Poll

Does planeshift seem to lack IC conflict to you?

Yes.
75 (70.8%)
No.
31 (29.2%)

Total Members Voted: 102

Author Topic: Conflict?  (Read 9182 times)

Raa

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Re: Conflict?
« Reply #45 on: May 09, 2008, 03:53:37 am »
The fairytopia world had it's chance and failed.. we don't need more conflict. We need to let those conflicts to be solved in a natural way.. the way of the conqueror and the defeated. Which is something that ... well, sorry but simple RolePlaying does not provide very effectively.

Well, it would if there weren't so many hypocritical elitists out there with huge egos... So you're saying that roleplaying isn't fair since everyone wants their way? I kind of agree, but good roleplayers can avoid that, and I'm sure there are a lot of those on PlaneShift.

Waoknie

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Re: Conflict?
« Reply #46 on: May 09, 2008, 03:59:56 am »
The fairytopia world had it's chance and failed.. we don't need more conflict. We need to let those conflicts to be solved in a natural way.. the way of the conqueror and the defeated. Which is something that ... well, sorry but simple RolePlaying does not provide very effectively.

Well, it would if there weren't so many hypocritical elitists out there with huge egos... So you're saying that roleplaying isn't fair since everyone wants their way? I kind of agree, but good roleplayers can avoid that, and I'm sure there are a lot of those on PlaneShift.

True.. I tried not to say that RP is not a posibility of dealing with conflict, I just said it's not quite effective.. I forgot to mention.. : the fact that to defeat an oponent the RP way is so difficult, makes it THE ONLY TRUE WAY TO DO IT FOR GOOD.
I've done it.. and yes.. you have to be a really good one.. not trainable by NPC's in PS.. gained through experience itself.


EDIT: Sorry but I think there's a contradiction on this post.. Please understand that I try very hard to explain myself in english but sometimes these things happen.. just try to catch the idea and don't.. erm.. 'cherry-pick' on it.. thank you.
« Last Edit: May 09, 2008, 04:06:35 am by Waoknie »

Illysia

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Re: Conflict?
« Reply #47 on: May 09, 2008, 06:01:17 am »
PS is supposed to be dark fantasy. Atm it feels comparable to Hello Kitty Online from the 'dark' side of things,...

Ack... I never thought of PS as Dark Fanatsy, there are enough of those out there as it is. X-/  I rather like the fact that there aren't wars and battles breaking out constantly. It gives you time to RP the everyday things which are just as valuable to RPing as conflict. I understand that conflict and combat are different, but the more conflict you have the more likely constant combat will rise. Even though I don't think it has  much conflict,  I'd prefer that PS stay that way. Otherwise there is little reason for it not to become like WOW. Even now, it is hard to find new people to RP with or to RP with random passing people because many are more concerned with training or they only RP about training. The other aspects of life need their RP time too.  :'(

Candy

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Re: Conflict?
« Reply #48 on: May 09, 2008, 08:57:19 am »
Good roleplayers create conflict when they want it to happen.

Good roleplayers also understand that even in their idealized fictional worlds, there will still be times when they/their characters don't get what they want all the time, and just keep playing towards their goal anyway.

PlaneShift has good roleplayers, and if you're lucky enough to find them, you'll have in-character conflict up to yer eyeballs.

Even something as simple as an NPC quest can create conflict. I just had the best roleplay session ever with two other players merely discussing a quest (and our backstories as well, but the best parts had to do with the quest).

EDIT: Oh, and for the whole dark fantasy thing? It seems like regular fantasy to me. Dark at times, and utterly lighthearted and silly at others, just like real life (but with Elves and Magic and Ulbernauts and suchlike ;P).
« Last Edit: May 09, 2008, 08:59:27 am by Candy »
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Xillix Queen of Fools

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Re: Conflict?
« Reply #49 on: May 09, 2008, 05:23:29 pm »
I am surprised by the number of people who see adequate conflict within the game atm. Let's get this to 100 so we can move to another debate.

Orgonwukh

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Re: Conflict?
« Reply #50 on: May 09, 2008, 06:19:29 pm »
If you mean violent conflict (remember, it has to be meaningful to count to me), then yes, it is completely lacking. Mobs are used for training, farming, and nothing else. PvP has little or no meaning for the most part unless mixed with player created social conflict. What a player does has no impact on the world, so any 'conflict' they take part in is not real.

