We all know that, in RL, the emotional state, the moral or spirit of a soldier or football player or a worker is important in his productivity. And we know that this emotional state (positive, negative, neutral) is strongly favored by immaterial "feed" like love and art.
I'd like this emotional state to be a stat in PS, factoring somehow all others. Guess it could work somewhat like this:
- neutral state: no change
- positive state: multiply stats by something like 1.2 (somewhat positive), 1.4 (positive) and 1.6 (very positive)
- negative state: multiply stats by maybe 0.8 (somewhat negative), 0.6 (negative), 0.4 (depressed)
"Artistic" creations (I can think of cusine and music right now but there may be others - religion?) would increase enthusiasm according to skill, while some other experiences (like the DR, for instance, or eating rotten food) would have the opposite effect. It would naturally tend, as time passes (but rather slowly), to neutral from either extreme, so the "food for the soul" would get some demand beyond mere roleplaying.
Of course, it would require careful fine-tuning, like almost everything. But imagine players crowding a concert or a restaurant, just because it makes their characters feel good (and hence be more efficient). It would give the game a real life culture and emotion feeling without being too demanding in gameplay (you can always get some good vibes from a beer or a less elaborate meal, or maybe reading at Jayose's, you only "need" that now and then, as it goes down slowly unless you die or something) and makes some RL sense, right?
And, of course, it would give demand to crafts that the devs (and in general the players) would like to see more effectively implented somehow eventually.
Give it a thought at least.