Author Topic: RP Covenant.  (Read 27529 times)

Prolix

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Re: RP Covenant.
« Reply #60 on: November 25, 2008, 12:08:08 am »
 \\o// Yay I'm different!, what did I say...?
I better look  :detective:

Oh goody, I didn't make too much of an ass of myself. :)
« Last Edit: November 25, 2008, 12:15:07 am by Prolix »

Sangwa

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Re: RP Covenant.
« Reply #61 on: November 25, 2008, 01:48:15 pm »
Of course. I can take different opinions, just not dumb ones or ill explained ones.

I could probably sum the Guide I've shown with some ideas spoken here and make it summarized. As could anyone else I guess. Unfortunately I'll be drowning in studies this week.
« Last Edit: November 25, 2008, 01:50:03 pm by Sangwa »
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Sangwa

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Re: RP Covenant.
« Reply #62 on: November 30, 2008, 02:00:57 pm »
Roleplay Guidelines:
  • Reality Check - This is a Role Play Game. In this game you (the civilized person behind the screen) are supposed to live as the Character you create (the 3D model you drive around) in a Fantasy Setting. You and the character are not the same person and might have different goals; In Character (IC) you might want to overthrow Yliakum's government, but Out Of your Character (OOC) you should just want to have fun, like the rest of us.

  • Respecting The Setting - The Setting is the Fantasy environment that the PlaneShift Team so kindly created for you; it has its unique History, Geology and its own form of Magic. In order for players to have equal chances at being entertained, every player must respect how this environment works. Players are therefore required to keep consistent with the Setting, which means that their character's chat, actions and history must not stray away from what is possible in PlaneShift (which you'll learn by reading the guide, web site information and through game experience. When in doubt you should ask a Game Master.)
    Examples: You're respecting the settings if your character is a ynnwn who came from a Kran village in the north to pursue the path of the merchant. You'd be disrespecting the setting, however, if you stated that your ynnwn also had wings (in this setting Ynnwns don't have wings) or the power to read minds (without actually possessing any Glyph or special training.)

  • Respecting The Player - Other Players are your major source of entertainment, so be sure to respect them. During the game there will be situations where interaction can not be controlled by the Game Mechanics and that is when players are required to use their imagination and social skills. At all times all players concerned should agree with either the outcome or with a fair way to decide the outcome of a role played action that can not take place through the game's mechanics.
    Examples: "Zalzor kills Dracor"; by typing "/me kills Dracor" I'm telling the other players I've killed that character, but the target player might not agree to it and since there are several ways to kill a character using game mechanics, one of those should be picked (we could either duel if it was a fight, or decide the outcome through a dice roll [with conditions agreed by both] if it was just a killing stab.)
    "Zalzor throws a dagger at Cyl": by typing "/me throws a dagger at Cyl" I'm telling the other players I'm doing an action not currently covered by the game's mechanics. In case we disagree with the outcome, we could settle it by a dice throw with agreed conditions.

  • Chat Issues - You'll notice there are different tabs at PlaneShift's chat box. At the Main Tab you're always supposed to act as your character (IC), while the other tabs have uses explained in the PlaneShift Guide. We ask you to be careful with what you type at the Main Tab, as it will affect everyone's game experience. Be sure to use [], (), or other types of text tagging when you want to tell the other players (OOC) something, but don't abuse it. Try and keep your text as clean and correct as possible, so people can understand each other. Be on the lookout for details such as the fact that other characters can't read your thoughts.
    Examples: "Joseph says: say, u hav a q300 sword to sell?" This player is not typing good english and uses terms that an inhabitant of Yliakum wouldn't comprehend ("q300"). "Robert says: Say, do you have a finest quality sword to sell?" This player wanted to know the same thing the previous did, but he asked in a different, cool way.
    A character description that reads "Josh was once a proud boy..." makes no sense since other characters can't tell your character's life story just by looking.
    Typing "/me thinks he's hot." is a useless Main Chat entry since no character can make use of it (characters can't read thoughts.)
    Saying "Hello miss Chelza" when your character never heard the name "Chelza" before makes no sense either.

  • Consistency Is The Word - If you're true to your character you'll be sure to get a good adventurer in your hands which will show you plenty of good times. What your character becomes depends on what you make of it, so if you sacrifice your own character's personality for your short term enjoyment (for example by blindly seeking rewards), you might come to miss on a whole lot.
I think this is about it. Not that different from what Marqs, Duraza, etc. (which is a great sign), just grouped things in a different way.

