in MB the player base was 20 in he early days, then it was 60 before CB. In CB it came to almost 250, but i think it stopped at that not because of the bug, but because the features PS offers are enough for that player base. I mea people online at the same time. Because playerbase is of course bigger, but the "people online at the same time" is what we speak about.
Why don't I play PS daily. First i tell something about some other popular game.
GW it was a lot fun at the beginning and now it is just boring. I completed one major campaign and doing it for the second time would be boring, though i may complete the other campaigns. But after that there is nothing to return.
PS is different - there is always something to come back, a hope it will change for a better, that there will be always something unique. I don't really play now because all what was interesting about it, currently burned out. There is the promise of a world a player can make a difference in, that they can shape the reality. The only groups of people, guild people can shape are thievies or some kind of protectors and all kinds of groups who will never have real inpact on the world shape. All the possible changes and achievemnts will be all gone with the players, though maybe they wouldn't leave if the other was true.
The oldest currently active guild - DE is there since so long, that many devs discovered PS later, yet I think their storyline isn't going in game in the slightest (though maybe i just don't know :s). The setting is developed completly undependently Once the setting known to players was so small that they had to create something to hang for and RP around. Maybe it is enough now, but then you have one reason why many of the oldbies aren't there anymore, I think.
In PS people can't own and manage piece of land/structure, maybe not yet, but it is a major element supporting RP but also something bringing playerbase. Something what people can care about in game, something what will stay even if they disappear.
The game mechanics are also a key factor(not that the above is not about game mechanics). A realistic fighting system along with progression one (developing your char). I will say it again, if you have a high rank in fighting this indicates only your ability to strike hard, but there is nothing in it about defending yourself. Completly unreal, this isn't making people to stay. People also like to influence their chances in a fight not only through stats, but also dynamic actions they perform during the fight. Like in GW there is the concept of abilities you perform to give bosts for your regular attacks.
Another key element is the ability for repetation. Something what people may repeat and still be interested with it. I'm not speaking about killing the spawning mobs, but something much greater. Something involving actual thinking, obligatory teamwork and challange. It is repetative, because it is what is programmable. Programming something for one occassion won't enjoy masses of people.
well, thats it (below is a list not along its importance level)
+ storyline and place for players inside it they can enjoy and influence
+ creation of something bigger, what can be improved and managed, fought for
+ realistic game mechanics supporting their RP actions (thy are not very RP supportive right now) (non rpers will just enjoy they look real and maybe see why RP has sense. Besides there is bunch of people who like to rp within game mechanics)
+ repetation, planning, teamwork, challange, competition.
of what other people said
+ honest advertising of what they game is really offering, not what it is supposed to be, so people won't be disappointed and tell their friends.
+ tutorial, the first steps a player makes in the world, maybe, never did it in PS, but it is important.
Many of these aren't in PS yet, because they just arent there yet. But i believe when they be there, there will be more players, just like it went from MB 60 to CB 250.
Omg, the pool is unanswearable.
Yes some people cant rp, so they can't understand PS and leave. If i answer this, i conclude we shouldnt rp that much in PS? not an answer for me.
No coz PS can still strongly support RP, but to enjoy wider audience
Of course, the community can be always more welcoming, but then it is about game mechanics too.
we can send everyone not rping to hell, but then they will never learn and player base wont increase.
I can snork all the time, but first it would be probably a good idea to know what it means, haha.
No many people