Author Topic: RP Covenant.  (Read 27448 times)

Sangwa

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Re: RP Covenant.
« Reply #120 on: December 09, 2008, 11:51:28 am »
Marqsaynt: I'm considering the Covenant merely something players have to agree to, old ones or new ones. I currently think the problem isn't lack of explanation but lack of agreement on the necessity to respect the setting and the players. How the players are supposed to respect the settings and players should be up to the GM's though, as they'll be the ones keeping people in line.
Plus, there are some guidelines that seem a bit stiff. You shouldn't want to be on the spotlight all the time, but there are characters that are just like that (though their success is another different business). Most character will either do good or evil, but some characters might be completely random (i.e. chaotic.)

I'd rephrase the consistency point, for that effect:

5. Be consistent.
Stay true to your character, because that is the only way he or she will become what you desire.

Note: This is a game where players often challenge each other and your character will end up being a result of other people's actions. If you want to follow a specific path with your hero, you are the one that has to focus on it. You can't become a hero here just because you wish, first you must earn it.
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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zanzibar

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Re: RP Covenant.
« Reply #121 on: December 09, 2008, 01:35:57 pm »
Hmmm. Locked in 1st person? No. I would rather not have to think of a reason to roleplay Tunnel vision and any number of diseases or injuries that result in an unmovable stiff neck, including, but not limited to meningitis or whiplash.

There's no tunnel vision if you have PlaneShift set to wide screen. :)
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Timmothy Perriwinkle

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Re: RP Covenant.
« Reply #122 on: December 09, 2008, 05:19:28 pm »
I have an 11" CRT, plz.


[12:05am] XilliX: I <3 you that much

zanzibar

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Re: RP Covenant.
« Reply #123 on: December 09, 2008, 06:47:38 pm »
I have an 11" CRT, plz.

If your screen has a resolution of 1024×768, you can set PS to run in windowed mode at a resolution of 1024 x 512, or whatever else you feel like.  The client is very flexible in that regard.
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khoridor

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Re: RP Covenant.
« Reply #124 on: December 09, 2008, 06:56:10 pm »
Yet another very useful digression.

Mythryndel

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Re: RP Covenant.
« Reply #125 on: December 09, 2008, 07:09:34 pm »
@Zanzibar: It is your preference, great, it is not mine. How does that relate in any way to the RP covenant we are trying to come up with here that sets a basic foundation for character to character interaction?

zanzibar

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Re: RP Covenant.
« Reply #126 on: December 09, 2008, 07:17:42 pm »
@Zanzibar: It is your preference, great, it is not mine. How does that relate in any way to the RP covenant we are trying to come up with here that sets a basic foundation for character to character interaction?

How to create the most immersive RP experience.
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Mythryndel

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Re: RP Covenant.
« Reply #127 on: December 09, 2008, 07:52:22 pm »
That is not what this thread is about though. This thread is about basics of character to character interaction. Not player to character or character to player or even player to player.

Arerano

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Re: RP Covenant.
« Reply #128 on: December 09, 2008, 09:16:08 pm »
I also think that, for the sake of realism, all the cameras should be locked in 1st person view.

@Zanzibar: It is your preference, great, it is not mine. How does that relate in any way to the RP covenant we are trying to come up with here that sets a basic foundation for character to character interaction?

How to create the most immersive RP experience.


Maybe force them to use a proper resolution in addition. 11" screen? less than 1024x768, dang, you really spoil the fun for others.  ::|

"Rule, guideline, whatever" No. 22 should be removed or altered. What's "fun" for the ones isn't funny at all for others. And we don't want to hear excuses like "I had to follow No. 22".

The most important parts, in my oppinion are:
You are NOT your character.
Make your character act the way your character would actually act. (Assuming you have some kind of plan about your char, of course)
Or in other words Don't (make your character) act OOC

The "OOC in brackets" need not be discussed, it's in the rules already and must be followed.

Duraza

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Re: RP Covenant.
« Reply #129 on: December 09, 2008, 10:55:36 pm »
"Rule, guideline, whatever" No. 22 should be removed or altered. What's "fun" for the ones isn't funny at all for others. And we don't want to hear excuses like "I had to follow No. 22".

Well with rule 3 you can't really make that argument. You can have fun but you can't do it by ruining someone else's fun. That would be mistreating other players so you'd have to follow No. 22 some other way.  :P
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Sangwa

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Re: RP Covenant.
« Reply #130 on: December 10, 2008, 04:38:20 pm »
So what are the choices we currently have? Duraza's and Marqsaynt's? I'd rather not have my old one run up against Marqsaynt, since the Basics on his new version cover the Covenant function better while being very clear.

What do you think about the rephrase on the Consistency point?

