Author Topic: "Missing" textures in the forest, Magic shop  (Read 2067 times)

Ralleyon

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"Missing" textures in the forest, Magic shop
« on: April 08, 2008, 07:47:16 am »
Hello all,

Fact is, this has something to do with textures preloaded by a different <world>.zip and when I enter a new area which is supposed to use textures from another, therefore they appear as missing. If I start the game directly in a certain sector which had the "missing" textures, they will be loaded correctly, but when I move to another sector, most definitely I'll see missing textures in the other one. For people which load all the maps into memory this may not be such an issue, but I use the default settings, namely load maps as I enter them.

Example: Say you start off in Hydlaa and start going towards the Magic shop. There will be missing textures of some semi-transparent foliage. Say you start off in the Bronze Doors and come back to Hydlaa, you may see missing textures around the mountains in the city itself.

Why post this in the Complaint department and not list it as a bug? Because it's already well known, ever since I started playing with 0.3.015. I think noone can accuse me of lack of patience, but this is getting very old. Is this on anyone's priority list or is it just buried somewhere and forgotten about?!
To see the world in a grain of sand
And Heaven in a wild flower,
Hold Infinity in the palm of your hand
And Eternity in an hour.
     
   [William Blake - Auguries of Innocence]

Tuxide

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Re: "Missing" textures in the forest, Magic shop
« Reply #1 on: April 08, 2008, 07:51:47 am »
Come to think of it, I wonder if this is specific to PlaneShift even.  I've also seen the "default texture" come up in Peragro Tempus.  If that's the case, then blame it on Crystal Space.

Ralleyon

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Re: "Missing" textures in the forest, Magic shop
« Reply #2 on: April 08, 2008, 08:20:06 am »
The default texture is common to all CrystalSpace applications, but the implementation, namely texture preloading is PlaneShift specific if I'm not mistaken.
To see the world in a grain of sand
And Heaven in a wild flower,
Hold Infinity in the palm of your hand
And Eternity in an hour.
     
   [William Blake - Auguries of Innocence]

Rizin

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Re: "Missing" textures in the forest, Magic shop
« Reply #3 on: April 08, 2008, 08:24:32 am »
Is this on anyone's priority list

Yes.

or is it just buried somewhere and forgotten about?!

No.

Ralleyon

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Re: "Missing" textures in the forest, Magic shop
« Reply #4 on: April 08, 2008, 10:05:27 am »
Alrighty then. Thanks for the update! :)
To see the world in a grain of sand
And Heaven in a wild flower,
Hold Infinity in the palm of your hand
And Eternity in an hour.
     
   [William Blake - Auguries of Innocence]

Tuxide

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Re: "Missing" textures in the forest, Magic shop
« Reply #5 on: April 08, 2008, 10:20:50 am »
Could someone please post the URL to the report on the bug tracker, if there is such a ticket, or the one on the Crystal Space website if it's specific to them.  I could be badly mistaken but if I remember correctly a rewrite of the VFS plugin is due to address this.  Therefore I'm not convinced this is a PlaneShift-specific issue.  The first time I've ever seen the default texture was in 0.3.010 which was almost three years ago.