Author Topic: Guns  (Read 25094 times)

Kuiper7986

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Guns
« on: May 10, 2003, 01:15:29 am »
I think guns should be a in the game, but to make it flow with the PS gameline. I\'m not talking about M16A2s,
Ak-47s, or HK G36k, I\'m talking about Single Action Rifles, which requires you to reload after one bullet. I think being able to use a gun should require a special quest from \"The Gods of PS,\" in which you must do a quest to recieve a special weapon. This is how it can work.

This is what kinda of gun I mean:
http://www.iar-arms.com/images/sharpccrbc457030.jpg

How to get one:

You get one by doing a quest (a weak gun but better than not having a gun) or you can get a gun by buying one. There will be stores around the PS world, but when you try to go inside you get kicked out from the gunkeeper saying, \"Hey! The Gods didn\'t allow you in here.\" Or you can smith one, but you need a very high smithing experience to make a gun.

Costs and Prices:
A Gun should be expensive to everyone. Depending on the quality of the gun it should be priced at the quality of the gun. Ammo should also be taken into consideration. Ammo can also be smithed but will require more experience than making a gun, so it\'ll force you to by ammo, and buying large quantities will not be cheap. Also ammo should be priced depending what kind of ammo it is. There should be like ammo made of different ores from the stuff that people can go mining for or they can be regular bullets but you can add status effects by using it with different chemicals or spells. Like if your an alchemist or something you can make Poison Ammo or if you\'re a priest, you can make Holy Ammo or something.

Fighting:
This is how a gun would fight. First it depends on the weight, a heavier gun would mean slower firing time and a lighter can would mean faster firing time. Also a tempo can be set depending on how fast you can reload and aim. I think there should be a \"gun skill\" that could determine aiming time, firing time, and a reloading time. Also I think you should be able to change your ammo type during fighting, but in doing that you lose that attack phase of your turn. Guns should also be weaker than swords, cuz the blow of a sword is much deadlier than a bullet wound. Also to help that, guns should be long-ranged. Meaning he can attack from kinda far (not very far) but within allotted distances and it should have a 99% hit rate, since they\'re accurate.

ONE MORE TIME, WHEN I MEAN GUNS I\'M NOT TALKING ABOUT Machine Guns, or anything like that! I\'m talking about Old Guns that can potentially do well in the game!


Take this as an example:
Let saying I see a monster and I\'m going to that monster. I get my gun ready. He attacks me first. Then I shoot back. Then I have to reload one bullet which will take a few seconds, then I have to aim again (which will be the main tempo), then he attacks me, then I shoot back again, then I have to reload, then aim again....etc.
« Last Edit: May 10, 2003, 01:35:32 am by Kuiper7986 »
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

Kiva

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« Reply #1 on: May 10, 2003, 01:56:08 am »
To be very friendly to you, and to be very friendly to myself, I\'ll shorten my answer down to one word ... \"No\" :)

I mean, find 1 error here:

Swords - Wands - Bows - Knives - Arrows - Sticks - Bones - ---> Guns (!?)  <---

Btw, that image of the rifle... It belongs in the western movies, you know... U.S.A. in the 1800\'s? Well, this happens to be a \"kind of\" medieval game... Think medieval, don\'t think realistic.

Enjoy
« Last Edit: May 10, 2003, 01:57:55 am by Kiva »
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Kuiper7986

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« Reply #2 on: May 10, 2003, 02:01:56 am »
hmm that\'s true, I was going to say Muskets, but it\'d be too complicated, but technically the \"gun\" came out during the medieval time just before the Baroque period started. Well thanks for your input, but guns like I mentioned would still be cool.
« Last Edit: May 10, 2003, 02:02:23 am by Kuiper7986 »
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

Kiva

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« Reply #3 on: May 10, 2003, 02:04:25 am »
Yeah, okay... But still, I don\'t think guns would fit into a swordfighting, bowshooting, medieval kind of game. :P
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Kuiper7986

