Just wanted to comment on a strange confusion I see rampant...
We must stop separating \"PK\" and \"Roleplayer\"...
To my mind a PK is a guy that would kill just for the pleasure of the act of killing, with no regard on the victim, without respecting any roleplay. He just hides somewhere, and uses his doped skills to execute the poor newbie that will have the unlucky idea to come too close.
However killing is part of life. I try to fulfill the role of my characters the best I can, and if I am married and I realise my wife sees another man, maybe I\'ll want to assassinate both of them because of jealousy, but will this make me a PK ?
The idea of switching between PK-mode and non-PK-mode seems to be absurd to me. The aim of this game is defenitely to build up a credible world, and this means that PK (in the way I see them) have to find another game. Furthermore, where would be the meaning of suddenly becoming \"invincible\" because on \"safe non-PK mode\" ? You would say you drunk a potion that would have made you invincible ? Naaa not very convincing...
Thus, the solution is to enable players to perpertrate murders in a clever \"roleplay\" way and to forbid abuses(the gards you are talking about for instance), it is not to totally restrict killings into arenas (even though it still looks the best because the safest solution, at least at this early stage of the game), or to allow these non-sense \"PK-modes\"...
To sum up :
Everything that adds possibilities to players in a reasonable way must be premoted, and they all need a logical roleplay explanation.
(hope i got myself understood and that i didn\'t look aggressive, it isn\'t that easy to argue when english isn\'t you mother language)