Author Topic: Radical Roleplays  (Read 7533 times)

Raa

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Re: Radical Roleplays
« Reply #30 on: May 13, 2008, 03:40:07 am »
How are you supposed to overthrow a government if the officials don't even exist, or are never played? I've never seen the government do squat. Of course guards are supposed to enforce laws and such, but no one really ever plays them, and if anyone ever tried to fight them, they'd probably lose anyway... So what's the point of a rebellion when there's actually no government?

RichardShru

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Re: Radical Roleplays
« Reply #31 on: May 13, 2008, 03:41:18 am »
Bragging rights?

Viva La Resistance!

EDIT: And the idea is that its something intresting to roleplay. I saw one game which ended up in the middle of an open civil war because of a rebellion that didn't go to smoothly. lol.
« Last Edit: May 13, 2008, 03:42:53 am by RichardShru »

Duraza

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Re: Radical Roleplays
« Reply #32 on: May 13, 2008, 03:46:56 am »
The point isn't winning. Its creating interesting roleplay.
Anyone who only wants to do such a thing to win probably shouldn't do it.  :P
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Taniquetil

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Re: Radical Roleplays
« Reply #33 on: May 13, 2008, 03:49:22 am »
Possible? Who cares if its possible? :D All we want is a rebellion!
"Only two things are really infinite: the Universe and human stupidity; and I'm not so sure about the former."             ~Albert Einstein

Raa

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Re: Radical Roleplays
« Reply #34 on: May 13, 2008, 03:49:37 am »
It's not about winning... But how the hell are you going to rebel against something that doesn't really exist?

Taniquetil

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Re: Radical Roleplays
« Reply #35 on: May 13, 2008, 03:50:43 am »
Well, in thoery it exists, we just can't see it in-game...
"Only two things are really infinite: the Universe and human stupidity; and I'm not so sure about the former."             ~Albert Einstein

Duraza

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Re: Radical Roleplays
« Reply #36 on: May 13, 2008, 03:51:21 am »
Its roleplay. People roleplay all sorts of crazy and wild things (I don't think I need to give you examples :P ) that don't always even fit in the settings. This kind of thing has been done before (though not always well) and I'm sure it can be easily done again.
Saggi Lezeheso, The Whisper's Jest
Demoik and Rioqura, The Immortal Harrow
Vertum, Will of Dakkru

Duraza Darkom, Slayer of Kittens

Raa

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Re: Radical Roleplays
« Reply #37 on: May 13, 2008, 03:54:48 am »
Then there's no point in rebelling since the government can't do anything to stop you. If one had enough allies, he/she could take over Hydlaa without a problem. Of course it would be successful, but what's the point in fighting something if you can't really fight it? And then the GMs would get their panties in a wad and destroy the whole idea of it.

Tuxide

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Re: Radical Roleplays
« Reply #38 on: May 13, 2008, 03:58:12 am »
Dude, that's just the same argument that's used towards having guild wars in the plaza.  Now that's just silly.

I wouldn't mind supporting RichardShru's idea, or least watching it get supported under the one condition that it's really, really, really well thought out.  Even if it takes one or two years of playing the game just to plan it.

RichardShru

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Re: Radical Roleplays
« Reply #39 on: May 13, 2008, 03:59:38 am »
A good example of this is my execution with my last character. He didn't have an @$$, and we didn't have a live snake, but is he any less thurt?  ;D

The main thing I like about the idea of a rebellion is that your playing against the game in a sense. That's how you really develop an evil character. One of the main things that make an evil character evil is his difference to the rest of society. Since he/she doesn't fit in with the norm, they are cast out. For example, if say..Izzabella, drank the blood of other people, she would be seen as evil because it is definantly not normal for someone to drink blood. Apply this idea to the government, and you've got evil rebels. ;)

EDIT: and personally, I think its well thought out, but I need more criticism. I'll admit, the idea of fighting against something that is not a game mechanic is a legit argument, but structuraly, is there any other flaws (and I haven't forgotten the difficulties getting off the ground)?
« Last Edit: May 13, 2008, 04:02:27 am by RichardShru »

Raa

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Re: Radical Roleplays
« Reply #40 on: May 13, 2008, 04:08:21 am »
Guild wars are different than fighting the Octarchy... In guild wars, both sides exist. In rebellions, the government does not really exist since no one is playing as them. You're not going to get very far.

Drinking blood isn't evil. :p

RichardShru

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Re: Radical Roleplays
« Reply #41 on: May 13, 2008, 04:11:23 am »
On the other hand, a rebellion could mean a set of pro-government guilds against anti-government guilds. That scenario would be materialistic in the sense your looking for.

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Re: Radical Roleplays
« Reply #42 on: May 13, 2008, 04:17:40 am »
You want a rebellion? Join a large guild and try to take it over. Just make sure you clear it with the leader so that you do not get kicked out before you even start. Clearly rebelling against the Octarchy is pointless unless you first make allowance for someone to defend it. Take over the big guild and find another big guild to take the side of the government and bob's your uncle.

RichardShru

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Re: Radical Roleplays
« Reply #43 on: May 13, 2008, 04:20:50 am »
what if you had...say...four guilds and several devoted individuals? And, I can't help but wonder now...

Duraza, how did your past attempts fail? Was there an actual fight?

Raa

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Re: Radical Roleplays
« Reply #44 on: May 13, 2008, 04:25:24 am »
Duraza, how did your past attempts fail? Was there an actual fight?

Oh em gee, how many times do I have to say it...

There is no real government. No one roleplays the government. It's only there by settings. Of course there wasn't a fight.