i was thinking before, that having player jobs, that might not involve you saving the world like im sure we all love to do, but bring you steady tria and give you an in game foundation for your characters character would be awesome. i would not mind sitting in kada-els for a while bringing drinks to people who give me some coin for it (hmm, i could do this anyway, doesnt really need mechanics...but there is broader ideas, such as guards, civil servants (not necassarily vigesimi or octarchs) estate agents, player trainers, its really an endless list)
im going to make an example, examples always help me think about things.
in our world, a guy goes to trade school, and studies to become an electrician, he then joins a company and works for them, then, after a few years, when he is a very good electrician and has built up some capital, he starts his own electricians business
the same could work for smiths, an npc 'boss' provides you with steel and a quota of swords he wants, you pump them out and get paid a fraction of their sale price. not as lucrative as mining the steel yourself and selling it yourself, but its steady income, and a great source of experience, before you get enough capital to buy your own steel and start selling it freelance.
i love the smithing mechanics in game, i think they are very well thought out, but i cant stand mining for iron and i cant afford to buy it, my swords are too crap to cover the price of the steel. if i could get up to making ql 200 swords or something with steel provided by an NPC, barely making any cash but learning, i would stick with smithing and eventually make ql 300 stuff.
ive forgotten my point as it is 1:40 am, but i hope you can understand.