(Just a small request: As awesome as your off topic opinions might sound, keep them to your silly self.)
« Last Edit: December 10, 2008, 04:40:23 pm by Sangwa »
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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Sangwa

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Re: RP Covenant.
« Reply #131 on: December 12, 2008, 11:13:17 am »
Sorry for the double post, but I find it very amusing that before my request this post was posted at daily. I guess people don't like posting unless it is to show off some unique off topic opinion! And that's downright hilarious.

Xillix, it seems it'll be a bit hard to have 10 people vote on the choices. I think you should simply take Duraza's, and both Marqsaynt's (Basics + Principles + Ideals vs Just Basics) for that effect. In fact, it would be even better for you to just take one of these yourself and have it rephrased to further meet your standards.
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Irgendwer

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Re: RP Covenant.
« Reply #132 on: December 12, 2008, 05:56:21 pm »
I feel a strong desire to drop a little stink bomb here. When there is something, that goes on my nerves, then it's people, trying to tell me, how I should enjoy something. Having an etiquette may seem like a fine idea, but my experience with this game is, that certain people will just print it out, put it under their pillow and wave it in the face of anyone daring to violate it. I have had it with "roleplayers" (and even GMs), bullying me into "correct" (from their point of view) gameplay.

So, lets see, how we can ridicule those "rules" in an RP way.

Like this version of the basics a lot, Sangwa. The change of titles was definitely for the best and the tweaks you made I think are all improvements. Merged the "Basics" with the "Principles" and "Ideals" sections. There may be some redundancies now that need to be moved/merged/deleted and any ideas people have on what should go under what heading I'd appreciate hearing.

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1. This is a Massive Multiplayer Online Role-Play Game (MMORPG).
You and your character are not the same person. Live as the character you create, enjoy as the civilized person you are.

Good one. Print that out, nail it to Kada-Els door and preferably to the forehead of it's regular patrons. Either they violate this rule or they lack any social life.

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2. Respect PlaneShift's unique game world.
Always keep your character’s chat, action, and history consistent with the PS universe.

Note: Make sure you know what exists in PlaneShift before making anything up. Cell phones, vampires, hobbits, etc. do not belong in this game.

Gee, we better close down all the taverns at once now. They are places of heavy carousing and as we all know, there does not exist a single outhouse in the whole world, let alone a hospital to treat wracked bladders. Do I have to stop talking about my weapons research program now? You know, trying to combine the light glyph with a sabre, because the sewers are so dark? Can't I call the hot girls at the tavern "vamps" anymore? Till know, I was almost sure, that "Hobbit" was a word in the gobble language, refering to a small creature with hairy palms. Oh and did I tell you about that time, when Tyrus tried touring Yliakum with his own band? They called themselves "the phones". Of course, if you know his lyrics, you wouldn't be surprised, that they eventually ended up in prison for turning the stomach of the octarch upside down. Afterwards, they disbanded, but "cell phones" really became a running gag.

On a funny side note: It's typically the roleplayers, that do not know what exists in the world, because unlike the powerlevelers, they often do not care enough about questing.

On another side note: You might have noticed, that the essence of roleplay IS to make things up. Otherwise, you are just plain you. If you do not have any fantasy, what are you doing in a fantasy world then? Things I make up, may in fact exist on the lower levels or maybe I am just plain lying to you and making shit up as I go. Whole religions are build on that foundation in the real world. So where exactly is the problem with me playing a swindler, sharlatan or quack, who'd tell you anything, if it just serves my needs? My character is not required to tell you the truth in any way and if you want an example of my point, try visiting Alderaan Phostle.

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3. Respect other players.
The fun of an MMORPG is interacting with other people. Be sure to treat other players with respect.

Note: Remember that a player should always have a chance to react to another player’s action, so everyone has a role in this play. Ideally, all players involved should agree with the outcome or on a fair method of deciding the result.

I thought, we were roleplaying here? So my choice for roles is limited to "carebear" now? A fair method to decide the outcome of something ... ... Gee, I wish there where game mechanics for that. Oh wait, there are! How about this: You try to godmod in front of me and I kick your behind all the way to the death realm for it?

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4. When in doubt ask a Game Master (GM).
They volunteer for the love of the game and are there to help.

Please attach a shovel to your petition. The petition interface sucks (at least it did, last time, I saw it) and I bet, GMs wil just love to dig through piles of petitions, asking trivialities, just to be on the safe side.

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5. Be consistent.

Stay true to your character. It will make it more realistic and fun to role-play with.

Why? Roleplaying is about playing roles (mind the plural). I like to switch occasionally between a lot of different personalities (some are even nice and helpful). I could of course make different chars to please my schitzophrenia, but unfortunatly I prefer to skip the hassle of leveling several avatars to usefulness.

