole RP is utopia idea is in itself controversial at best. Nobody agrees on what RP really is, for a start. I understand that the background story idea is a way to get people "immersed" in the game world. However, that in and of itself reduces RP in-game, because people can just click on you and read your whole life story. People don't walk around with a book attached to their forehead by a leash for everyone to read.

Sorry to hear about your day.  Can't always have good ones, I guess.  My advice is to have some blueberry pie.

Anyways, the description (the thing you see when you double click on somebody) should be a physical description.  Clothes, height, weight, general appearance, general demeanor, things people would notice about you in real life but can't due to game mechanics.  Some people write their backstory there but, I wouldn't really call them right in doing so.  For one, I doubt many people really want to read somebodies life story and secondly, it's OOC for people to know and people get confused between IC and OOC enough without having to add to it :P

As for the chat tabs, my advice is to stay on main and watch for tells.  Nothing else is really important.

And the tavern is probably the best place to start Roleplaying.  At least, it used to be.  If you notice a group of people who are talking about basically nothing, it's usually easy to slip into the conversation.

Hope your day gets better and remember, blueberry pie.  Not apple.
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Mythryndel

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Re: What makes you not want to RP?
« Reply #65 on: April 12, 2008, 12:17:07 am »
* Mythryndel graciously accepts the flower from zorbels *

If i didn't think that PS was worth something, I wouldn't spend my time posting to try to make it better. I am patient and willing to work with people to make things happen. Just get tired of people making personal attacks or trying to disregard things that they don't agree with as stupid.

Since this thread started, I have made a conscious effort to engage others in dialog in-game. Last night was exhausting trying to go back and forth between tabs. I was grouped with a friend I am introducing to the game, had a conversation going with my guild, and was trying to coordinate a transaction with someone from an auction posting. All on different tabs. That takes away from gameplay... and RP. Even beyond last night though, it was as i stated earlier... guild invites, brush off, or quickly straying to ooc. I spend most of my time in Oja, and only last night made it beyond Hydlaa without getting lost. It may be that all the wonderful RP that people keep talking about is happening wherever I am not. Who knows. I just call it like i see it.

Garile

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Re: What makes you not want to RP?
« Reply #66 on: April 12, 2008, 12:29:50 am »
hmmm I have to agree that it is hard to keep track of all the tabs at times. specially if you have something going on in guild and in main at the same time and a tell now and then just to spice things up :P

Plenty of things wrong and plenty of things to improve in planeshift. the biggest problem is that people simply don't agree on things. Not just don't agree on what the end goal should be but also disagreeing with at what point planeshift is at this point.

Makes it rather tricky to figue out what really needs changing and after all only a few who can actually make such choices in the end.

Wich often gives another problem seeing those people are often no longer seen as "players".
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StitchedChin

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Re: What makes you not want to RP?
« Reply #67 on: April 12, 2008, 12:52:40 am »
Just so that it is known for maybe the next update, I completely agree with an upgrade to the chat interface window.  The blinking is seriously annoying and causes bad behavior.  I don't care that I just sat down or stood up, so after a while I stop clicking on the Main tab and it ends up blinking for 10 minutes.  Then I find out later that someone greeted me, asked a question or waved at me and I didn't catch it because I've grown to ignore the blinking Main tab.  To me, this goes under mechanics and a few little tweaks here and there could make it easier to be a loud obnoxious dwarf that likes attention everytime they walk into a room, or just a person that likes to greet the fellow passer-by with a quick push of the button...  and I know, I know, there are customized short-cut keys, which are great once you get them set up, but I think short-cut buttons in the chat window like this forum has, would serve for quicker responses, fun expressions and outbursts, especially for the new players.

Just an idea, but instead of tabs for Main, Tells, NPCs, there should be one chat window and different Send buttons for where you want to direct your voice.  Though it is only embarrassing the first 15 times when you say "can I help you" on the Main tab instead of the NPC tab...

I also agree that there still needs to be a description when you "examine" someone, but yep, maybe it shouldn't go into such detail, just demeanor, little things you'd notice in "real" life, but tough to pick up in a game.  Though of course, this is a game with magic, so why can't there be an ability to see a person's name floating over their head and the ability to read their life story by clicking on them... anything is possible in PS...

