I think discussing about this creating map is useless.
First, although it is written on
http://www.planeshift.it (I can\'t find the page...) that we mustn\'t create a site where quests and so are listed, but do you really believe that everyone will respect this ? I don\'t. And even though the idea of creating your own maps seems fun, it will be a waste of time once you know you can have a detailed maps on another site, just by printing it. I don\'t wanna look pessimistic, just realistic : this happened il all other RPGs, it will happen in Planeshift.
Second, this skill would allow anyone to create personnal maps, which means there would be THOUSANDS of maps spreading everywhere. And reasonably we cannot but think the server will suffer from this.
Third, the advantages of such a mapping wouldn\'t be cost effective enough : detailed maps would rapidly spread and would become readily available at a low price.
Forth, making maps would be VERY long : can you realise how huge a whole world is ? Only hardcore gamers could REALY use this ability. And guess what ? Those hardcore gamers are already the ones who create sites listing quests and with printable maps...
Let\'s sum all this up :
- A sloooooow skill, that would only be useful to big players who already did mapping without this new tool (which is useless for them)
- A VERY complicated thing to program...
The conclusion comes naturally : although it looks fun, this creating map skill must reasonably not be put in.
Then the only reasonable solution is :
- a basic region mini map with main paths, lakes, forests and towns (but no details, and your location not shown)
- buyable compasses, more or less accurate (why not 2 kinds of compasses : ont that indicates north, and one that indicates the direction of the crystal)