I'd love to see an area where fighting would take place without consequences from the law (maybe there might be regions of no interest for the government?). True, there is the PvP area in the arena, but the Dlayos mainly attract powerlevelers. One proposal is a more attractive PvP area. An attraction might be resources (see for example http://hydlaa.com/smf/index.php?topic=29759.0).
Another possibility could be a new score system for guilds that hold a certain area.
However, PvP conflicts seldomly include roleplaying. See some proposals for an improvement here: http://hydlaa.com/smf/index.php?topic=32392.0

MrGadget

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Re: Conflict?
« Reply #51 on: May 10, 2008, 03:45:37 am »
Voted no, perhaps selfishly.  I have enough conflict in RL, and enjoy coming into PS and escaping from it for a few hours.  There's dozens of ways to make drama without inventing direct conflict between characters.  Problem solving, fending off a raid by a band of rogues, disaster recovery/rebuilding (think building/wall/statue/whatever falls down) etc.

MrG

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Re: Conflict?
« Reply #52 on: May 10, 2008, 06:29:33 am »
You are mixing conflict with combat. Conflict can be two taverns competing over the same customers. Auctions are a conflict of interests. Both people want to win, but they toss money instead of rocks.

Conflict is simply two or more groups wanting the same thing, or a single group that wants to go different ways. Everything you describe is a form of conflict.

Problem solving: You verses the problem, or the creator of the problem.
Fending off a raid: You and Co. forming a conflict with rogues over your belongings. You want to keep them. They want to take them. Possession of your stuff is the source of the conflict.
Disaster: Classic case of the conflict between people and nature. You want peace, order, and an undamaged home; nature does not care.

Another good word for conflict is fight. You can: Fight your foes. Fight the wind. Fight the System. etc. All of which can be done without raising fists.

IC means conflict for your character, not necessarily between your characters.

Thinzall

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Re: Conflict?
« Reply #53 on: May 10, 2008, 07:12:01 am »
you can have conflict just being a hermit IC...


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Thinzall

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Re: Conflict?
« Reply #54 on: May 10, 2008, 08:19:00 am »
* Under the moon imagines Thinzall as an old hermit yelling at the clouds.

Taniquetil

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Re: Conflict?
« Reply #55 on: May 10, 2008, 08:19:09 am »
BTW, Xillix, i love what you are doing here  :D
"Only two things are really infinite: the Universe and human stupidity; and I'm not so sure about the former."             ~Albert Einstein

Xillix Queen of Fools

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Re: Conflict?
« Reply #56 on: May 11, 2008, 04:38:30 am »
still looking for opinions and perspectives.

Prolix

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Re: Conflict?
« Reply #57 on: May 11, 2008, 05:36:23 am »
I am still not certain what adequate conflict means where most of the traditional sources have been ruled inadmissible. Are you trying to support a position where interspecies or interfaith tensions can arise? Perhaps you wish to have implemented a class or caste system or some other more original means of dividing the populace.

If you keep extolling the user base to be more friendly how is conflict to occur?

This poll does not seem as popular as the last one, perhaps next time use the thread title form: [Poll] -- Poll Question?
That way people will see that their input is required more so than with just a discussion thread, and they just need to read the thread to see what are the options.

eldoth_terevan

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Re: Conflict?
« Reply #58 on: May 11, 2008, 07:26:09 am »
Its not that the poll isn't popular, its a tough question actually. To the perspective of some, there is plenty of conflict available in roleplay. To others looking at it from a mechanics perspective, not enough. A class/caste system already exists somewhat as defined by the settings -- at least there are different sorts of citizens with different privileges, groups and goals -- so there is a basis for IC-RP conflict. The groundwork for conflict IC-mechanical was begun with the addition of the faction system, so the basic system for this is in game, and appears to be working now. And... I completely forgot what I was going to say. What UtM said, then...

Xillix Queen of Fools

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Re: Conflict?
« Reply #59 on: May 11, 2008, 07:44:23 pm »
What I am asking is if players feel there is enough institutional conflict.

Are there roles to play, provided by settings or mechanics that the players feel satisfactorily grant enough room for people to roleplay approved conflict.

If not what should we try to do to make it better for players?