Marqsaynt's Version (Short)
1. This is a Massive Multiplayer Online Role Play Game (MMORPG). ...
2. Respect PlaneShift's unique game world. ...
3. Respect other Players. ...
4. Be consistent. ...
5. When in doubt ask a Game Master (GM). ...
My comment on that version is mainly that it contains nothing wrong, but nothing actually useful either. These guidelines are too general, and all players probably believe that they are already following them.
Sure, obvious things have to be written again in such a covenant, as well as the already enforced rules lectured to players in the introduction of the game, but if it was to be only that, no solution would be proposed to the occasional disagreement.
I must say I expected more player participation in the construction. Two of you came with redacted proposals, a few players poured in ideas, and there is not much response to it (apart from some sterile pedantic flooding). Still, there is enough input and material to go somewhere, and people have given examples of what can damage
their game, which is, IMO, the important source.
We have to remember that the point of this is to create a poll. Therefore, there is no need yet to debate if one agrees with such or such point. There may be a need to debate over a point to clarify it, rephrase it, expand it... The redaction requires to include entries regardless of personal opinions; it's not about proposing one's ideas to be agreed with, but anyone's idea to be put to the vote. I also believe the redaction requires native English speakers, and much preferably some that are used to interaction with foreigners. It's just, after all, the ingrate task of formating others' input.
Some examples: Let's say we start with Marqsaynt's long version, which has more content.
#6 is good, for me (regardless of the fact that I agree with it or not), because it's clear and self-sufficient. The ideal entry doesn't even need to be followed by an example.
#8, on the other hand, is not clear without the underneath explanation; that would be a source of endless semantic debate instead of role debate. There must be a rephrasing that solves the issue. I'd say "Don't pretend to be an official", but I'm not satisfied with that either.
#11 contains 2 different entries, "Give your character a description", and "Books are for autobiographies"; one I would vote no, the other yes. In fact, with the current phrasing, I'd vote no for both, because books are not only for biographies. Ok, I got the actual meaning because I read the thread, but it should be clear even in the subtext.
#20 is the most cryptic of all. I only got it with an example earlier in the thread, which has been dropped since.
#2 and #12 are redundant; and not wrong, but too general to make something out of it. The text of #12, "All back-stories and character abilities should still be firmly aligned with what is known about the settings", conveys the idea better IMO.
Ok, I won't comment on all entries. I have to go anyway.
I also suggest that the general format be changed to show a simple list first, then the detail/examples text. I'll admit that I read all the first time, and stuck to the bold titles on subsequent reads. It also suits better the poll format, allows to relate entries to each other, and spot redundancies. Some ideas are close enough to be integrated into one entry only. Finally, if ideas are omitted, someone may very well come back and ask to add them; that's one more reason to use the list format. What I am personally working on, when I have time, is to grab some of those forgotten ideas and try to fuse them into something simple and clear; I chose those I feel more concerned with, for now, such as avoiding the use of figures in IC dialogs. As another example, I often read about PvP as a source of conflict of interpretation IG, but see nothing about it in the proposal; this is representative of what I called PS specifics.
I would also like to see considerations about newbies and oldbies disappear, both in game and in the current thread. How long one has played PS doesn't tell anything about one's will and abilities to follow the guidelines, to know the setting, to be entertaining, etc. For example, in game, do not consider someone is lost, or in need of technical help, until the player explicitly tells so (well, that does need some rephrasing as well). In the covenant, if entries are to aim at new players, each one should explicitly mention that objective. For example, "As a new player, you have read and agreed to the etiquette, blah blah". But to me, this covenant goes one step further: we know how to interact, and we want to interact better.