Author Topic: [Guild] Paladins of Destiny  (Read 5714 times)

Joale

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[Guild] Paladins of Destiny
« on: October 22, 2008, 03:52:57 am »
A lone Demorian elf approaches Harnquist's stand with work clothes on, along with a broad smile, he hammers the note into the place and steps back to admire his work.

"Friends, I come to you in search of finding soals of Grave, dignity, and honour. I, my friends, had a dream, that my Destiny is to live in servise with my life, not to uphold the name of Talad, or the name of Laanx, or the name of Dakkru. But to live my life in service to myself and others around me. I speak of upholding the law, not the law of Hydlaa, or the law of Economy. But the natural laws, the laws every person is born with and must uphold. But, friends, I cannot do it alone, I speak of calling together a Guild! I speak of the Paladins of Destiny, because, every man has a different destiny to uphold, but the one I speak of now, the natural laws, are the ones that every one has in common. So come together, join the Paladins. We will untite to overcome Chaos and Darkness."

The Demorian walks away to the platinum mine, just as Harnquist comes out to open shop.


History of The Paladins

Joale is a down to Earth kind of Elf, who believes in what he has just written down on this note, that all living creatures live by a kind of code to humanity that must be followed and enforced. He has a dream where he is face to face with an Elf that appears just like him, but has blood on his shirt and cuts and scrapes. This Elf guides him through a world without order or humanity, killing and robbing on the streets. Fire everywhere. His other self starts to explain how this world arose, and how to keep it from happening, but Joale is a stubborn one, and refused to listen, then forced himself to awaken. In the coming days he thought more and more how realistic this dream was, and started to think about what caused this world. He decides he will take it apon himself and any companions along the way that he will help to stop this from being reality. He gets his closest friends together and speaks of his dream, the Paladins are born.

Goals

The goals of the Paladins are to end all Madness as they know it. But they also believe in helping others [new players get on their feet]. To train untill called apon, then fight when needed. I hope to be able to host events like tournaments and scavenger hunts. The Guild is NOT created yet, but this isn't my first character, and I have Guild creation experiance, as more goals arise you will find them here.

Requirments

Requirments to join the Paladins. You must have game experiance, to know what stuff is, and how the train, the basics atleast, and hopefully more. You have to be able to use a weapon, and say you could beat a new player. Yoou don't have to have dueling experiance, we can teach you that stuff. You *"MUST"* be able to roleplay! You don't have to be the king like Orgonwukh. But know what it is, and none of this lol, omg, lmao, stuff without brackets, that is a huge no no. Also, you must put forth effort to the Guild. Don't devote your life or anything, but make some attempts at recruitment, donation, etc.

Ranks

Rookie- As a rookie, you barly met  the standards above, even though you seemed like you would try ard to learn the ways of the land. You will be required to get 50 guild points. And at this rank, you get said points solely by training [and maybe a task if your not a fast trainer]. 1 training level= 1 gp, got it? At the end, you will complete a task so we know you are ready.

Paladin apprentice- You will go straight to this rank if we feel you understand the ways already, and can skip the first stage, but that is the only one possible. Also, you need 80 gp as well on all of them, but it isn't too hard. from this level on you no longer gain gp from stats though. It is based off donationn, tasks given, and recruitment.

Paladin Soldier- You are our prime, you will spend allot of your time here because i don't distribute points as freely as on the first two ranks, but not as hard as some of the others.

Paladin Avenger- You gain nothing but respect from the last rank, we will give you some more work, and harder tasks to complete here

Paladin Master- When the higher ups want something spread through the Guild, your our man, you will be permitted to invite new members, and recruit more freely

Crusader Apprentice- You are starting to hear our decitions, and are free to let out your own opionion, you are now free to send private notes, and work with points.

Crusader- You are the best of the Guild, we trust you with invitation to the Guild, promotions, and removal IF you have a good reason, and you can justify it.

Elder- You have every right of the Guild, i trust you with my life, and you don't disobe, you are leaders of the Guild in my absense, and you are only removed by treason, and resign. [Will be as many as I see fit]

Divine Crusader- The leader of the Guild, myself.
« Last Edit: October 24, 2008, 10:21:47 pm by Joale »
"By all means marry; if you get a good wife, you'll be happy. If you get a bad one, you'll become a philosopher."- Socrates

Farren Kutter

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Re: [Guild] Paladins of Destiny
« Reply #1 on: October 22, 2008, 04:13:14 am »
Seems... Average, but okay. Certainly not as bad as some guilds I have seen before, and certainly better than my original guild post three years ago... Yeah, let's not go there, thank you very much... >.> I see room for improvement, as you I think remarked you were currently doing, and that this is a promotional thread more than anything.While the goal itself is common, I think your way of putting it was rather different, which is a bit of a plus. Hosting events like tournaments and scavenger hunts will be sure to add soem fun to the game. Your rank-up system seems reasonable enough, as well as your recruiting standards, though I do suggest that the Rookie stage have a sub-level that is not currently in-guild, and have it be a 'recruit' or something. Someone who is not in the guild but who is being taught the basics and all, and once they meet requirements, is advanced to 'Rookie' where they then start as your ranking structure shows.

All in all, an okay sounding guild. The name seems a bit cheesy at first considering that there has been other paladin guilds before, but your guild name seems to fit the guild's goals and purposes well.

I hope this kicks off nicely for you, good luck.




Donari Tyndale

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Re: [Guild] Paladins of Destiny
« Reply #2 on: October 22, 2008, 09:29:07 am »
:thumbdown: The name of your guild is very unoriginal. Furthermore, you enforce roleplay yet you reward people for training? If I were you I'd change that.

