A good example of this is my execution with my last character. He didn't have an @$$, and we didn't have a live snake, but is he any less thurt?

The main thing I like about the idea of a rebellion is that your playing
against the game in a sense. That's how you really develop an evil character. One of the main things that make an evil character evil is his difference to the rest of society. Since he/she doesn't fit in with the norm, they are cast out. For example, if say..Izzabella, drank the blood of other people, she would be seen as evil because it is definantly not normal for someone to drink blood. Apply this idea to the government, and you've got evil rebels.

EDIT: and personally, I think its well thought out, but I need more criticism. I'll admit, the idea of fighting against something that is not a game mechanic is a legit argument, but structuraly, is there any other flaws (and I haven't forgotten the difficulties getting off the ground)?