Ok, I dare enter this thread simply for curiosity.
I have not read the entire thread so if my questions have been answered please say so.
What does the jumping skill give you?
More height? Better accuracy? More length? (man that can be so changed around to mean something else)
Does it deserve to be a skill? Should you have 200+ variations of how well you jump? Would it be better treated as a special ability? Where you purchase high jump 1-20 long jump 1-25 and you are done?
My problem with jump is that unlike some other movement skills?it is not really usefull, and I would hate for people to complain later that they spent points in a truly useless skill.
I mean when you climb it is to get somewhere that is difficult or advantageous to you, same with jumping, but if a mage type can simply cast a spell and get you there, what is the point?
We are avoiding any move type skills per say. Jumping, swimming, flying, running will all probably end up as some type of special ability as opposed to a skill, to you it may mean the same thing but in how you attain the ability is different.
But back to jumping.
What should it do, why is it needed? And what if some people have it and others don?t how useful is it in your party. Is it just a midpoint of climb and flight?
If it costs you 2000 exp to increase your jump 1 meter or make your running more efficient for fatigue by 5%, what would you rather have?
Should we make jumping something where you target the ground and jump there? Or dependant on skills and Wt. you just jump a certain distance?
All in all I see jumping as a poor skill, it can add a lot in some areas but it can make combat really annoying. My target jumps to the balcony, I move there?he jumps again?or melee types Vs Caster types will really hate life.
How fast should jumping be? Same as running or a lot slower as it is in real life?until you are falling.
How should this play into a safe fall type skill?
In the end if it is well balanced it becomes useless, if it is not it makes the game about jumping all over the place. And not to mention it makes constructing defences and this 3D models really odd, cause the engineers will take into account that people can jump this so lets make it wider/higher/spiked?or impossible to get to through jumping.
Now while I am not dismissing it completely I am not sure of it?s value?can I jump if I am weighted down, how does it affect my distances?
Do we want matrix distance jumping (semi-flight) or more in line with Olympic distances? Is the jumper really vulnerable while jumping as he is in real life or is he at full combat readiness?
As I stated prior?it is a possibility, but I don?t really see that it addition is cool enough to justify all the additional issues that come up with it?
But please continue discussing this concept.