EDIT: I've improved the text a bit.
« Last Edit: December 03, 2008, 05:56:15 pm by Sangwa »
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Gravemind

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Re: RP Covenant.
« Reply #63 on: November 30, 2008, 11:17:19 pm »
I don't really have the time to read through this mammoth thread, but to sum up my views of roleplay - you simply have to act as if this was NOT virtual reality in any way. Consider what it would be like if these characters were real beings in a real world, and act accordingly, excluding things like game mechanics and data.
There is an alternative, more probable theory that 9/11 was in fact caused by Hanson's 1997 smash hit 'MMMBop.'

Sangwa

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Re: RP Covenant.
« Reply #64 on: December 03, 2008, 11:44:47 am »
So, Xillix, any news on this? I'm kinda psyched here.
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zanzibar

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Re: RP Covenant.
« Reply #65 on: December 03, 2008, 11:54:57 am »
So, Xillix, any news on this? I'm kinda psyched here.

Why excited if it's non-binding?
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Xillix Queen of Fools

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Re: RP Covenant.
« Reply #66 on: December 03, 2008, 03:38:06 pm »
We can decide the extent to which it might be binding.

Do the other posters think sangwa's version is vote ready?

Let's give them a moment to make addenda.

Sangwa

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Re: RP Covenant.
« Reply #67 on: December 03, 2008, 05:10:57 pm »
Some "binding" would be fine, but I'll be glad enough to have the GM's agree to my general lines of Roleplaying (which are also expressed by the most other posters in this thread as well.)
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Raekh

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Re: RP Covenant.
« Reply #68 on: December 03, 2008, 05:18:03 pm »
I think Sangwa outlined the basic pillars pretty well, by style and content. As well I think it leaves enough room to not appear limiting, even if it would be kinda 'more than merely recommended".
And I like how he worked out the difference player-character.
Good job.

Sangwa

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Re: RP Covenant.
« Reply #69 on: December 03, 2008, 05:41:01 pm »
I've re-edited it, to have a better appearance and to be a bit more accessible too. Still like it?

PS: Some words like "required" and "must" were used only for the convenience of using diverse vocabulary. The people using it could probably alter those works to make it sound more or less "binding." I don't think it matters much though, since that part will always depend on what the Game Masters actually do (i.e. their own interpretation) and not on what the players think of it. I hope so, to guarantee there is only one "official" interpretation (the GM's).
« Last Edit: December 03, 2008, 05:48:33 pm by Sangwa »
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zanzibar

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Re: RP Covenant.
« Reply #70 on: December 03, 2008, 05:54:44 pm »
We can decide the extent to which it might be binding.

Do the other posters think sangwa's version is vote ready?

Let's give them a moment to make addenda.

The thing is we already have more than a covenant, we have rules, and we already struggle to enforce the rules.
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Sangwa

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Re: RP Covenant.
« Reply #71 on: December 03, 2008, 05:58:54 pm »
Don't be a pessimist, Zanzibar. Even if it doesn't work right away, it will in time. It's yet another good step towards something better.

EDIT:
Just comment my Covenant thingy. :P
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Marqsaynt

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Re: RP Covenant.
« Reply #72 on: December 03, 2008, 11:41:31 pm »
Gathered up the ideas generated in this thread, added to/tweaked a few, and attempted to split them into ones that are more "rules" (usually things already in the PS rules but still important to point out regarding RP) and "ideals" (General concepts that at the very least are really good suggestions). I seem to remember the settings team putting the kibosh on player characters posing as official guards, particularly since GMs are now actually RPing law enforcement roles. However, if I'm mistaken about this stance, let me know so I can rewrite it and make it more of a suggestion rather than a rule.     


---

Roleplay Principles.

1. All out of character (OOC) chat must be enclosed within a type of brackets.

This reduces confusion and shows respect for the other players roleplaying (RPing) around you.

Examples: [OOC comment], (OOC comment), {OOC comment}

2. No 1337 speak, IM abbreviations, or languages other than English in the main chat tab.

However, feel free to create a dialect or interesting speech pattern for your character.

