Quite a but has been proposed and discussed on the forums for improving the rp environment. Its all been ignored.
I've yet to see something that's to the point outlining what can be done, how, why, etc. without 20 sites of pointless flaming around it, but correct me if I'm wrong, that's just my impression.
If you find anywhere I did that at just post it and I'll point it out, it's most likely a confusion, given that I'm not a native english speaker... or maybe I just wanted to piss somebody off. 
don't post to piss others off, that way you'll surerly be taken more serious

Nein, rules aren't meant to impose only one style of RP, are meant to dismiss certain types of "RP" since everything that isn't forbidden is officially accepted by the "we support all kinds of RP" wave. At the moment, godmoding is officially accepted, metagaming is officially accepted, mistaking IC by OOC is officially accepted, blatantly playing off-setting is officially accepted and so on. It's nothing to do with styles, but with usually unacceptable behavior.
lemme point you to the
policies and the related explanation of
roleplay as well as the
policy extension again.
it is quite clear about OOC, godmodding, etc., isn't it? correct me if I'm wrong, but unless I get our current rules totally wrong, anything beyond those is pretty much enforcing a certain style.
I would love to think you're right and that putting down proposals about how to improve RP is welcome, but you only have to browse all of Illysia's threads (and they are not in the complaints department) to realize they are not so welcome, even usually flamed sooner or later. And this, sadly, it's not only the devs to blame for, it's the same players that misunderstand or do want to misunderstand.
it is welcome as long as it's dicussed properly (aka don't get personal, stay on topic, no flame wars, ...), at least from my point of view.
though I do agree some users like to get off track - pretty sad actually :/
Agreed. I'm not sure if you meant to say this is what I said, or if anything I said sounded like this, but wasn't what I meant. What I meant is that mechanics have to always take RP into consideration when you're making an RP game. Mechanics should be done so that they do support RP instead of hindering it or even forcing it.
thanks for the clarficiation, it did sound like enforcing mechanics wise for me, but maybe that's just due to the ideas that came up lately (check the DR one or the furnances one on the wish list o_O)
You, as an engine dev, can either choose to do this or not, and to do it properly (assuming your intention is to) you must know how does the current game state influence on RP. For instance, you could now implement a 255 characters limit per line like most MMORPGs have because let's say there is too much spam going IG. This would hinder RP and probably piss off many RPers, so you, knowing that would happen, would just look for a fix to the spam that suits both the mechs' needs and the RP's needs (mind you,. the current spam filter isn't so bad anyway). Just an example... hope it was clear now. Problem with this, applying it to the whole development with all it implies, is that when devs don't have a detailed view on what happens IG things are done the wrong way.
we are trying our best on that, however of course not everything always goes right. if you have some feedback, bring it up in a constructive way on whatever channel (to a dev on irc, on the bt, here on the forum, ...). just stay constructive if you want it to be taken into account, e.g. a "it sucks" or "it ain't no werk" usually doesn't get much attention