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« Reply #4 on: May 10, 2003, 02:11:51 am »
I understand where you\'re getting at and I agree with you, but it would be nice to choose another long-range weapon other than a bow and arrow :)
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

windwalker

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« Reply #5 on: May 10, 2003, 02:15:48 am »
u know Medieval
bows, arrows, couple different types,
staffs
pots of boiling oil
dead cows over the tower wall at the enemy
you know that kind of stuff
the game is set in medieval time,, NOT GUNS
maybe firecracker/works in china but NOT GUNS
NOT GUNS
go play counterstrike if you want guns
we deal with medieval weapons


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Kuiper7986

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« Reply #6 on: May 10, 2003, 02:17:53 am »
a gun is a medieval weapon......
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Bonez

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« Reply #7 on: May 10, 2003, 02:27:42 am »
no its not its more of a renaissance weapon medieval was with swords as main weapons for battle not guns
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Kuiper7986

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« Reply #8 on: May 10, 2003, 02:41:23 am »
knights were part of the medieval period. Due to the invention of the gun, no matter what kind of armour knights had, it still killed them, muskets were invented during the late medieval period.
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Wormtail_

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« Reply #9 on: May 10, 2003, 03:41:57 am »
I personally like this idea. The earliest gun was known as the arquebus during the late medieval times, though cannons were created and used earlier. I believe that the arquebus had the tendency to blow up when about to fire... Also, gunpowder was invented by the Chinese during the medieval times in Europe. Anyway, who said that some races aren\'t creative? *Thinks about Dwarves and Age of Wonders* Ooh, bombardier...

Anyway, perhaps there could be guns, with strict limitations. Maybe without the quest idea, but the reload time is a good idea. Maybe there could also be a chance of the gun blowing up in your face when using it... Also, smoke from the gun would be interesting as well.

Medieval ranged weapons that I can think of: Shortbow, longbow, crossbow, arquebus (gun), cannon (gun?)

Will add more later.
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Moraudin

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« Reply #10 on: May 10, 2003, 04:08:38 am »
I don\'t think it\'s that good an idea, not really because it\'s an anachronism, but because I wonder \"what\'s a gun going to do to say... a mountain troll or a dragon, that a mithril crossbow with elvenhair string can\'t do?\" I mean, in most RPG\'s there are already very powerful weapons available (magic weaponry, weaponry made out of special materials etc.). Why would you even need guns?

Moraudin
« Last Edit: May 10, 2003, 04:11:57 am by Moraudin »

Bushie

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« Reply #11 on: May 10, 2003, 04:37:59 am »
Here\'s an idea:

Cannons
You know, for any castles/fortresses. Not really accurate and the ball doesn\'t go very far. I know for sure that they had them back in the High Medieval Age...Battle of Crecy i\'m pretty sure!
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Kuiper7986

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« Reply #12 on: May 10, 2003, 07:31:48 am »
That\'s true, why would you need a gun if you had a mithril sword or Adamantine arrows? That\'s why I brought up the idea of using a gun. I said you can have different types of ammo, like Mithril Bullets or Adamantine bullets. If you fight a dragon you can use a like Holy Bullets if you are a priest and you enchant the bullets. Also like I said a gun would be weaker than an arrow or sword, but for that it\'ll make up in accuracy and distance.
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kyp14

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« Reply #13 on: May 10, 2003, 12:34:42 pm »
I like the idea of muskets +
you people may note that PS isn\'t very Medieval in the way it looks +
 its a magical world why couldn\'t they make muskets the muskets wouldn\'t become the be end and all end of weapons because of there super long reload time in the time it takes for you to reload a musket you can easily walk up and stab a guy in the stomach
I mean i don\'t want a boring Medieval world with no orginal concepts thats boring i mean LOTR had the big bomb at helms deep, Dugeon Seige had a troll with a steam mech so why can\'t  PS have a musket


oh and if you watch the world of warcraft trailer you\'ll note they have muskets in that

Chointhar

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« Reply #14 on: May 10, 2003, 02:18:31 pm »
i agree with Gronomist and others, guns just aint right.
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