Author Topic: In game compass?  (Read 3621 times)

Alose

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« Reply #45 on: March 05, 2006, 11:20:36 pm »
Hello,

I don\'t think is is a problem, there is the north gate(duh) mostly the gate at the north, if you come from there over the square is the Library, its on ... south. If you don\'t spend a lot of time in planeshift direction is the least of your problems ;) About the maps, i think if you have maps everyone wants the trainers and merchants mapped in is also, i don\'t think its a good idea. Even in the sewer a compass or map has no use.
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Vaylos

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« Reply #46 on: March 06, 2006, 07:48:56 am »
Quote
Originally posted by Bereror
There is nothing wrong telling that something is in \"west\". Words like \"west\", \"east\", \"north\" and \"south\" existed way before the first compass was invented and people used different methods like sun and stars to figure out where they were. The same is valid in Yliakum and people have simply agreed where \"west\" is.


Except we\'re underground, and there\'s a giant crystal lodged up in the center of the ceiling lol.  I agree that once you realize where the main gate is, and place that in relation to the tavern in Hydlaa, you can figure out what direction your\'e facing...within the city....but realistically, I see no problems with having SOME kinda direction finder, whether it\'s a spell or a skill or whatnot. Because when you\'re way out deep in the bush, after getting all turned around fighting a group of beasties...you\'re going to be disoriented, and if you don\'t have any clear landmarks...that, good folks...is what we call in good ole tabletop terms \"hopelessly lost\" If there\'s a river or something of that nature to follow...then it\'s just lost hehe.  And as large as planescape -will- be, I can\'t help but think there needs to be some way to tell the general direction. Heck...I can recount sometimes in an MMO where I was deep in some dense foggy forest at night and WITH a compass...I still got my arse good and lost >_<

I personally think that maps and/or cartography are a bad idea, unless you grab some graph paper and do it yourself in the tride and true fashion of tabletop RP.  However, very general and vague maps done up by the officials might be okay.

*edit*  PlaneSHIFT not scape >_<  sorry, slip of the tongue -.-
« Last Edit: March 06, 2006, 07:50:19 am by Vaylos »
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Karyuu

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« Reply #47 on: March 06, 2006, 09:22:45 am »
There will be maps and compasses and all that good stuff :3 Just not yet - mainly because the world really isn\'t large enough to require that right now (so the team can concentrate on things that are needed more).
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Belark

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« Reply #48 on: March 06, 2006, 05:02:41 pm »
NO MAPS imo.

Let\'s see to this: Do we want an unspoiled world with its secrets or simply a game like everyone else. As i\'ve played games like EvE-online, Rubies of Eventide or Runescape, maps have always been present! Let\'s say it like this. The first hours you go explore, but when you simply know where you\'re going the feeling of exploring is simply lost. Maps shouldn\'t be sold to newbies OR oldies! that will ruin their gaming experience. If we want a serious game with unknown places and adventures to the individual, don\'t create maps which is given out to the masses.

If individual maps were an option i\'d be glad to follow it, but so isn\'t the case, my case. If individual maps are implemented players will most surely post or sell their completed maps on some homesite and there will be scams, spoilers and all sorts of curses. This i\'ve seen in Rubies of Eventide. I love the game, yet the gaming experience isn\'t as great as PS, though you ARE able to make individual maps, the maps they post on their forums[same idea as you posted earlier about selfexploration maps] spoil the exploration and gaming experience, making it a poorer game.

Therefore!I think the compass idea is great, but leave it to the other games to work along the old path. Maps are good but exploration and new experiences when walking the path is even better!
« Last Edit: March 06, 2006, 05:08:43 pm by Belark »