Mordraugion

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Re: [Guild] Paladins of Destiny
« Reply #3 on: October 22, 2008, 09:48:17 am »
Nowhere does it mention enforcing roleplay only that members must be able to roleplay.
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Mathy Stockington

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Re: [Guild] Paladins of Destiny
« Reply #4 on: October 22, 2008, 01:17:28 pm »
I believe a spell checker might help a bit. In any case I do not see mention of role play and that would be nice due to the fact this is a role play game. Good Luck.
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Farren Kutter

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Re: [Guild] Paladins of Destiny
« Reply #5 on: October 22, 2008, 01:50:23 pm »
He clearly mentions that knowing how to roleplay is a requirement (or the willingness to learn, I am supposing by the 'rookie' rank description. As well, many people consider their actual stats in roleplaying, so having combat skills and strength and endurance and all would be reasonable. In such a group of people as this sounds like, strength and skill, as well as trustworthiness would be determining factors in the process of promotion.

As for the name, it is not 'original', but then, neither is my guild and I never hear complaints about -it- from anyone. Then again, my guild has been around longer than a lot of players have been playing these days, nor do I really care what people think about my guild name in any case. Paladins of Destiny fits the guild's description.


Paladin:
"In medieval literature, the paladins, or Twelve Peers, were known in the Matter of France as the retainers of Charlemagne. Based on this usage, the term can also refer to an honorable knight, which has been used in contemporary fantasy literature." - Wikipedia

"2  : a leading champion of a cause" - Webster.com

So the champions to the (percieved) destiny of Yliakum. Paladins of Destiny is a superb name for the guild. It is only 'unoriginal' to you because it contains the word Paladin. If it were 'Champions of Destiny' it would have the same meaning, and to you, still be unoriginal. Knights of Destiny is just a downgrade from Paladins, as people usually tend to think of Paladins as 'upgraded' knights. This guild name describes the guild rather well for two real words and a function word (of). And Paladin isn't as boring as Champion or Knight, or any other similar word they could use. Other languages as guild names just tend to drive me off, because I look for at least the slightest description of a guild within its name. I'm certain other players are the same, whether they realize it or not.




Vannaka

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Re: [Guild] Paladins of Destiny
« Reply #6 on: October 22, 2008, 05:32:45 pm »
you enforce roleplay yet you reward people for training? If I were you I'd change that.

What's wrong with rewarding people for training and also enforcing roleplay?  I didn't realize one contradicted the other.
« Last Edit: October 23, 2008, 12:27:30 am by Vannaka »
Censorship FTW.

Joale

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Re: [Guild] Paladins of Destiny
« Reply #7 on: October 22, 2008, 10:35:15 pm »
Thanks to everyone for the posting, I knew I wasn't going to win anyone over with posting here, but thought I could use some of the critizism. But I'm dumb not stupid, I know not to believe what everybody says I did wrong. Donari, I get the feeling that you look at a Guild post, and get your microscope out, and try to find all the details that are wrong, if there are none, you make up some. As for Farren, he proposed both sides, from what I did good, and what could use inprovement, and I thank you for that. But the guild guidelines are not set in stone, I havn't even made it yet. But I have tons of Guild experiance, and to my own opinion, believe I did alright. PS. If you do want to help the guild out, or join, just send Joale a tell in game, or leave your name and i'll get to you.
« Last Edit: October 22, 2008, 10:36:46 pm by Joale »
"By all means marry; if you get a good wife, you'll be happy. If you get a bad one, you'll become a philosopher."- Socrates

Mathy Stockington

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Re: [Guild] Paladins of Destiny
« Reply #8 on: October 23, 2008, 03:09:25 am »
Joale I wish you and your guild long life. I hope we can rp together sometime. [btw, really cool name you have]
Life is lived forwards, but understood backwards

Parallo

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Re: [Guild] Paladins of Destiny
« Reply #9 on: October 24, 2008, 02:40:38 am »
Amusing. I wouldn't have made it past rookie with the training of all my characters combined.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Joale

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Re: [Guild] Paladins of Destiny
« Reply #10 on: October 24, 2008, 03:08:18 am »
Hmm, 100 stat points? You have never got that?
"By all means marry; if you get a good wife, you'll be happy. If you get a bad one, you'll become a philosopher."- Socrates

Parallo

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Re: [Guild] Paladins of Destiny
« Reply #11 on: October 24, 2008, 11:43:08 am »
Maybe close but never near that with a single character. I guess grinding is much more of a full time occupation than I thought.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Piker

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Re: [Guild] Paladins of Destiny
« Reply #12 on: October 24, 2008, 12:04:44 pm »
Umm, most of my chars have started from creation with 100+ points in at least 1 stat (Usually STR)

New char made a few days ago has : AGI 72, CHA 40, END 96, INT 82, STR 110. This was using the random char generator.

Maybe this is a new thing?

Edit : Ignore.... Slaps self for not reading the op fully  :-[
« Last Edit: October 24, 2008, 04:00:15 pm by Piker »

Mordraugion

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Re: [Guild] Paladins of Destiny
« Reply #13 on: October 24, 2008, 12:08:36 pm »
Means Gaining an additional 100 points on top of starting values
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Farren Kutter

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Re: [Guild] Paladins of Destiny
« Reply #14 on: October 24, 2008, 01:34:50 pm »
I have to say I agree, 100 levels in various skills is quite a lot, especially for a newer player. That could take a newer player a lot of time to do. And if I am right in my thinking that you require this mainly to show that the player knows how to play and such (and can beat a new player in a duel), then I think 10-15 levels should be reasonable. maybe like, 5 in sword, 5 in strength, 5 in some armor... something like that would be enough to kill a newer character.