Author Topic: stamina bar (and food)  (Read 4459 times)

Fanomatic2000

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« Reply #15 on: April 30, 2003, 12:41:10 am »
I have the solution to the unconscious-problem. When you faint, a mini-game (like tetris) pops up on the screen which you can play until your character wakes up. ;)
« Last Edit: April 30, 2003, 12:42:10 am by Fanomatic2000 »


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hook

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« Reply #16 on: April 30, 2003, 02:23:32 am »
Quote
Originally posted by Fanomatic2000
I have the solution to the unconscious-problem. When you faint, a mini-game (like tetris) pops up on the screen which you can play until your character wakes up. ;)


or pong with a skull :D

actually that would be makable ...like a dream or so ...and several mini-games that would be selected randomly at the death-respawn/fainting/sleeping  - in the client of course, no need to bloat the server :]

p.s. no, i don\'t know if i mean this seriously or not
:emerald: The Treecastle *will* stand !!! :emerald:

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Lorune

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« Reply #17 on: April 30, 2003, 02:50:13 am »
Actually that would be cool.

Make it some Fast mini-game that if you complete it quickly your character will wake up sooner.

Otherwise the game will play-out after a set time, based on Endurance or some sort of stat roll like that.

The Japanese PCs will love it and ask you to knock them all the time!

JJ  -  :P


DoctorMO

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« Reply #18 on: April 30, 2003, 05:57:01 pm »
Realisticly, you have

Stamina - The amount by which you can exsert your self, like jumping, running, carrying large heavy things.

Energy or Fatigue - The willingness of your charictor to do things, walk, use stamina, talk ect. this is like long term stamina.

Don\'t forget, most real people do things because there body tells them to, have compleat control of your charictor is unrealistic to begin with (not that it\'s not easy to program for) but it gets round the problems like running into walls, people don\'t run into walls, because it would hurt. and there body realy says it\'s not a good idea.

When your tired, you should get warnings, then you should go to sleep if it becomes extream, with the option of posible spells or drinks to keep you awake (but take away acrasy interlect and a few other stats)

the effectivness of such a system is hard to imagen, if say you only exist when your loged on, then that solves any problems relating to going to sleep while loged off, and/or getting killed, you can be safe in the knolege that you will reapear in the same place, perhaps you should drop things that don\'t belong to you when you diapear, I don\'t know. obvously this would allow you to get out of battles and such.

regaining long term energy should be quick, scince time is warped in all games to allow for the game to be interesting, perhaps 5 or 10min in a nice warm bed should do it. and it would take hours to go down (in real time). short term stamina should be managed as a proccess of energy / exertion, if you run you use energy and exsert yourself and the stamana should say how long you could keep that kind of exertion going before requiring a pause or a sit down.

Food, although food is always an interesting idea, it\'s never been implermented in a nice way, the Sims did it ok, but then they had access to a fridge ;-). perhaps eating could improve your life bar, or better still have it as speed loss/ energy gain variable, the more you eat the more you need to exert in order to move, but the more energy you \'ve got, if you don\'t eat you should just lose your energy more quikly but NOT die.

Some food for thought anyway.

-- DoctorMO -- :D

Wormtail_

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« Reply #19 on: May 03, 2003, 03:05:13 am »
Interesting ideas, Doctor. I may have a few suggestions on your ideas, though, but as for stamina decreasing when you have no food is rather interesting. Now for quoting and suggesting.

Quote
When your tired, you should get warnings, then you should go to sleep if it becomes extream, with the option of posible spells or drinks to keep you awake (but take away acrasy interlect and a few other stats)


I agree with tha warnings and \'drug-type\' objects that keep you \'awake\' longer. However, if it becomes extreme, you should become unconscious (it is the same as sleeping, I suppose; I\'m not sure if there is a difference) and start playing those mini-games that Fanomatic came up with. They can be called your \'dreams.\'

Quote
the effectivness of such a system is hard to imagen, if say you only exist when your loged on, then that solves any problems relating to going to sleep while loged off, and/or getting killed, you can be safe in the knolege that you will reapear in the same place, perhaps you should drop things that don\'t belong to you when you diapear, I don\'t know. obvously this would allow you to get out of battles and such.


As is with most other games. I think. However, please define what you mean by items that don\'t belong to you. Technically, any item your holding is under your possession, whether it is temporarily or permanantly.

Quote
regaining long term energy should be quick, scince time is warped in all games to allow for the game to be interesting, perhaps 5 or 10min in a nice warm bed should do it. and it would take hours to go down (in real time). short term stamina should be managed as a proccess of energy / exertion, if you run you use energy and exsert yourself and the stamana should say how long you could keep that kind of exertion going before requiring a pause or a sit down.