Velh Krome

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Re: What makes you not want to RP?
« Reply #68 on: April 12, 2008, 12:55:42 am »
StitchedChin,
you are aware of the numerous options to filter different things from the main tab?

StitchedChin

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Re: What makes you not want to RP?
« Reply #69 on: April 12, 2008, 02:13:01 am »
Ah, Options for the interface, that's a great idea.  I didn't notice it on the bottom of the options list.  I checked it out and will mess around with some of the settings.  Looks like you can do some customization, though not exactly sure what each one ends up doing.  I don't want to turn off all blinking to the Main tab, just some of the messages that aren't so important.  Looks like there are some other things to try in there, also.  Thanks for the head's up Velh!  I wonder too, are interfaces different between O/S?  I'm trying it out in Ubuntu, but maybe people in Windows are having an easier experience?

And yes, this is still somewhat on topic as once this interface is more comfortable to me, I'll want to try and be more social.  Just tedious and takes some getting used to it, especially when you are typing away in a conversation, the window loses focus and you start running around and option screen and inventory menu are popping up everywhere... takes a bit to get your composure back to continue the conversation.  Just glad the "A" key doesn't make you take a swing at who you are talking too...  that would be a bit awkward.

Irgendwer

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Re: What makes you not want to RP?
« Reply #70 on: April 12, 2008, 02:50:02 am »
Quote from: Aiwendil
Wouldn't this lead to characters with no background story at all? The current character creation system shows player, that a background story is important. It surly isn't perfect, but just choosing a race, type and subtype doesn't sound good to me. A new player will select the kind of character he wants to play and won't spent any time on thinking about the background of his character.

Leaving the background story out of it, was the whole point of the suggestion. A Background story is something only  a creative mind can
come up with. Computers are not creative, nobody honestly reads nor cares for the created background. Especially not because the player
in question usually made the choices s/he made for getting the desired stats. A new player selecting the kind of character s/he wants to
play without spending time on thinking about the background is exactly the situation you now have.


Quote from: Aiwendil
But whats the point of wasting
time on implementing a backgroundsystem if nobody cares for the result?).  
Maybe to help players with no experience to find a starting point for their story?

This was rather an economical question, whether or not it makes sense to invest work in further developing a system with obvious
shortcomings or rather invest that time and energy into something more beneficial. The answer to your question is: No, it does not
help inexperienced players at all. Look around ingame, how many players run around with the text produced during charactergeneration.
It's a safe bet, a lot of people do not even touch it for the fear of breaking something (e.g. at some point running into a quest, where
the NPC wants to know something from the original background which is no longer available).
Point simply is: New players have other worries then writing a background story and writing a good story requires familiarity with the
world. Both comes naturally over time.

Quote from: Aiwendil
I always thought that's why the OOC-bracket rule is there. Longer OOC conversations shouldn't be in the main chat tab or the auction tab. You could use /tell(s) for this. I always thought the brackets are for situations where some short OOC information is necessary (like the quality). Ah, and don't we have some nice attributes for ingots and stocks now (like inferior). I think those attributes could be used to advertise your stocks.

Point is: The [occ] rule does not work very well in practise. It even becomes utmost ridicolous, if someone tells you "[use [brackets] if not speaking IC]". Appearantly that someone is well aware of the fact, that something said was OOC (at least in his/her opinion). In this case, the use of brackets did not just not tell this person something s/he did not know already, but also provoked more OOC chat from a rulenerd. It gets even worse, when a chatline can be considered either IC or OOC or a conversation begs an OOC answer. A simple example for this is indeed weapon quality. Don't expect people to buy, if the only meassurement of quality you can give is "inferior", "standard" or "superior". Then what? You give an answer like "[yeah, this one is q50 and that one is q60]". The customer decides upon the OOC answer and you both pretend it was never said. Congratulations, you just roleplayed yourself to death by making an IC decission based on OCC knowledge (please no suggestions, on how you could say, that both blades look standard quality, but one seems a bit sharper. The weapon example is just the most common one, where it clearly shows, how the [ooc] rule falls flat on it's face in practical gameplay).

