Author Topic: no climbing anymore? Great :(  (Read 14267 times)

Bragan

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Re: no climbing anymore? Great :(
« Reply #30 on: July 04, 2008, 10:57:36 pm »
The thing is that it's again asking the devs to take time out of developing. If you really want a view of what's going on, reading the cvs commit logs tells you what's going on, even if you don't understand any of the code.

It seems that the climbing glitch is a side effect of a serious bug that required a work-around (/unstick), and sometimes got NPCs stuck as well, something that was far more annoying. In trying to clear it up they may have introduced a few more. As was said, it's part of the production cycle, and I'm sure the appropriate devs are working on the new issues right now. I'll admit that I'm a little taken aback at the fact that this release introduced more bugs than solved them, especially since I play a male dwarf. But I'm able to continue playing, and since I can't do anything to help in coding, I take what I have, with gratitude.

If it was an integral part of people's roleplay experience, it can still be roleplayed, just not actually done in-game. Something that, at this point in the game's development, shouldn't be strange to anyone who RPs. Just remember that it's a sign of progress, and it will eventually integrate with other fixes that will greatly expand the scope of the fix.

I have a few more choice phrases, but I won't put them here and court this thread being locked again.

zorbels

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Re: no climbing anymore? Great :(
« Reply #31 on: July 04, 2008, 11:06:48 pm »
Wow, history sure does repeat it's self. I believe we had this same topic almost two years ago when the "jumping bug/flying bug" as it was called was fixed. Word of advice from a former jumper that loved to fly ..... you'll get over it.  
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Peanuts

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Re: no climbing anymore? Great :(
« Reply #32 on: July 04, 2008, 11:42:40 pm »
I do honestly sympathize with the devs over this, and I understand the basic reasoning for the decision.  That being said - and I'm not a climber, personally, so this isn't something I'm running into while jumping on barrels or trying to climb steep hills - I'm having to use /unstick constantly.   Continuously.   In really obnoxious situations.  The DR grates in particular have gone from "cool ambiance" to "digital flypaper"; it's crazy easy to get stuck in them if you're using one of the smaller character models.   My computer lags pretty badly there: avoiding the holes in the grates where this happens isn't always possible.   Having the DR be difficult to escape is fine with me, but not because the code doesn't take into account the need to jump up out of holes! 

I'm not threatening to quit the game or something - for starters I have, like, zero willpower, and I would totally slink back shamefaced in a few weeks - but if it's impossible to roll back the new system now, I hope refining it is a high priority.

Prolix

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Re: no climbing anymore? Great :(
« Reply #33 on: July 05, 2008, 12:44:52 am »
I have to say that the "integral to roleplay" argument is not very convincing. It is no different than calling yourself a mighty hunter because you killed 500 ulbernauts when they were not fighting back when they would have killed you if they defended themselves. I used to like climbing the BD cliffs myself but it was never more than an OOC distraction. Sure my character likes to climb, he even has a solid green bar in the climbing skill, but taking advantage of something that is clearly not the way it is supposed to be cannot be contextual.

looks like w're headed for another lock!

ThomPhoenix

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Re: no climbing anymore? Great :(
« Reply #34 on: July 05, 2008, 12:52:44 am »
I can only refer back to my previous post on this matter, and add that the devs will not revert these changes just so you can go back to "climbing" which is actually glitching on the terrain. (You could even call it cheating, technically, but we're nice).
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Shaman

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Re: no climbing anymore? Great :(
« Reply #35 on: July 05, 2008, 12:55:44 am »
I have to say, getting around in the sewers now is nearly impossible. I can't get over the bar connecting those strange waterwheels anymore.

Velh Krome

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Re: no climbing anymore? Great :(
« Reply #36 on: July 05, 2008, 12:58:32 am »
I dont agree with this so called "climbing" to be the necessary way to RP climbing.
A good example I can think of right now are those two fenkis of the Ways of Life (Yadili and the other one's name I cant recall atm, sorry). They RPed climbing trees to gather apples as well reachable from the ground. Few times I sort of RPed climbing myself, which was more like using dice rolls to determine success or failure.

This glitchy use of "climbing" would only be having some visual interpretation of what happened, in my opinion no way required for RPing at all.

