I have re-read the forum rules again, twice, and see that my comments were possibly removed due to being overly aggressive toward other members, or because I posted multiple times without editing my original posting which could be construed as bumping the thread. As such, I have gone through my coments with a fine-toothed comb and removed any language which is hostile, and have combined the postings I still have into a single message. I have triple-checked that no rules are being broken now, and have adjusted all language in my posting to be neutral (in fact, substantially less agressive than many other posts in this thread). I believe am bringing up quite relevant opinions and complaints in my posting here, which is on the complaints forum. I apologise if I offended anyone. Thank you.You guys got used to a buggy behaviour, and even enjoyed abusing it - now you complain it got fixed? Bad luck guys, get used to it 
Far more than that bug has been removed.
This is a *complete* redux of the entire collision detection system. The bugs are massive, widespread and many of them intentional by the developers. I fell out of the maps a half dozen times the first couple hours playing. I have been permanently stuck in mid-air because of trying to jump down onto a tree from above. There are invisible barriers everywhere, and when you collide with them in the air, you teleport... and if you are unlucky enough to teleport into a solid object, you are frozen. /unstick doesn't help those times, it just places you inside the same ojbect again without moving you. You can also teleport out of the map when running into these invisible boxes that are around objects. Even the barrels outside Brado's bar are off-limits -- I got stuck in the wall merely for jumping on one of the barrels.
The GMs have specified that this new system is in place to:
1) Reduce CPU usage for the people playing.
2) Reduce players getting stuck and requiring GM assistance.
I disagree with both of those.
For 1, putting invisible boxes around everything in the game, which prevents people from interacting realistically with those objects, seems like no solution at all. It is simply limiting the player's interaction with the world around them.
For 2, the current system is unimaginably worse than before. /unstick used to work 99+% of the time -- now it often does not work. Players fall out of maps. Players can now go to *tons* of places without any jumping at all, which they are then completely unable to get out of. The current state of things is a nightmare for GMs. They will be hounded with dozens of times more people who are stuck in the air, stuck in walls, dead after falling out of maps, stuck when dropping or walking down into a place with no exit, etc.
This is not idle complaining. Climbing is a MASSIVE part of PlaneShift for tons of players. Look around at the thousands of screenshots out there by people looking down from some vantage point, which they got to by climbing. It is part of RP, it is part of the magic of PlaneShift, and it has been yanked away from all of us. There are entire guilds devoted to exploring, but what is left to explore now is almost nothing. More than half the places to check out in the entire game have now been removed.
I remember reading that the PlaneShift devs said to use one basic rule for players when they are interacting with other players, which was something to this effect:
Use common sense and don't do things that would ruin other player's enjoyment of the game.
I see this as what has now happened with the removal of all aspects of climbing (they have removed way more than the glitch) -- they have now eliminated a huge source of enjoyment for *hundreds* of players.
I am one of the players that will be leaving PlaneShift if the intention is for this drastic new system to be the permanent state of things. I love PlaneShift and sincerely hope it is not.
Let me explain this a bit:
What you called climbing, was actually glitching. You were able to reach places you should not be able to. Even with a climbing skill, you shouldn't have been able to reach those places. You can hardly call it "climbing", it was really glitching. This was possible due to some bugs in the movement and collision code, those bugs were fixed. This also prevented some situations in which you could get horribly stuck.
If you want to climb again, wait for an official climbing skill.
I don't agree here at all: they removed *way more* than that specific glitch. They changed the entire way that people interact with objects in the world, by introducing a system of invisible barriers, even around objects that would normally be WALKED ON before. Far, far more than glitch-climbing has been removed. You can't even jump onto the branches of a tree anymore, without being teleported away or perma-stuck. You can't climb on many of the barrels safely or at all. You can't even climb on the bottom stone blocks of the steps in the Plaza. etc. etc. etc. etc.
If they only removed the glitch allowing people to climb steep surfaces, there would still be hundreds of places that could be explored, even BEFORE any climbing skill was implemented. As it stands now, most normal places to go have been blocked.
And unless they do a really good job implementing the climbing skill, it is not going to give the hundreds of players who enjoy exploring and climbing much satisfaction at all.
