Author Topic: The Official Phase Two City Contest: Amdeneir  (Read 163599 times)

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #105 on: October 31, 2008, 12:12:32 am »
The plans were i finish this wall a week ago and it is still not finished, but seriously, i have been spending 1-3 hours a day for the last 10 days. Maybe i'm just inefficient. Maybe it is taking that long, because i know these wall segments will be probably the most repeated structure in the city.

City Wall Fragments:




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Homik

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #106 on: October 31, 2008, 12:39:37 am »
wow, very nice.  :D

Baldur

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #107 on: October 31, 2008, 12:44:42 am »
The textures on the walk of the top of the wall look a bit blurry, perhaps try sharpen it up with a filter? What's the white paint on the wall's supports for? Decoration? Try experimenting with giving the paint more depth and surface through textures and emboss(outer glow works a charm as well along with cast shadow). Just giving someone a hint often makes all the difference

Good job.
« Last Edit: October 31, 2008, 12:52:52 am by Baldur »

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #108 on: October 31, 2008, 12:54:00 am »
"white paint" =  not finished
"blurred" = poor scaling without proper rendering and/or low res texture



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Baldur

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #109 on: October 31, 2008, 12:57:43 am »
You're working on it, we understand :)

Going down to the computer repair shop tomorrow to catch up on where I left off.
« Last Edit: October 31, 2008, 01:01:00 am by Baldur »

Zweitholou

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #110 on: October 31, 2008, 04:16:39 am »
Niko, the walls are coming along very nicely. And forget about inefficiency. I commend your patience.

I'm working hard on the hospital. I have a modeled, textured bed to use inside and the texture mostly finished. Hope I finish it all up in time. :)

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #111 on: October 31, 2008, 01:25:38 pm »
 :sorcerer: I could have not make the last post few minutes before collapsing to bed (hopefully ;p)
The walls will have fragmental plaster areas, it will make the seams much easier to make, eg i won't have to worry where the bricks join one another.
We have small stairs texture now.
I have processed the pavement texture to more reasonable size (the one visible at the park)
On a side note i think the park grass isn't made seamless properly (the photoshop auto seamless tool doesn't do it right)

/



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Zweitholou

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #112 on: November 02, 2008, 09:46:49 pm »
grass texture fixed ;)


A start on the slums tents.

Baldur

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #113 on: November 03, 2008, 12:21:21 am »
Definately a start, good luck :D

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #114 on: November 03, 2008, 03:22:45 pm »
Looks alright besides few issues.
The wood. It is too light. It looks very dry, while flysheet (the tent covering part)  looks humid. I would make the wood look more humid (dark) ;p

The entrance material. It looks like some kind of silk, it is, too expensive. It looks like decreasing saturation, but also adding details of worn material. It probably should also look like painted wool (or something) material, with patterns?

Oh, and you should try making the entrance seamless with the flysheet

And i know it is work in progress ;p just giving small feedback ;)

The partial transparency as a shadow imitation on the bottom part of the flysheet can work. Although partial transparency is tricky to render in CS. Though i was told it is fixed in PS. I only will have to find what property to use.



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Zweitholou

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #115 on: November 04, 2008, 06:07:01 am »
thx baldur, hopefully I won't need it :)



Still darken wood with new fabric texture, niko?

entrance-better?

thanks for feedback




Layout of slums in city. Once I'm done all platforms will be connected by bridges. Also rast's crates, barrels, and, next to the road, lights, will be added plus a light design of my own for on the platforms and next to the tents (not done with its texture yet). I still want to make every thing look a bit dirtier.



Illysia

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #116 on: November 04, 2008, 06:51:02 am »
Looking good Zwei.  :thumbup:

Baldur

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #117 on: November 04, 2008, 07:49:13 am »
I reckon you should highlight the texture as if the tents were lit from above, add some saturation. It will make the texture look more exciting.

Just don't make it too dirty, or there will be too many details which will confuse the eye. I reckon it already looks good, just need some highlighting.
« Last Edit: November 04, 2008, 07:51:13 am by Baldur »

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #118 on: November 04, 2008, 12:59:19 pm »
I don't know if it needs to be darker. viollet outline and not so good scalling (not your fault) makes it hard to judge :d

For a change, i wonder how high does the platforms reach and then he tower ;p I'm estimating, very high ;o
The thing is, it is not that easy to create something high and cheap. You need good architect, good materials and builders who knows what they are doing. That's rather expensive.
Might be the city gov made the platforms for the people, but i don't think they would with the towers.
As for the supporting collumns, you need arcs or the floor not directly above collumn would be a subject for collapsing. Look how baroque or renessanse cathedral architecture.
Instead of towers, think about using ramps like you did on tavern balconies.

IMO the bottom tents should be partially incorporated into the collumns. Some can be even built around a column and you can make use of shacky walls, which don't exist yet ;p
You can make use of my fence, i'm sending you through mail ;p
« Last Edit: November 04, 2008, 01:03:09 pm by Nikodemus »



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khoridor

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #119 on: November 04, 2008, 01:14:29 pm »
IMO the bottom tents should be partially incorporated into the collumns. Some can be even built around a column and you can make use of shacky walls, which don't exist yet ;p
True (if you allow me).
It's a bit odd to plant a tent (a roof) underneath a platform (a roof). The space under a platform would more likely be used by people who don't even have a tent, or as common, public space.
It would also look more like slums if the platforms were of wood, not stone. Unless the stone structure has another purpose, and is then squatted by the poor.