Quote from: Aiwendil
What about those situations, where you as a player want to tell another player your opinion (or that you can't stop laughing before the screen). Sometimes it's very hard to distinguish what your character says, or what you as a player say

How about assuming, that your conversational partner has the ability to think and is able to determine from the context, what is IC and what is OOC? Even though it seems like people do expect it: OOC is not the cause for server crashes. If it is really needed, there is nothing that stops you from using [ooc] brackets by convention, if you feel you have to make perfectly clear, that something is not said IC. Point simply is: RPG dialogues are nice. I enjoy doing RPG, when there's a good opportunity to do it. But it's utopian to expect people to do it constantly. It takes the joy out of roleplay having to think for the other.


Quote from: zorbels
If there is such thing as a "cautious player" why wouldn't they chose to explore and ask questions about OOC allowances to players through /tells, or the forums, or IRC #planeShift or PM's to obvious well established players? I find it hard to believe that a player would play PlaneShift and just keep to themselves due to warnings about OOC behavior in the tutorial.

You do realize, that is is complete and utter nonsense? A cautious player in this context is a new player and you expect him/her to use the means of well established players? Also you might consider me to be a cautious player, as this was written from my experience. I'd be seriously insulted if you insisted on me not existing.


Quote from: zorbels
This would work if people followed the rules. But they don't and still continue to talk in public chat with [] brackets.  It seems impossible to get players to understand this, especially when new to the game. Hence the tutorial that you dislike telling players about OOC and the penalties. That was made for new players to get the idea of how important RP is in this community.

Well appearantly people are not following the rules and never will. This might be considered as a hint, that there's something wrong with the rules.
Also I have the impression, that you did not understand the point I was trying to make: You are not getting anywhere by being pushy. Being just a bit more subtle on the importance of role play might be a bit more effective, then letting the last NPC hammer it into your skull with a q300 warhammer.

Quote from: zorbels]
[quote author="Irgendwer
self proclaimed ulber roleplayers and rule feticists.
Wow, I really am sorry for who ever has given you this impression.
[/quote]

Currently? Sad to say this: You.

Reading your post, I get the impression, that you consider RP something holy and that your style is superior to that of others. Also you appear keen of rules. I might do you a lot of injustice here, as one post is hardly enough to judge a person, but nevertheless postings like this seem to be symptomatic for this forum. This is what forms the impression, people get and proves my point. Please don't take this as an offense, it was/is not meant to be one. Rather as a thought provoking impulse to stop and think for a moment. Whether you agree or disagree with me afterwards is up to you, I don't intent on commenting further on the issue, as I am not intrested into derailing this thread into a flamewar.






Gravemind

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Re: What makes you not want to RP?
« Reply #71 on: April 12, 2008, 04:31:27 am »
Why need a background story when your character can be an amnesiac!

I didn't read much about the klyros or why they are in Yliakrum, so the story is my character suddenly wakes up one day in Hydlaa plaza (my first login) and just kind of went from there.


I love to RP because it's so much fun when your character is the IC equivalent of an IRL troll. Whenever I see some people arguing on the point of violence, I go buy 10 mugs of beer, throw it at them, and command any nearby ladies to take their clothes off.

That and sit around taunting people who could probably kill me in one hit because my character knows the guards will beat the hell out of him if he attacks me.

RP, the most fun a jackass can have.
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Dajoji

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Re: What makes you not want to RP?
« Reply #72 on: April 12, 2008, 05:21:48 am »
Quote from: zorbels
Quote from: Irgendwer
self proclaimed ulber roleplayers and rule feticists.
Wow, I really am sorry for who ever has given you this impression.

Currently? Sad to say this: You.

Reading your post, I get the impression, that you consider RP something holy and that your style is superior to that of others (...)

You should probably reread her post then... and maybe yours too.

Now, about the points you mentioned in your first post:

- Character creation offers an opportunity to teach new players a little about the game settings. It's true that there are things that need some work there but considering many players take a while before they start looking into what exists and what doesn't in PS, it is an important step. The fact that the choices they make may result in a less or more powerful character is not directly linked to how they interact with other players, but rather how successful they can be at avoiding entering the DR for the first time. In that sense, while it may require some revision, it doesn't necessarily constitute a barrier for RP.