Stamina should be used up when you are doing an activity. Long and strenous activites take up more stamina, while short and brief, if they don\'t require much effort, don\'t take as much stamina. As Sakiro mentioned before, amount of stamina could also affect how well you do something.  Like I said before in previous posts, it depends on where you are resting that changes the speed of when you are regaining stamina. While resting, if you\'re unconscious, you should have the dreams, and if you\'re attacked... You are interrupted in the middle of your \'dream.\'

Quote
Food, although food is always an interesting idea, it\'s never been implermented in a nice way, the Sims did it ok, but then they had access to a fridge ;-). perhaps eating could improve your life bar, or better still have it as speed loss/ energy gain variable, the more you eat the more you need to exert in order to move, but the more energy you \'ve got, if you don\'t eat you should just lose your energy more quikly but NOT die.


True. If only portable refrigerators had been invented... :P Anyway, I think that you should lose a certain percentage of your hitpoints and then fall unconscious. As in Tibia (though it is too much like That Game which is not Tibia), food could gradually heal you, as I\'ve never heard of someone eating, say, a pie, and suddenly, their severe leg wound is no longer severe. Stamina could also be regained gradually, though I have heard of sudden bursts of energy with food.
« Last Edit: May 04, 2003, 03:13:35 am by Wormtail_ »
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Sakiro A.

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« Reply #20 on: May 03, 2003, 07:48:20 pm »
Just remember, people, that realism can only go so far. Having enough of it to not be stupid is important, but too much can just turn the game annoying with no other benefits. I, personally, don\'t think we should pay attention to realism to the point that it severely limits gameplay, and simulating an unconciousness which effects what your character does seems a little extreme. I guess it really depends. *shrugs*

EDIT: Eh, when I read the new posts with any kind of attention I noticed you aren\'t really talking about this. Sorry. I\'m really tired today for some reason.
« Last Edit: May 03, 2003, 07:51:43 pm by Sakiro A. »

Bushie

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« Reply #21 on: May 04, 2003, 03:56:15 am »
SHHHSHHHHSHHHSHHHUUUUUGGGAAAARRRRRRR!!!!
lol
Make sure you guys dont start making this whole idea way too difficult...there would have to be a rediculuos amount of scripting behind those ideas...
<--Click me

elrecurso

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« Reply #22 on: May 19, 2003, 11:30:18 pm »
I want to delete this
« Last Edit: May 20, 2003, 11:09:44 am by elrecurso »

logan_dugenoux

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« Reply #23 on: May 20, 2003, 03:22:20 pm »
food is ok with our real lifes. It\'s hard enough to get something to eat other things than pizzas, please don\'t force us to do it also in the game !

stamina si ok like in camelot
« Last Edit: May 20, 2003, 03:22:44 pm by logan_dugenoux »
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Havena

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« Reply #24 on: May 23, 2003, 06:45:09 pm »
In my experience, RPGs which require you to eat food suffer from the feature. It simply means another item-type to stock your inventory with for necessary consumption. This add nothing to the enjoyability of the game.

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always wanted a mmorpg where i could camp out in the woods or in the desert with my friends and companions and cook a meal or some tea, looking at the setting sun and the stars :)
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This is great dream  :)) . However it shouldn\'t be a requirement. Perhaps it should involve preparation of special food/potions/etc. which you party is opting to eat to recover HP or stamina through the night and the such.
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Thynett

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« Reply #25 on: May 24, 2003, 01:01:44 am »
That\'s the way I would have seen it :

- monsters drop food (not all of them, but you cen find meat on them). Then \"basic\" food is readily available. You need to eat some of it everyday, but it shouldn\'t bea problem since it\'s readily available. Why not getting SLOWLY poisonned if eating only flesh for instance.

- if you don\'t eat AT ALL your stats decrease until you get a better alimentation

- you can prepare meals and special food that increase your stats for a short time.


This way eating isn\'t a problem, since there\'s food everywhere, and food gets realy useful, even if the effects of a good meal aren\'t dramatic.


To finish with, if implemented, eating must not become some boring thing that forces you to carry food and to shorten your travels.
And as I said about getting drunk, you can simulate eating, there only needs ingredients and dishes to be designed (even if they are useless), the you can pla you\'re eating/cooking

paxx

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« Reply #26 on: May 24, 2003, 10:52:54 am »
Food and stamina?

Current plans and ideas for this is that characters will not starve or become dehydrated?as that is really annoying. But there will be food and drinks. What will they do?

