I think guns should be a in the game, but to make it flow with the PS gameline. I\'m not talking about M16A2s,
Ak-47s, or HK G36k, I\'m talking about Single Action Rifles, which requires you to reload after one bullet. I think being able to use a gun should require a special quest from \"The Gods of PS,\" in which you must do a quest to recieve a special weapon. This is how it can work.
This is what kinda of gun I mean:
http://www.iar-arms.com/images/sharpccrbc457030.jpgHow to get one:
You get one by doing a quest (a weak gun but better than not having a gun) or you can get a gun by buying one. There will be stores around the PS world, but when you try to go inside you get kicked out from the gunkeeper saying, \"Hey! The Gods didn\'t allow you in here.\" Or you can smith one, but you need a very high smithing experience to make a gun.
Costs and Prices:
A Gun should be expensive to everyone. Depending on the quality of the gun it should be priced at the quality of the gun. Ammo should also be taken into consideration. Ammo can also be smithed but will require more experience than making a gun, so it\'ll force you to by ammo, and buying large quantities will not be cheap. Also ammo should be priced depending what kind of ammo it is. There should be like ammo made of different ores from the stuff that people can go mining for or they can be regular bullets but you can add status effects by using it with different chemicals or spells. Like if your an alchemist or something you can make Poison Ammo or if you\'re a priest, you can make Holy Ammo or something.
Fighting:
This is how a gun would fight. First it depends on the weight, a heavier gun would mean slower firing time and a lighter can would mean faster firing time. Also a tempo can be set depending on how fast you can reload and aim. I think there should be a \"gun skill\" that could determine aiming time, firing time, and a reloading time. Also I think you should be able to change your ammo type during fighting, but in doing that you lose that attack phase of your turn. Guns should also be weaker than swords, cuz the blow of a sword is much deadlier than a bullet wound. Also to help that, guns should be long-ranged. Meaning he can attack from kinda far (not very far) but within allotted distances and it should have a 99% hit rate, since they\'re accurate.
ONE MORE TIME, WHEN I MEAN GUNS I\'M NOT TALKING ABOUT Machine Guns, or anything like that! I\'m talking about Old Guns that can potentially do well in the game!
Take this as an example:
Let saying I see a monster and I\'m going to that monster. I get my gun ready. He attacks me first. Then I shoot back. Then I have to reload one bullet which will take a few seconds, then I have to aim again (which will be the main tempo), then he attacks me, then I shoot back again, then I have to reload, then aim again....etc.