(Extra commentary courtesy of The Jaded PS Oldbie™)
This guy is insane… I think I’ll read just for a laugh.Magic is not overpowered. To my own surprise this is the conclusion I came to after (re)considering the magic system in PlaneShift. Shot for shot a highest level weapon strike still does more damage than a maxed offensive spell. This seems logical since (much like I imagine ranged fighting will work) the main benefit of using magic is tactical. The ability to fire off a spell while staying out of reach is part of what makes offensive spells attractive.
Well, you’ve convinced me. The magic system is perfect, let’s declare it version 1.0 and pop open the champagne. But obviously there is something misbalanced in the system, spell casting characters are able to dominate in duels simply by jamming rapid fire on a hot key, (short)cutting down even the most skilled of weapon based fighters. If magic isn’t too strong then what is to blame? To put it simply, magic is just too easy to use. You lock on a character and regardless of what your target does or how they attempt to dodge the attack you hit them and hit them hard. Potentially there is the possibility for the weapon user to run out of range of the spell but, how will a swordfighter ever be able to win if they can’t get within a football field length of their opponent?
Really, magic has some issues? Tell me something I don’t know. You have some ideas or are you just complaining? Kids these days…It takes more (at least the way players actually fight) than just locking onto a target and clicking a /attack shortcut repetitively to hit someone in a duel; there is timing, distance, and positioning to consider. Why shouldn’t magic take a little skill as well? The easiest way I see to add this would be as simple as a tiny dot; a reticule of some sort that gives the player the ability to point where the spell is going. This would also mean it would be more difficult to hit something/someone that is further away, it would be possible for a magic caster to actually miss, and an opponent may actually be able to dodge an attack if they move quickly enough. From what I can tell these are all aspects that add to realism. Of course this means no more standing with your back to your opponent (so you don’t lag while spamming spells), waiting for a challenge to be accepted, then jamming on a shortcut for ten seconds while you wait for victory… but, we all have to make sacrifices.

Okay, discuss, debate, and hopefully generate some awesome ideas.
Grr, I’ll reply but not because you want me to, just to point out how wrong you are… once I figure out what exactly it is that you are so blatantly wrong about. You’re going down junior.