Well back to the subject I saw on Crystal Space\'s (the engine for PS) website that it have support EAX, not EAX Advance HD but standar EAX is cool too.
I somewhat doubt I can be to any help coding some audio since I don\'t know jack about C++, but still I read throigh the webmanual but it seems that the EAX feature is to new to be written in the manual.
2bad since I find the stuff quite intresting.