As for the mentioned disadvantage, like having problems now to escape holes due to having "slippery" edges now.. havent experienced yet, but sounds interesting and concerning.

Qia_Fask

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Re: no climbing anymore? Great :(
« Reply #37 on: July 05, 2008, 01:58:39 am »
I have re-read the forum rules again, twice, and see that my comments were possibly removed due to being overly aggressive toward other members, or because I posted multiple times without editing my original posting which could be construed as bumping the thread.  As such, I have gone through my coments with a fine-toothed comb and removed any language which is hostile, and have combined the postings I still have into a single message.  I have triple-checked that no rules are being broken now, and have adjusted all language in my posting to be neutral (in fact, substantially less agressive than many other posts in this thread).  I believe am bringing up quite relevant opinions and complaints in my posting here, which is on the complaints forum.  I apologise if I offended anyone.  Thank you.



You guys got used to a buggy behaviour, and even enjoyed abusing it - now you complain it got fixed? Bad luck guys, get used to it  :P

Far more than that bug has been removed.

This is a *complete* redux of the entire collision detection system.  The bugs are massive, widespread and many of them intentional by the developers.  I fell out of the maps a half dozen times the first couple hours playing.  I have been permanently stuck in mid-air because of trying to jump down onto a tree from above.  There are invisible barriers everywhere, and when you collide with them in the air, you teleport... and if you are unlucky enough to teleport into a solid object, you are frozen.  /unstick doesn't help those times, it just places you inside the same ojbect again without moving you.  You can also teleport out of the map when running into these invisible boxes that are around objects.  Even the barrels outside Brado's bar are off-limits -- I got stuck in the wall merely for jumping on one of the barrels.

The GMs have specified that this new system is in place to:

1) Reduce CPU usage for the people playing.
2) Reduce players getting stuck and requiring GM assistance.

I disagree with both of those.

For 1, putting invisible boxes around everything in the game, which prevents people from interacting realistically with those objects, seems like no solution at all.  It is simply limiting the player's interaction with the world around them.

For 2, the current system is unimaginably worse than before.  /unstick used to work 99+% of the time -- now it often does not work.  Players fall out of maps.  Players can now go to *tons* of places without any jumping at all, which they are then completely unable to get out of.  The current state of things is a nightmare for GMs.  They will be hounded with dozens of times more people who are stuck in the air, stuck in walls, dead after falling out of maps, stuck when dropping or walking down into a place with no exit, etc.

This is not idle complaining.  Climbing is a MASSIVE part of PlaneShift for tons of players.  Look around at the thousands of screenshots out there by people looking down from some vantage point, which they got to by climbing.  It is part of RP, it is part of the magic of PlaneShift, and it has been yanked away from all of us.  There are entire guilds devoted to exploring, but what is left to explore now is almost nothing.  More than half the places to check out in the entire game have now been removed.

I remember reading that the PlaneShift devs said to use one basic rule for players when they are interacting with other players, which was something to this effect:

Quote
Use common sense and don't do things that would ruin other player's enjoyment of the game.

I see this as what has now happened with the removal of all aspects of climbing (they have removed way more than the glitch) -- they have now eliminated a huge source of enjoyment for *hundreds* of players.

I am one of the players that will be leaving PlaneShift if the intention is for this drastic new system to be the permanent state of things.  I love PlaneShift and sincerely hope it is not.

Let me explain this a bit:

What you called climbing, was actually glitching. You were able to reach places you should not be able to. Even with a climbing skill,  you shouldn't have been able to reach those places. You can hardly call it "climbing", it was really glitching. This was possible due to some bugs in the movement and collision code, those bugs were fixed. This also prevented some situations in which you could get horribly stuck.

If you want to climb again, wait for an official climbing skill.

I don't agree here at all: they removed *way more* than that specific glitch.  They changed the entire way that people interact with objects in the world, by introducing a system of invisible barriers, even around objects that would normally be WALKED ON before.  Far, far more than glitch-climbing has been removed.  You can't even jump onto the branches of a tree anymore, without being teleported away or perma-stuck.  You can't climb on many of the barrels safely or at all.  You can't even climb on the bottom stone blocks of the steps in the Plaza. etc. etc. etc. etc.

If they only removed the glitch allowing people to climb steep surfaces, there would still be hundreds of places that could be explored, even BEFORE any climbing skill was implemented.  As it stands now, most normal places to go have been blocked.

