Yeah, quests are a lot better than they were even month ago. You guys are doing great job.

Less bugs and all. But there are two sides of the medal

First - carrot : Absolutely great idea is that npcs recognise the character by name, if he/she were doing some errands for them earlier.

Thats really fantasic and makes a lot of more like rp not just a 'quest machines'
Then - stick . . I still would like to have a possibility to change some decisions during proccess.
F.e. A sents me to B for x. Then B tell me that he wont give me x, unless I will cheat A. I agree but talking to A I'm changin' my mind and confessing all and we both wonder how to make B to pay for his deeds (yes, yes HIS - you know what I mean

)
I know I probably wanting to much but thats just something I would find really useful.