Yet another thing that has been removed from the game:
The ability to *jump* while on an angled surface. Go to any angle over about 20 degrees, and you can not jump forward or backward. You *sometimes* can jump straight up, but only if there is no wall nearby you. This is broken and quite frustrating.
I wonder how these things slipped by PlaneShift's team of testers. Wouldn't they notice themselves falling out of maps, getting stuck when walking over one foot tall objects, getting permanently stuck when jumping against most any objects in the game, etc.?
But then we'd hear someone say: "Why did you introduce climbing when there are other more important things you should do! Stop wasting your time and start working on things that matter!"
I don't see why anyone would complain when a new skill was implimented, one which numerous people have wanted for many years. Why would people complain about that?
People will certainly complain when things which are not considered to be a problem are completely changed with no recourse. I have never met anybody that found the grey fenki skin to be a problem, not one in the years I have played. I've already talked to more than a dozen people who dislike the new grey fenki skin and/or miss the old one and want it back, and I have played 0.4.01 very little, for only one day.
How was that a worthwhile expenditure of the artists time?
Wouldn't that have been better spent creating textures for things that didn't have them? Like golden shields (I've heard about three or four dozen complaints that other shields don't have their own skin), special weapons, etc.?
Players need to understand that bugs have to be fixed. Whether it's a big bug, a small bug, a nice bug, or a horrible one, they all have to go.
Yet again I need to point out that the glitch-climbing bug is not what was fixed. The entire system of interaction with game objects was radically changed. They didn't simply remove the back/forward or sideways/forward bug that allowed players to climb steep surfaces.
Don't take it so seriously. You'll be wiped anyways... 
Climbing and exploring are far more fundemental than a single character. I won't be significantly bothered when they wipe our characters, so long as everyone is wiped and people aren't allowed to steal old character's identities. Climbing and exploring are two of the big draws in PlaneShift for hundreds of *players*. Don't worry aboutt the characters, this is something being taken from the players. Being able to explore the beauty of the artwork created for PlaneShift -- and it is beautiful. As said, their are entire guilds devoted to exploring, and many more guilds whose secondary purpose is exploring. Exploring has all but been eliminated from PlaneShift, apparently permanently. This is not a good thing, in my opinion.
Qia makes a good point. Without climbing it gets complicated to get out of some "uncomfortable" places.
Re what you said about getting stuck, their reason that this is to reduce GMs helping people get unstuck is rather misguided. It is unbelievably worse now for getting permanently stuck and needing GM assistance. There are endless places you can drop down into in the game, which now you can't get out of anymore. Even places that *didn't* require the glitch to get out of, you are now stuck in permanently.
I wonder if GMs do enjoy spending hours a day unsticking people, as I alone have already needed to be moved by a GM ten times in less than two hours of play time.
I am not going to stop trying to climb on small objects simply because I am supposed to be a good little sheep and do nothing but walk around the roads looking up at the beautiful scenery in the distance... I want to explore that scenery and enjoy its beauty, just as I do in the real world: I love to climb trees and mountains and even houses -- in real life. I see no reason it should be considered illegal or immoral to do it in-character in PlaneShift.
It was something that made PlaneShift truly unique over just about every other game I have seen:
Great RP, and great scenery which could be interacted with.As Birot's example, going camping with his wife -- I have done the same hundreds of times. It is a wonderful part of RP. Camped out on a hill overlooking some beautiful landscape in the distance, having a meal and getting some sleep. Simple parts of life which are very enjoyable to RP, which we are no longer allowed to take part in.
Wow, history sure does repeat it's self. I believe we had this same topic almost two years ago when the "jumping bug/flying bug" as it was called was fixed. Word of advice from a former jumper that loved to fly ..... you'll get over it.
This is nothing like either of the flying/jumping/levitating glitches of the past. I certainly didn't complain at all when they removed the levitating glitch: It was a clear bug, out of character and out of Settings, and it was removed.
This is *not* just a bug removal. It is a complete change in game mechanics which prevents people from realistically interacting with the environment around them in an enjoyable manner.
I lost one or two other posts, but the above covers most of my thoughts on this issue. Thank you.