Author Topic: stamina bar (and food)  (Read 4441 times)

Xychwnn the Unutterable

  • Wayfarer
  • *
  • Posts: 7
    • View Profile
(No subject)
« Reply #30 on: October 22, 2003, 07:07:34 am »
Don\'t know if this has been said but how about instead of just flat out dying when your \"hunger meter\" or \"stamina level\" (or however it\'s implemented) goes all the way down your health meter begins to gradually drop.

Remember seeing it done this way once in a game called Darkstone. Resting was really the only thing that ever made your hunger level go down alot. It took forever for it to drop without resting and on top of that it took just about as long for it to suck all your health away.

Maybe this way food could be implemented (and professions like Cook would have a real purpose in-game) without eating becoming annoying. Maybe eating could be used as a counter-rest measure, in that instead of only being able to rest every 8 hours you can rest whenever you want to regain health but you would need to have food to eat afterwards or you run the risk of your energy level dropping afterwards.

Arthureloi

  • Hydlaa Resident
  • *
  • Posts: 89
    • View Profile
I GO BEYOND
« Reply #31 on: November 09, 2003, 03:39:42 am »
... I go beyond... what if when we ate and we drunk, we had also to make goo and pipi? It would be damn cool and realistic, huh?
I?ll kill ya, moogie!

hook

  • Veteran
  • *
  • Posts: 1088
    • View Profile
    • Hook's Humble Homepage
(No subject)
« Reply #32 on: November 09, 2003, 03:55:10 am »
Quote
Originally posted by Arthureloi
... I go beyond... what if when we ate and we drunk, we had also to make goo and pipi? It would be damn cool and realistic, huh?

it would be realistic, but most people here agreed that it\'d get really boring and troublesome quite fast ....so no pooing and pipiing, sorry :(
:emerald: The Treecastle *will* stand !!! :emerald:

in-game name: Seeln

Commando

  • Hydlaa Citizen
  • *
  • Posts: 221
    • View Profile
(No subject)
« Reply #33 on: November 09, 2003, 03:46:01 pm »
But if u disconnect and go out from your countrythen? When u went back, logged in and found your charter so weakend, he couldn\'t walk... How fun is that? :D
Commando R-I-P

hook

  • Veteran
  • *
  • Posts: 1088
    • View Profile
    • Hook's Humble Homepage
(No subject)
« Reply #34 on: November 10, 2003, 10:56:38 am »
Quote
Originally posted by Commando
But if u disconnect and go out from your countrythen? When u went back, logged in and found your charter so weakend, he couldn\'t walk... How fun is that? :D


actually since your character isn\'t in the game while you\'re loged out, that wouldn\'t happen
:emerald: The Treecastle *will* stand !!! :emerald:

in-game name: Seeln

Fanomatic2000

  • Hydlaa Notable
  • *
  • Posts: 615
    • View Profile
(No subject)
« Reply #35 on: November 10, 2003, 03:31:23 pm »
Quote
Food and stamina?

Current plans and ideas for this is that characters will not starve or become dehydrated?as that is really annoying. But there will be food and drinks. What will they do?

At the moment there is the feeling that they will provide long term buffs (around 4 hours) to stats that do not add in any other way other then to the food line. The better the food the better the buff. You can only eat once a day, or you start gorging, this means that while it does continue to buff it also starts to lower other stats?and the return for the buff gets less and less and the debuff gets more and more.


Oh, how fun. It sounds more like some kind of drug to me.
I dont see the point in adding food and drinks when you could as well add the same effects to a potion or something. X(

Idea: lazy NRP players could have some kind of auto-eat function meaning that you just buy the food, then your character eat food automatically without \"annoying\" animations.

Quote
... I go beyond... what if when we ate and we drunk, we had also to make goo and pipi? It would be damn cool and realistic, huh?


Yeah, it could be like in postal2 where you can walk around and pee at anything and anyone :P
« Last Edit: November 10, 2003, 03:38:47 pm by Fanomatic2000 »


Be a member of our Mirthful community.
Join us today!   :]

Note:  This is my old account. I am now known as \"Jadd\".

hook

  • Veteran
  • *
  • Posts: 1088
    • View Profile
    • Hook's Humble Homepage
(No subject)
« Reply #36 on: November 11, 2003, 02:31:00 pm »
Quote
Originally posted by Fanomatic2000

Idea: lazy NRP players could have some kind of auto-eat function meaning that you just buy the food, then your character eat food automatically without \"annoying\" animations.


you\'re BRILLIANT!!!! god, that was exactly what we lacked in this idea from the start!!!
:emerald: The Treecastle *will* stand !!! :emerald:

in-game name: Seeln

Fanomatic2000

  • Hydlaa Notable
  • *
  • Posts: 615
    • View Profile
(No subject)
« Reply #37 on: November 14, 2003, 07:47:31 pm »
Thanks :]

The goal in this isn\'t to make the game become annoying, but to make food and cooks become more important to the game.
I also think that being dependent on something creates new interesting situations in the game, like foodthieves, beggars, starvation (good siege-method) Increased importance in trading between cities and so on...