At the moment there is the feeling that they will provide long term buffs (around 4 hours) to stats that do not add in any other way other then to the food line. The better the food the better the buff. You can only eat once a day, or you start gorging, this means that while it does continue to buff it also starts to lower other stats?and the return for the buff gets less and less and the debuff gets more and more.

There is also plans for other types of food that affect you more on a long term basis, improving immunities and such, but it will take a while to build up and be required to maintain.

The vision is that guilds and such will have large cook offs prior to raid like endeavors, and players who micro manage their characters will be rewarded in a small way. For the others who don?t care?they will be a tad below the curve.

Also there will be different foods for different races, and such.

Some food will last (you can keep in inventory) others must be eaten within an hour of making or so.

Overall these buffs will be at about 10% of stats at the (foreseen level of the character)  can a master cook help to power level a twink?sure, imagine a modern athlete being trained who is well fed. In fact this will likely be better then giving him good spell buffs or cool equipment. The cost?money and time. Will the best foods make him progress really really fast?if so we will limit it. But I don?t think 50 str without the skill will make the player ?leet? it takes understanding that this game really focuses on teamwork more then solo play.

How, 2 people pounding on a monster are a lot better then one and I don?t mean by 2 I mean like by 10. On the flip side 4 is only about 2 times as good as 2 so there is a balance.

Does this make solo play impossible? No, just hard. And if you are the unfortunate target of more then one assailant?you might be screwed cause they too will be a lot better then one.

Is there a solution??? Armor. If you solo you need really good armor, but that is off topic.

Just note that till we are actually in our ?production phase? we will still be ironing out how all these things work and if you have not noticed combat is not in the game yet, it is hoped that our first edition will be in the next release hopefully Q3 or 4. my dream, currently not possible is that there might be more then one ?test server? with variations on combat that way we see what works and what does not faster, but don?t imagine that the first will be the last.    

Back to the topic.

So food can improve your recovery rate since it can improve your End stat. but it could also improve your Str, or Agi or Int?you should get the picture by now.
-Paxx

hook

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« Reply #27 on: May 24, 2003, 11:51:14 am »
yea, i like this idea ...it\'s simpler to implement, and doesn\'t force anyone to eat/drink/cook, but it ENABLES it :)
:emerald: The Treecastle *will* stand !!! :emerald:

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zinder

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« Reply #28 on: June 03, 2003, 01:59:04 pm »
for the stamina as emergency mana, idont like it. If you really need emergency mana it should be health.

those foods for immunities which you have to take continiusly sounds like longterm drugs.
have you also thought about short drugs? they would give a short (some minutes) buff. this buff should be a little bit better than normal food, but has negative side effects for sure. for example poisoning, drain of other stats for a longer time than the positive effect and visual or movement effects.

ever heard of Neocron? its heavy PvP based with FPS style combat, but i like the way they implemented drugs: if you take a drug, you get a boost of stats(and with some also drains on stats), if the effect runs out, the downside starts. and downside is snow on your vision and wierd movement. this efffects become worse (in duration and effect a nonlinear sum up)  if you take more than 1 dose independent form the drug. the drugs also differ in the strength of the downside.

More than 1 dose applies to repeated use of the same drug(sets the timer back) or use of different drugs at the same time.
if you take a new drug during downside, the negative effect ends, the drug works normal, but if the second drug runs out, you get the full 2 dose downside.

after 1 dose you have little snow and make moves in other directions as you say, for example pressing only forward, you make sidesteps, turn around or stand for moments.
 if you take around 5 doses you can get benefits for around 10 minutes but you are practically blind and cant move for the double time afterwards. i have heard after 15 or 20 doses you are dead, but i dont know somebody who has taken that much.
the blinding and wierd movement would less usefull in PS than there, cause of the FPS style combat there and not turn based in PS.  
(there is also alcohol- no benefits but with drug effects.)

its only sad, you cant get addict.
« Last Edit: June 03, 2003, 05:55:05 pm by zinder »

Nadius

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« Reply #29 on: June 06, 2003, 03:35:58 am »
i know im gonna get kinda off topic.. but right now no offense i really dont care


lol id like to see some sort of food type things more like  improving regen alittle more than being the driving force

and as far as drugs id like to see recreational drugs kinda... like drinking alchol not for the stat bonus .. but for the recreational blurred vision, staggered walking and slurred speech..... id like to see some magic mushrooms...  :p dont get me wrong but im not saying be an addict but im saying have fun with it recreational things you know like eq does booze and there worthless skill alchol tolerance... takes away from the grind of things alittle like guild areana events where everyone gets trashed and pks each other... just alittle fun to break up the work of leveling and questing