3. Leave the official guarding to the government (and GMs).
GMs, Developers, etc. are the only people officially allowed to roleplay legitimate government officials. If your character strives to protect/serve the citizens of Yliakum, do it under your own banner not the government’s.

4. Roleplays should be “PG” rated.
PlaneShift is intended for a broad age range of players. Keep this in mind when creating RPs.

5. A character’s name is not known until it is heard IC.
Just as there are no floating nametags over our heads in real life, there are no floating tags in PlaneShift from an in-character perspective. In game nametags exist only for player convenience.

Roleplay Ideals

1. Give your character a description.

Character descriptions are only for what another person's character would see. Books are for autobiographies, character descriptions are not.

2. Stick with what is known about the PS world. (AKA: Know the settings)

A person must know the rules before they bend/break/add to them. All back-stories and character abilities should still be firmly aligned with what is known about the settings.

Note: PS is still a game heavily in development and therefore apt to change/grow/add to the in-game universe and lore.

3. Using /me or /my to indicate what your character is thinking is poor form.

Your thoughts are your own in RL. Your character’s thoughts are their own in PS.

4. In general, do not exceed your character’s race traits.
This includes extremes like attempting to RP a 7-foot tall dwarf or a Kran made entirely of vanilla ice cream, to less obvious faux pas like playing a character much older than any other of his species to ever walk the realm.

5. Don’t try to grab the spotlight; you’ll burn yourself.
An excellent way to turn-off fellow players to your roleplay is to constantly insist on being the most tragic, loud, dramatic character in the room. Not only is it obnoxious, it leaves zero room for anyone else to talk to you about their own character’s events or story.

6. Every great roleplayed strength should have an equally great weakness.
No weakness means zero conflict. It also ensures more thoughtful RPers will largely avoid you since it is no fun playing a game with someone that can never lose.

7. Ideally, roleplay and in-game stats should coincide.
While not always possible, if you are roleplaying a person that knows magic or is quick with a sword, it is probably a good idea to invest a little time training these skills using the game mechanics. Likewise, if you were RPing a farmer it would make little sense to train stats that make him the equivalent of a warrior.

8a. Do not take things said in character personally.

Unless someone is specifically harassing you (which should be reported to a GM) assume there is a nice person behind the character simply trying to liven up the PS universe. Just because their character is a thief, gruff, conceited, etc. does not mean the person playing them is the same way or intended any insult against you (the player).

8b. Do not use “being in character” as an excuse to be rude.

Remember, there are real people with real feelings behind every character. While a myriad of IC personalities makes roleplaying interesting, using your character as a convenient excuse to treat people poorly is not acceptable. Always be aware of the line between being IC and being just plain rude.

9. In general, roleplay should be done in the Main tab.
Using Tells, Group, and Guild tabs to roleplay means other players have no idea what your character is doing. Don’t deprive others of witnessing and perhaps participating in your roleplay.

10. Bald exposition is lazy roleplay.

Don’t cheat yourself with exposition you don’t need. It is unrealistic and removes a lot of the mystery from your character.

11. Your character only has as much power as the PS community accepts.
Just because you say you are a “powerful” mage/warrior/etc. does not mean others will treat you like one. A reputation is something that must be earned.

12. Have fun.

Never forget it’s just a game.

Garris Shrike

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Re: RP Covenant.
« Reply #73 on: December 04, 2008, 12:12:50 am »
I disagree with your "PG" rating. If anyone below 13 years old plays this game, then they often don't last long. Offer perhaps, a way to have people notify you if you are offending them, or just resort to petitions if you find someone going obviously way too far in mainchat.
Garris Shrike.
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Marqsaynt

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Re: RP Covenant.
« Reply #74 on: December 04, 2008, 12:19:55 am »
Garris, "PG" has nothing to do with the age of people playing the game but what is considered acceptable content. That one is taken pretty much straight out of the PS playing rules and short of discussing semantics, I don't really see much wiggle room to add to or leave it out.

Quote from Game Rules and Policies:

"RP Content:

Players have absolute freedom to RP any subject they want that fits within PS Settings. However, all content in public dialogue tabs in Planeshift must be PG Rated (Parental Guidance Suggested).

In other words: no profanity, no explicit sexual content, no RL drug use.

At the same time, parents of younger children are advised to guide their kids as they play the game, in order for them to learn the differences between what constitutes Roleplay and real life."