Author Topic: About why the tavern feels like a fight pit  (Read 8364 times)

Noriin

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About why the tavern feels like a fight pit
« on: November 05, 2008, 02:39:33 am »
When I enter Kada El's nowadays I see this.

It ¡s surprising how quick people forgets stuff like this and this.

I guess I won't be hanging around there much more for now.
« Last Edit: November 06, 2008, 07:09:18 pm by Noriin »

Velh Krome

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Re: About why the tavern feels light a fight pit
« Reply #1 on: November 05, 2008, 02:46:32 am »
I thought there was a camp now outside of town for evildoers. In Kadas I was a few times these days/weeks, only to find people killing each other again and again.
For some reason I grow a feeling people wont learn by history.
This is pretty sad in my opinion, but meanwhile I dont expect any change anymore, the less since even experienced players go for hack'n'slash in midst of town as if it was some Duke Nukem, even though they should, or at least -could-, know better.

Shaman

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Re: About why the tavern feels light a fight pit
« Reply #2 on: November 05, 2008, 02:59:50 am »
Well as they say: if you can't beat them, get a bigger stick.

Raa

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Re: About why the tavern feels light a fight pit
« Reply #3 on: November 05, 2008, 03:11:05 am »
I thought you both quit?

The tavern doesn't seem very violent to me. But I don't actually play much, so... It will change in the future.

Kedhran

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Re: About why the tavern feels light a fight pit
« Reply #4 on: November 05, 2008, 03:40:22 am »
I dunno, maybe I'm just on at bad times, but right now it seems kinda... y'know... empty.

That being said, this issue has had no shortage of coverage.  You posted the links yourself.  If you're not going to go there, don't go there.

Noriin

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Re: About why the tavern feels light a fight pit
« Reply #5 on: November 05, 2008, 05:47:45 am »
If you're not going to go there, don't go there.

If you don't approve the war in Irak, don't go to Irak.



Or pretend it's not there.

Kedhran

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Re: About why the tavern feels light a fight pit
« Reply #6 on: November 05, 2008, 06:01:30 am »
"I'm not going to Iraq.  There's a war going on there."
"Okay.  So don't go to Iraq."
"That's right, CLING TO YOUR IGNORANCE!  BUT I WON'T BE LIKE YOU!"

I know, I'm an ass.  It's a problem, I'm workin' on it.  But if you're trying to start a discussion, put a bit more effort into it rather than simply saying "I'm not going there anymore."  If you've actually got something interesting, insightful, or new on the issue that wasn't mentioned in the threads you linked, then please, PLEASE, say it.  Otherwise there's not really a point.

Siteri Kidachi

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Re: About why the tavern feels light a fight pit
« Reply #7 on: November 05, 2008, 06:32:10 am »
There's so much fighting in the tavern because the tavern is where a lot of the RP happens, which leads to RP fights.

Raa

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Re: About why the tavern feels light a fight pit
« Reply #8 on: November 05, 2008, 07:03:45 am »
If people feel like fighting, they should leave Hydlaa or go somewhere that the Octarch has no power.

Pizik

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Re: About why the tavern feels light a fight pit
« Reply #9 on: November 05, 2008, 07:09:43 am »
You just need to go out on a Saturday night to your local town to see that PS again mirrors RL. Most fights are drink fueled, people drink most in bars and taverns. Makes sense to me and it would seem wrong if the Tavern was a tranquil place of relaxation. It's a bar, bar brawls happen.
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Raa

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Re: About why the tavern feels light a fight pit
« Reply #10 on: November 05, 2008, 07:25:03 am »
Pizik, we aren't talking about regular brawls. These are actual... battles, usually between guilds. I have never seen a brawl in Kada El that involves intoxication.

Mordraugion

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Re: About why the tavern feels light a fight pit
« Reply #11 on: November 05, 2008, 09:47:28 am »
One could always try pinging a GM and if we have a GM4 and enough others available we can end it in an IC fashion
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Noriin

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Re: About why the tavern feels light a fight pit
« Reply #12 on: November 05, 2008, 06:01:53 pm »
I thought you both quit?
No. I don't remember neither Velh nor me having ever said we do quit. We set both -forum- accounts for deletion a while ago but nobody seems to care to delete them, so I reactivated it to create this thread.

Well as they say: if you can't beat them, get a bigger stick.
Not my style.

I know, I'm an ass.
I didn't say that. :P
In response to that same post though, I realise I mispelt Iraq so my apologies...

You posted the links yourself.
If you've actually got something interesting, insightful, or new on the issue that wasn't mentioned in the threads you linked, then please, PLEASE, say it.  Otherwise there's not really a point.
I posted the links for a reason. The first one was meant to discuss about this same issue. The second one was (or felt like, correct me if I'm wrong) an attempt to adress this and other issues of similar nature. It was posted by a GM so that takes me to think that such behavior wasn't approved by them when it, earlier on, became an issue for some players.
I didn't expose the topic further because it's more than well known and a solution to it, which worked for a while, was set.
Somehow my character was attacked IN the tavern not less than ten times from saturday to monday. The last night I logged another character and the first thing I saw was a fight right before Allelia's face (meaning in front of the door, meaning in the guards' sight). I logged off.
The issue has turned up again and this thread was meant as a reminder.