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Example: If your character wouldn’t associate with criminals, don’t have him/her/kra knowingly run an errand for a notorious crime lord. You might get a good reward, but your character will probably lose their chance of leading the lawful life you wanted.

Uh hm ... So if instead, I wanted to be that notorious crime lord myself, I should stop doing errands for the government, giving me all the requesites (you know, glyphs, insider knowledge, etc.) needed to become it in the first place? To stress that one out even further: How am I suppose to know the settings, which I am suppose to stick to, if I don't do the quests telling me the background story of the world, just because I am not suppose to like a certain NPC?


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6. All out of character (OOC) chat must be enclosed within a type of brackets.
This reduces confusion and shows respect for the other players role-playing (RPing) around you.

Examples: [OOC comment], (OOC comment), {OOC comment}

Why? Do I have to assume, that all roleplayers are kind of stupid and do not realize, that something is spoken OOCly, if not stressed out by some markup language on *every* line of the conversation? How about respecting other people's intellect here? I have no problem with a convention of using an OOC marker to show [start of OOC] and optionally [end of OOC], but the bracket fetish, some "roleplayers" seem to have is utmost ridicolous. As for the other people around me, that may get confused: If they are not part of the conversation (e.g. because they came in late), why would they even care in the first place, because, they are *gasp* not part of the conversation.

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7. No 1337 speak, IM abbreviations, or languages other than English in the main chat tab.

However, feel free to create a dialect or interesting speech pattern for your character.

So 1337 is not an interesting speech pattern? I find it about as interesting as fake scotish accents mixed with complicated Shakespear style grammar, which actually nobody ever spoke outside of theatres. That aside, I see chat as a means to convey an idea. Granted,  something like "/me <expression of emotion> <what I want to say>" looks very stylish. But it is also complicated. If you want to alienate new players, impose that rule on them. Makes them leave PlaneShift rather fast.

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8. Leave the official guarding to the government (and GMs).
GMs, Developers, etc. are the only people officially allowed to role-play legitimate government officials. If your character strives to protect/serve the citizens of Yliakum, do it under your own banner not the government’s.

Amen to that. Print it out, nail it to Kada Els tavern. If I had a circle for every time, some "roleplayer" tried to start roleplaying on me, that I should sheathe my weapons, because the guard said so and then has no clue how to deal with my answer, I would not have to mine platinum any more. Can we have forced PvP here? Just to make the outcome of that kind of roleplay realistic? I bet, that would make this rule surplus fast.

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9. Role-plays should be “PG” rated.
PlaneShift is intended for a broad age range of players. Keep this in mind when creating RPs.
So, we can undo now with the marriage related mechanics? Fine with me. I always fear accidently sending a proprosal, when viewing someone else's character info. And yes: Marriage is not PG rated. In every MMORPG it's just a lame excuse or a license for having cybersex in one or the other ways. Here's a hint for all you "roleplayers": In medivial times, marriage was not about love and affection. It was about support. Also you typically did not marry, instead you generally were married. So until I see a couple that actually plays it's bond as something imposed on them instead of some cheesy Romeo and Juliet romance, I will not even consider marriage as an roleplay element, but see it as what it generally is: A poor excuse to have an online lovelive (but I digress here).

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10. A character’s name is not known until it is heard IC.
Just as there are no floating nametags over our heads in real life, there are no floating tags in PlaneShift from an in-character perspective. In game nametags exist only for player convenience.

Curiously, I wear a nametag on my chest, stating name, profession and brasize (the later of course being a bit odd for a male character, but I have my needs). Here's a hint for you roleplayers: Roleplaying is about *gasp* playing a role. Unless your role is that of an introduction fetishist, who has dozens of introductions macroed, it is just an inconvinience.
Older players might remember the desaster, when this rule was enforced via gamemechanics and no names where shown. Experience tells us, that this does not work. Normal people just hit "fast forward" on repetitive tasks and there is really nothing wrong with mutually agreeing upon, that something just happened, even if it didn't (like for example, that your character occasionally visits the loo, even if there is none to be found anywhere).

Sangwa

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Re: RP Covenant.
« Reply #133 on: December 12, 2008, 10:35:56 pm »
Dude, you completely missed it. You should use game mechanics, but if you can't, players have to agree. The rest was just... pure babbling.

PS: What you like doing is very fine and dandy, but it's your thing, not everyone elses. Bad luck if things aren't done your way, they certainly won't be done mine either.
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Arerano

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Re: RP Covenant.
« Reply #134 on: December 12, 2008, 11:17:13 pm »
I can't help but somehow I have the feeling that there are games which suit your needs better than PS.

The question is did you ridicule the "suggestions" or maybe rather yourself?
Which are guidelines you would agree upon?