Since the latest update, i've been having major performance issues. A few things that come in mind (and that are also reported by some friends of mine) are:
Very high CPU usage in Ojaroad2, BDroad2 and Gugrontid. (cpu usage varies from 70-80% up to 100%)
Major issue with the use of (or being around with) campfires or torches. If i stay around it for a while, i really need to relog to get my character moving again, otherwise the game starts to be unplayable slow and hangs. i've played around with it and have noticed that putting away the fires isn't helping. You need to relog before the cpu usage and memory consumption goes away. (i've heard GM's say that's needed to cleanup ghost-fires, so that is confirmed)
I know the latest issue is a kind of normal. It's a graphics effect and expects to use more resources. Though, i think it's rather extreme on some pc's for some reason. I understand that the developpers need to implement some new things and we are in a way testers, since there is only one server for testing and playing. Therefor, i'm not expecting a fix soon for this. But i'd like to know if there's any way of reducing this issues by playing around with settings, or adapting some xml files perhaps.
In case this is usefull, and i think it is... i'm OpenSUSE Linux 11.0, KDE 3.5.9. My graphics card is an ATI radeon mobility X1300 with fglrx-drivers installed. CPU= Intel Core2Duo. Mem installed: 2GB
Greets, and see you in Yliakum
