I thought you both quit?
No. I don't remember neither Velh nor me having ever said we do quit. We set both -forum- accounts for deletion a while ago but nobody seems to care to delete them, so I reactivated it to create this thread.
Well as they say: if you can't beat them, get a bigger stick.
Not my style.
I know, I'm an ass.
I didn't say that. :P
In response to that same post though, I realise I mispelt Iraq so my apologies...
You posted the links yourself.
If you've actually got something interesting, insightful, or new on the issue that wasn't mentioned in the threads you linked, then please, PLEASE, say it. Otherwise there's not really a point.
I posted the links for a reason. The first one was meant to discuss about this same issue. The second one was (or felt like, correct me if I'm wrong) an attempt to adress this and other issues of similar nature. It was posted by a GM so that takes me to think that such behavior wasn't approved by them when it, earlier on, became an issue for some players.
I didn't expose the topic further because it's more than well known and a solution to it, which worked for a while, was set.
Somehow my character was attacked IN the tavern not less than ten times from saturday to monday. The last night I logged another character and the first thing I saw was a fight right before Allelia's face (meaning in front of the door, meaning in the guards' sight). I logged off.
The issue has turned up again and this thread was meant as a reminder.
There's so much fighting in the tavern because the tavern is where a lot of the RP happens, which leads to RP fights.
I don't call ignoring the setting/surroundings "RP".
You just need to go out on a Saturday night to your local town to see that PS again mirrors RL. Most fights are drink fueled, people drink most in bars and taverns. Makes sense to me and it would seem wrong if the Tavern was a tranquil place of relaxation. It's a bar, bar brawls happen.
Bar fights? Punching? Mug and chair throwing? Do it all you please! It's a tavern not the kindergarten.
That's not what I'm talking about at all. I'm talking about strong magic, about swung swords, about people dying in the tavern, about burnt up room doors, about people RPing taunting the guards twirling a sword in the air in their faces and considering that legitimate RP... I've even seen somebody RP making the barrels explode with red way magic and even though he ran away at the time, he was in the place again ten minutes later. Yes... like nobody would react if you leave there a puddle of blood or you blow up the whole building. Who cares, eh?
Well, perhaps then those "RPers" want to try to do that in RL and see how it goes.
One could always try pinging a GM and if we have a GM4 and enough others available we can end it in an IC fashion
I wouldn't mind that, but I'd usually would feel like a pain in the beep myself to go disturb a GM for something like this that players should be responsible enough to keep in order. The same way I would feel like a pain if I, instead of following the "RP" as i did, would have told those people OOC that I don't agree with their play and turned around to leave. Though I guess I too have a limit. :P
I'm obviously not aware of how many numbers/dedication are required to have GM guards eventually patrolling the town. But I can assure that it worked to stop this kind of behavior (same for the usual dueling in the plaza and so on). So if GMs are to intervene that would be my personal choice.