There's so much fighting in the tavern because the tavern is where a lot of the RP happens, which leads to RP fights.
I don't call ignoring the setting/surroundings "RP".

You just need to go out on a Saturday night to your local town to see that PS again mirrors RL. Most fights are drink fueled, people drink most in bars and taverns. Makes sense to me and it would seem wrong if the Tavern was a tranquil place of relaxation. It's a bar, bar brawls happen.
Bar fights? Punching? Mug and chair throwing? Do it all you please! It's a tavern not the kindergarten.
That's not what I'm talking about at all. I'm talking about strong magic, about swung swords, about people dying in the tavern, about burnt up room doors, about people RPing taunting the guards twirling a sword in the air in their faces and considering that legitimate RP... I've even seen somebody RP making the barrels explode with red way magic and even though he ran away at the time, he was in the place again ten minutes later. Yes... like nobody would react if you leave there a puddle of blood or you blow up the whole building. Who cares, eh?
Well, perhaps then those "RPers" want to try to do that in RL and see how it goes.

One could always try pinging a GM and if we have a GM4 and enough others available we can end it in an IC fashion
I wouldn't mind that, but I'd usually would feel like a pain in the beep myself to go disturb a GM for something like this that players should be responsible enough to keep in order. The same way I would feel like a pain if I, instead of following the "RP" as i did, would have told those people OOC that I don't agree with their play and turned around to leave. Though I guess I too have a limit. :P
I'm obviously not aware of how many numbers/dedication are required to have GM guards eventually patrolling the town. But I can assure that it worked to stop this kind of behavior (same for the usual dueling in the plaza and so on). So if GMs are to intervene that would be my personal choice.

Xillix Queen of Fools

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Re: About why the tavern feels light a fight pit
« Reply #13 on: November 05, 2008, 06:45:16 pm »
I can chime in a bit here.

For one the rps made with guards included were made to answer complaints of this nature.

The gm guards are now consistent characters played by specific gms and they are permitted to respond IC as well as ooc to incidents of this nature.

It is actually favored that one should inform a gm when outrageous crap is going on. The gm can come in invisible, observe, and decide how best to handle the situation.

I encourage you you to appeal for gm aid when this sort of thing is going on.

Is it a pain in the butt? Sure. It is however something the gms sign on for.

Remember than many on the team are here because of some deficiency they perceived in the game and hoped to address if you feel dismayed at certain things, odds are there is a dev or gm that agrees.

All of that being said, we definitely have a problem covering all hours all the time with gms on patrol. There is no way around it, just hard to keep an active around the clock patrol or to get the number of needed gms to make that happen with this small of a player base.

Since we cannot cover all hours it really is important that players make some attempt to recognize that the npc guards ARE to be roleplayed as though they we GM guards, with all the powers and authority of gm guards.

Please use the petition function when you can, and everyone try to keep your rps reasonable.

Duraza

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Re: About why the tavern feels light a fight pit
« Reply #14 on: November 06, 2008, 01:19:18 am »
Meh, I say tavern fights aren't bad as long as it's not an epic attack squence. Even if someone throws some spells one or two, as long as they run away. Thats perfectly fine as thats real life. Evil doing doesn't stick to shady places. What happens to a bank in real life? Someone comes and threatens everyone and robs it. What happens to people in the city, even in plain sight? They get attacked.

Tavern fights aren't bad if they aren't like 15 minutes long. You seriously can't expect evildoers to wait around the banished camp all day for someone to come in looking to pick a fight. Thats silly and unrealistic. Real evil brings the fight to the people in public and it happens somewhere everyday of our lives whether you see it or not :P

Criminals may hang out in places like sewers, the banished camp, dark alleyways, etc but they also attack people in full view of others. It just makes sense.

Now I'm sure someone is going to point out the guard thing. The guard is everywhere, the guard is more powerful than you, the guard can catch you. I'm not disagreeing. However I doubt if someone attacks once or twice then runs the guards will just be there. They don't just have a 6th sense that makes them appear at any battle by magic and then end it. When they arrive they win, understandable.

If you fight for more than what would be considered 2 minutes (don't literally count 2 minutes because what make take someone 10 minutes for two attacks could only take a few seconds in a real fight) then expect the guard to take you away and send your soul to the crystal. If its just a few seconds I don't see the big deal (I obviously haven't seen all the fights you both may have so I can only speak in my opinion).

Once again, I'm going to draw from Real life. There are good neighborhoods, bad neighborhoods, and sometimes you've got parts of a town that is bad and part that is good. The tavern is right next to a sewer filled with fanatics and monsters. I can't see how people wouldn't expect fighting in that area. I could be wrong but to me it seems like a place you could expect conflict, just not epic conflict.
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