I don\'t know of any -good- free ones. I know of decent cheap ones, however.
Namely NexusTK (the kingdom of the winds)--a korean/fantasy/cheesy anime-based game set, of course, in ancient korea.
It had 4 base roles/paths: Rogue, Mage, Poet, Warrior
Each path has 4 subpaths, each devoted to different aspects (like a rogue could be a spy or a ranger, while a warrior could be a barbarian or a shogun, for instance).
The subpaths are player-controled, however, so you are selected based off of roleplaying ability not by merely doing something to appease a random NPC.
Now the graphics aren\'t too bad--reminiscent of Lunar: Silver Story and other side-view rpgs (I think they are nicer than runescape\'s even though runescape sports \"3D GRAPHIX@#$!\").
The community is VERY interesting. That is what I found most compelling about the game. The game is set up so the player can take on jobs and specialities. For instance, there is a team of \"judges\"--basically players selected by administrators (\"archons\") who act as policemen, literally arresting people who break laws listed by the kingdoms. If you\'re arrested, you get sent to jail and are forced into typing sentences repeatedly as well as clicking bazillions of pop-ups to ensure that you aren\'t using a macro program.
That\'s just a miniscual tidbit of information about the community--the actual gameplay is pretty uneventful, however.
It revolves around a level system. The maximum level is 99, like many games. However at 99, you can start using experience earned and convert it into HP and MP.
This causes the game to revolve around experience-garnering (aka \"hunting\"). The other aspect of the game would be pk-ing.
That was the highlight of the game, the creative pk-system. You could pk in \"arenas\" or wilderness areas like as you would in diablo-- pk inside towns or heavily habitated areas was non-existant.
That\'s not the creative part; the creative part was the \"carnage\" system. The carnage was basically a mock-battle where 2 to 4 teams were selected by a panel of \"carnage hosts\" (who were players selected by archons for their job) who evened out teams based by strengths (level, HP/MP, general knowledge of player\'s skill). And basically, they wouuld then just let the two teams at it.
http://www.nexustk.com for more information.
And the screenshots on the site are outdated by 5 years.
Yeah that\'s the only game I can think of.