A problem with the current stat system is that, since the stats are based on constants, their is too little relativity given between quantity (the stats) and quality (how strong the character should be while RPing) . For example, would a person with 200 Strength be considered pretty strong if more than half of PlaneShift was maxed out? Since there is almost no way to figure out how your stats are relative to the masses, it is easy to accidentally god-mod (by claiming to be more extraordinary than you are) or over-weaken your character. This is one of the many struggles between rp and mechanics that should be sorted out.
Instead of remaking the entire system to create self-averaging stats (so that the mean of all stats is always 100), a much simpler solution would be to just post an updating section on the site that displays the average of stats (and possibly skills as well). This will not interfere with the current mechanics, and allow players to have a relative point for players to work with. Also, if averages can be put on the site, no doubt outlier numbers and maybe even a bell curve for each stat. Also, having this information online would be interesting to look at over time, seeing how the averages rise (with training) and fall (with new members). If it isn't too much of a struggle to record stats as deaths and value of sold goods are, it would be very helpful to have.