And unless they do a really good job implementing the climbing skill, it is not going to give the hundreds of players who enjoy exploring and climbing much satisfaction at all.

Yet another thing that has been removed from the game:

The ability to *jump* while on an angled surface.  Go to any angle over about 20 degrees, and you can not jump forward or backward.  You *sometimes* can jump straight up, but only if there is no wall nearby you.  This is broken and quite frustrating.

I wonder how these things slipped by PlaneShift's team of testers.  Wouldn't they notice themselves falling out of maps, getting stuck when walking over one foot tall objects, getting permanently stuck when jumping against most any objects in the game, etc.?

But then we'd hear someone say: "Why did you introduce climbing when there are other more important things you should do! Stop wasting your time and start working on things that matter!"

I don't see why anyone would complain when a new skill was implimented, one which numerous people have wanted for many years.  Why would people complain about that?

People will certainly complain when things which are not considered to be a problem are completely changed with no recourse.  I have never met anybody that found the grey fenki skin to be a problem, not one in the years I have played.  I've already talked to more than a dozen people who dislike the new grey fenki skin and/or miss the old one and want it back, and I have played 0.4.01 very little, for only one day.

How was that a worthwhile expenditure of the artists time?

Wouldn't that have been better spent creating textures for things that didn't have them?  Like golden shields (I've heard about three or four dozen complaints that other shields don't have their own skin), special weapons, etc.?

Players need to understand that bugs have to be fixed. Whether it's a big bug, a small bug, a nice bug, or a horrible one, they all have to go.

Yet again I need to point out that the glitch-climbing bug is not what was fixed.  The entire system of interaction with game objects was radically changed.  They didn't simply remove the back/forward or sideways/forward bug that allowed players to climb steep surfaces.

Don't take it so seriously. You'll be wiped anyways... :flowers:

Climbing and exploring are far more fundemental than a single character.  I won't be significantly bothered when they wipe our characters, so long as everyone is wiped and people aren't allowed to steal old character's identities.  Climbing and exploring are two of the big draws in PlaneShift for hundreds of *players*.  Don't worry aboutt the characters, this is something being taken from the players.  Being able to explore the beauty of the artwork created for PlaneShift -- and it is beautiful.  As said, their are entire guilds devoted to exploring, and many more guilds whose secondary purpose is exploring.  Exploring has all but been eliminated from PlaneShift, apparently permanently.  This is not a good thing, in my opinion.

Qia makes a good point. Without climbing it gets complicated to get out of some "uncomfortable" places.

Re what you said about getting stuck, their reason that this is to reduce GMs helping people get unstuck is rather misguided.  It is unbelievably worse now for getting permanently stuck and needing GM assistance.  There are endless places you can drop down into in the game, which now you can't get out of anymore.  Even places that *didn't* require the glitch to get out of, you are now stuck in permanently.

I wonder if GMs do enjoy spending hours a day unsticking people, as I alone have already needed to be moved by a GM ten times in less than two hours of play time.

I am not going to stop trying to climb on small objects simply because I am supposed to be a good little sheep and do nothing but walk around the roads looking up at the beautiful scenery in the distance... I want to explore that scenery and enjoy its beauty, just as I do in the real world: I love to climb trees and mountains and even houses -- in real life.  I see no reason it should be considered illegal or immoral to do it in-character in PlaneShift.

It was something that made PlaneShift truly unique over just about every other game I have seen:

Great RP, and great scenery which could be interacted with.

As Birot's example, going camping with his wife -- I have done the same hundreds of times.  It is a wonderful part of RP.  Camped out on a hill overlooking some beautiful landscape in the distance, having a meal and getting some sleep.  Simple parts of life which are very enjoyable to RP, which we are no longer allowed to take part in.

Wow, history sure does repeat it's self. I believe we had this same topic almost two years ago when the "jumping bug/flying bug" as it was called was fixed. Word of advice from a former jumper that loved to fly ..... you'll get over it.

This is nothing like either of the flying/jumping/levitating glitches of the past.  I certainly didn't complain at all when they removed the levitating glitch: It was a clear bug, out of character and out of Settings, and it was removed.

This is *not* just a bug removal.  It is a complete change in game mechanics which prevents people from realistically interacting with the environment around them in an enjoyable manner.