I like the stamina-idea (if you dont eat, your stamina replenishes slower and slower until you\'re too weak to do mostly anything). Dransik had a similar system, and it worked just fine.
« Last Edit: November 14, 2003, 08:46:58 pm by Fanomatic2000 »


Be a member of our Mirthful community.
Join us today!   :]

Note:  This is my old account. I am now known as \"Jadd\".

elscouta

  • Hydlaa Notable
  • *
  • Posts: 897
    • View Profile
(No subject)
« Reply #38 on: November 14, 2003, 08:12:49 pm »
Yeah, more strategy is good (increase rp value), annoyance is bad
High Loremaster of the Arcane Order.

Junilia

  • Traveller
  • *
  • Posts: 48
    • View Profile
hmm..problem
« Reply #39 on: December 29, 2003, 04:46:51 am »
What if when a person just starts playing PS and then they have no money and no food and they dont know how to play.

Shouldnt they lose stats quickly(the time in PS goes very fast)? what if they dont know whats happening?

And since time is going so fast when you run outside and attack some monster what if you take too much time and then you pass out or no food comes out when you kill the monster? Or when you get money and it takes too long to go back to town and buy food?  :(  and then they get bored because they are passing out too much and cant do anything?

PS:Im not good with words :)
« Last Edit: December 29, 2003, 04:52:22 am by Junilia »
- Junilia says,\"Hello!\"
- Junilya grins and shouts,\"
Hey there!\" :D

Valrog

  • Traveller
  • *
  • Posts: 13
    • View Profile
(No subject)
« Reply #40 on: December 29, 2003, 05:06:59 am »
Stamina Idea good...
Food idea bad...

Got enough to worry about keepin myself fed much less some ingame character that becomes incoviently stranded in the woods.

Zhazazael

  • Wayfarer
  • *
  • Posts: 4
    • View Profile
(No subject)
« Reply #41 on: December 29, 2003, 02:00:23 pm »
I have a bit of an idea about the longterm and shortterm use of stamina. Say you have total possible stamina dependant on some stat. The maximum you can have with a certain number is 500 we say. Then you can run until it reaches zero, but you can go on running a little slower, but then the longterm goes down. Then your maximum stamina goes down from 500 to whatever it is when you stop running, and then it takes a long time for the maximum to go back to 500 if you don\'t sleep or something. You could make food have it increase a certain number  or regenerate quicker. The quality of the food would determine the number or speed. Oh, and the stamina below the maximum regains rather quickly too.

Doesn\'t sound too bad, does it?
« Last Edit: December 29, 2003, 02:01:34 pm by Zhazazael »

tallimar

  • Hydlaa Resident
  • *
  • Posts: 119
    • View Profile
(No subject)
« Reply #42 on: January 05, 2004, 10:59:04 pm »
stamina is a pretty good idea, but at the same time its also way overdone in MMOGs.  i\'d say to go ahead with it if we or the devs could come up with an origional idea(just what different can you do with stamina?), otherwise, it\'ll just make planeshift another cookie-cutter MMOG...

zhaz\'s idea is kinda cool, but to make me happy i\'d want the idea developed more.


where there is light, there are shadows.

John_Thazer

  • Hydlaa Notable
  • *
  • Posts: 590
  • From the ivory tower, I gaze upon thee
    • View Profile
    • Chaotic Warriors
(No subject)
« Reply #43 on: January 07, 2004, 10:35:09 am »
I don\'t really like any of the ideas...but they will add more variaity to the game...

Stamina...well when you got oyur stamina to low or 0 (whatever) you become fatiged so your stats get lowered and you become slower...i don\'t really think unconscience is a good idea and especially dying...i remeber playing Quest for Glory games...i was dying mostly from 0 stamina rather than hp...

Food...um...ok we can have food but i don\'t really want to see your hungry thingy...you can use food for regenerating hp mana and stamina...


You can try, but you shall fail! Seek us not, we shall find you.

PlaneWalker

  • Hydlaa Resident
  • *
  • Posts: 57
    • View Profile
(No subject)
« Reply #44 on: September 27, 2004, 04:18:20 am »
Here\'s some ideas that involves food (I like food idea) but just tone it down a lot, this might even apply to mana.  I borrowed this from Chrono Trigger.  Also another idea of using drinking and tie it to stamina.

Eating food increases the food bar (maybe a simple number).
As long as the food bar is not zero, the HP regenerates slowly by itself.  If the food bar is empty, the HP regeneration stops but HP does not decrease.  Food bar decreases slowly over time by itself.  And if HP isn\'t at the max, it decreases faster.

Drinking fluid increases the fluid bar.
As long as fluid bar is not zero, the Stamina regenerates.  If fluid bar is empty, stamina regenerates at half the rate.

As for stamina...
There should be two value (I think this is what Havena is talking about).

A Stamina value, decreases when performing action and increase when stationary or doing just light tasks (walking, etc).

An Energy value (negative fatigue), the energy value decreases overtime.

A Stamina\'s max value is the Energy value.  The Stamina value decreases when performing extraneous task.  And increases when performing light or no actions at all.  

The Energy value decrease overtime and by one-tenth the amount of stamina decrease.  The decrease overtime rate increases when food bar and fluid bar depletes.

Basically, let\'s say Stamina decreases by 20 points, the Energy value decrease by 2 pts.

Energy value can only be regenerated by sleeping (fast regen).