- The tutorial is there to help players learn the basics of the game. It condenses most aspects of the game so the player can learn the gameplay basics. Obviously, by having multiple instances, no player-player interaction can happen there IC. A player who has completed the tutorial is less likely to interrupt other players' RP with basic questions like "I'm new, can you give me a weapon?" or "how do I fight?". We encourage helping the newcomers but we if we can have them access the information on their own we'll try, so that interaction has less to do with mechanics and more to do with RP. The tutorial also offers a few guidelines about RP but it's not its main purpose. After all, RP is better learned as you do it and from real people, not NPCs.

- The OOC rule does not imply that no OOC is allowed. It means that players should try to avoid using it excessively in the main tab and if they do use it, they should use the brackets so that it can be easy to tell if what they say is not part of RP. It allows players to skim through dialogs and focus on the IC entries and also makes it obvious that it is an outside element in the tab. That said, afaik nobody has been banned for using OOC. If someone has ever abused it, they've been sent a /tell about it or received a /warn. In very rare cases someone has been /muted for it, let alone kicked off the server (and if so, it was probably because they were insulting others or something like that). You seem to think GMs are out there looking for players to bust and punish. We're not about that. New players do not get a "BREAK THE RULES AND YOU'LL BE BANNED" sign so the assumption that they are scared of everything is a bit far fetched. Some players may be overly cautious about what they do and what they say but that's not likely the majority of them and probably because that's how they are not because of a message the game is sending. Excessive OOC in the main tab disrupts RP. However, I don't get how the rule about keeping it scarce and using [ ] disrupts RP as well.

- In your example, you are complaining about someone who is trying to RP with you, they are not trying to massrecruit for their guild or spam you with trade or duel requests, no... they are RPing... so... who's the self proclaimed uber roleplayer again? The one trying to roleplay or the one thinking their RP is ridiculous and acting offended by it? If the other player were talking about how they are going to pwn you or whatever, I'd see why talking to them may not sound like that much fun to you. But they were actually trying to spike RP with you. If you want them to notice how much you stink and how unpleasant your character is, say it: "/me politely offers his hand, covered in sewer mud and rat blood", "/me wipes his dirty hands on his even dirtier clothes. It's hard to say if the blood on his face is his or some rat's", and so on. And if you really don't feel like talking to them a "No, thanks" will do. I fail to see how that scenario will put you off from roleplaying but I do see how the other player may not want to RP with you again or try to RP with someone they don't know.

What Zorbels pointed, and you seem to have missed, was that there are many kinds of people both ingame and IRL, and they all can have a different idea of fun and RP. The good, the bad and the ugly all coexist and we don't say who gets in and who doesn't. PS welcomes all players as long as they respect the game rules and each other. If you have had the bad luck to run into the unpleasant ones, there are plenty more people that make up for them. Stick around and you'll find them.

 



Garile

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Re: What makes you not want to RP?
« Reply #73 on: April 12, 2008, 06:10:42 am »
OOC rule... I don't know what time you play, but I can tel you this. If I play in the morning I come across a lot of people not following the rule at all

Does this mean I know it is OOC what they are doing? Yes ofcourse I know there are no computers and whatnot in Planeshift, but the point is if people start talking as players that you can't really roleplay your character anymore without it looking silly. I mean how do you IC respond to someone complaining about the introduction system being awfull?

That is why there is an OOC rule and that is why there is a rule about brackets. Specially becuase if someone keep using OOC and IC through eachother it isn't always as obvious as that example. I agree trading is often more OOC then IC so you will see OOC information that is actually needed to make a fair trade, but besides trading I see few cases where you can't use a tell or simply use brackets to make something clear.
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Prolix

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Re: What makes you not want to RP?
« Reply #74 on: April 12, 2008, 07:08:21 am »
 :offtopic: thought generated from discussion.

How about teaching people about how to change their description in the tutorial and have a blurb about their default being optional? The edit description button on the skills tab is easy to overlook and people may not change their default description because they have no idea it can be done at all, if they haven't seen a custom one or how to do it if they have. If they are doing the tutorial they probably haven't seen a custom job.