I lost one or two other posts, but the above covers most of my thoughts on this issue.  Thank you.

Kaerli

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Re: no climbing anymore? Great :(
« Reply #38 on: July 05, 2008, 02:03:48 am »
Well, consider this: This wasn't wrong, just a bit shortsighted or unknowing of the devs.  However, this change has ramifications FAR beyond climbing in that many places in the world are simply unreachable.  (The Brigand on BDRoad1, for instance.)  So, either we need to re-jigger the entirety of Yliakum to accomodate this work (which wasn't even the work of a PS dev per se) or implement game mechanics to replace the movement abilities that this patch took away.

And no, the behavior of the patched client wrt too-steep slopes is STILL not correct!  Look at Halo for instance, where if you try to climb a too-steep slope, you just go sliding back down for whatever "up" you were able to garner instead of being blocked by an invisible wall OR getting stuck!  Is world collision detection harder than even I think it is?

Also, I've already had to have Pizik help me TWICE (once due to a map bug + the lack of an ability to "grab" ledges and the second time due to the slopes issue, the "ladder shelf" on the Laanx Dungeon needs to be removed or reworked to accomodate this change as it is quite difficult to get onto it and nearly impossible to get on the front of the ladder!)!
« Last Edit: July 05, 2008, 02:09:33 am by Kaerli »

Prolix

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Re: no climbing anymore? Great :(
« Reply #39 on: July 05, 2008, 03:27:17 am »
See the thing is you are going about it in completely the wrong way. This new method for collision detection or whatever it is may not last. The old way was clearly buggy, there is no ledge there but you can slide along the bare cliff wall. I guess you have sticky pads on your hands and toes. Instead of creating a whole brouhaha on the forums make bug reports on the bug tracker. You get stuck on a barrel? report it. you can't jump on a slope? report that too. That is what the bug tracker is for. If they get too many bug reports about different facets of the same system they will have to go back to the drawing board.

All I can say is I haven't got stuck anywhere yet that I couldn't /unstick out of. Of course other than climbing on some rooftops in gugrontid I have not got too far off the beaten track. It may be that some tweaks to the system have been made in the few days the server has been up and some of the problem places have been fixed. I know for a fact that the brigand was fixed the very next day that I reported it on the tracker. If you run into a wall that you think should not be there use /pos and post its location. It does seem to me that the boundaries have been moved in and there is less space than there used to be but that is not that big a deal.

Stop complaining, start reporting.

Guess I should see what the fuss is about, I had no trouble getting up the ladder in the DR with my Kran, perhaps I'll try a Dwarf.

Kaerli

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Re: no climbing anymore? Great :(
« Reply #40 on: July 05, 2008, 03:41:27 am »
I've reported the first stuck instance on the tracker already, the second is covered under my general report on this issue.

verden

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Re: no climbing anymore? Great :(
« Reply #41 on: July 05, 2008, 03:45:32 am »
No longer can one climb to the top of the cliff from the back of Harnquist's. Sigh...

saladasalad

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Re: no climbing anymore? Great :(
« Reply #42 on: July 05, 2008, 04:13:35 am »
Reading over this thread I almost feel like what you people call "climbing" would have been a valid feature that got removed..
You guys got used to a buggy behaviour, and even enjoyed abusing it - now you complain it got fixed? Bad luck guys, get used to it  :P


Actually, I quite enjoyed 'abusing' this bug too. It was lots of fun climbing in the BD and the more I think about it, a 'feature' very similar to that bug would make an excellent implementation of the climbing skill.

Remember.... people were having FUN climbing and that is what this is all supposed to be about. Fun fun fun.
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Morla Phlint

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Re: no climbing anymore? Great :(
« Reply #43 on: July 05, 2008, 09:09:12 am »
No longer can one climb to the top of the cliff from the back of Harnquist's. Sigh...

If you mean the same "mountain" I think you do: I have managed to get on top of it after the new release. Just once for now (because I haven't tried again yet  :devil:).
« Last Edit: July 05, 2008, 12:39:03 pm by Morla Phlint »

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Eletiy

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Re: no climbing anymore? Great :(
« Reply #44 on: July 05, 2008, 09:50:36 am »
yeah that's pretty easy... there are several working ways how to get on that "mountain".