Havent read the others posts so who knows might be repeating someone here.
Its good to see some one wanting to make a game, Unlike these others ill tell you its not as hard as they say, takes time however, and determination. You dont realy need programming abilitie to start, if you have the artistic abilitie and know what your doing you can create enough work to get the attention of coders (if you know where to go to find them), there are a number (well actualy there are alot) of Free 2d game engines or construction kits on the web which can take the bite out of programming, some simple some very detailed, and most of these engines have there own small communities of artists and Coders.
by the way El, a coder is a programmer.
I began useing Verge2 then went to Sphere both excellent 2d RPG console engines (which can be programmed to do every thing from RPG\'s to Sidescroller, sphere even has Network abilitie and rudimentary 3D).
The Communities of the Verge and Sphere engines (their actualy very inter woven having members from both going back and forward) They are however getting pretty old now, ive been with them for along time, and alot of the old creative fire has run out. Alot of the major projects have died or gone on to better things (one of the most promising has moved onto the GBA) and many of the artists have left (although they where in short supply to begin with.
You could try RPGmaker, if your going that way for a game, its very module orientated and you dont need much in the way of programming skills although artisticly its very limited in what you can do (also i think you have to buy it now?). I used to have a link to a site that had over 100, 2D engines. but its long since gone

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Just remeber you dont have to be a coder to make a game, although knowing what aspects go into a game is, read up on the type of game you want to make and what things are expected and needed. If your neither an Artist or Coder then your game idea will have to be pretty interesting to get any attention from the people you\'d need.
My own project started 14 years ago, as a click and point adventure game programmed on my old mac in a programme called HypeCard (a graphical, very customizable database programme, perfect for a point and click, id explain further but those that have used it would know what i mean). 7 years later it had become a suedo Console style RPG with point and click interface, but then i got my first PC, and I started again as it went from point and Click to a proper Console (SNES) style game, 6 years later im still going on it (mainly due to not having a fixed story line or design), and recently began again with the final release of my engine of choice, Sphere 1.0.
Best thing id say to you is, get a complete design draft done before you start anything, if not it will dog you down badly, ive learned that from experiance, but still havent applyed that lesson to my project (naughty me)
Saying i have a idea for a great game and not showing anything for it, or not showing that you know what your doing, will get you some nasty responses or silence in reply at the very least.
And finaly start out small... even a simple Pong clone, r tetris rip off takes alot of work. just dont give in