Hello all,
Fact is, this has something to do with textures preloaded by a different <world>.zip and when I enter a new area which is supposed to use textures from another, therefore they appear as missing. If I start the game directly in a certain sector which had the "missing" textures, they will be loaded correctly, but when I move to another sector, most definitely I'll see missing textures in the other one. For people which load all the maps into memory this may not be such an issue, but I use the default settings, namely load maps as I enter them.
Example: Say you start off in Hydlaa and start going towards the Magic shop. There will be missing textures of some semi-transparent foliage. Say you start off in the Bronze Doors and come back to Hydlaa, you may see missing textures around the mountains in the city itself.
Why post this in the Complaint department and not list it as a bug? Because it's already well known, ever since I started playing with 0.3.015. I think noone can accuse me of lack of patience, but this is getting very old. Is this on anyone's priority list or is it just buried somewhere and forgotten about?!