Author Topic: Guns  (Read 25011 times)

DooMeeR

  • Wayfarer
  • *
  • Posts: 8
    • View Profile
(No subject)
« Reply #15 on: May 10, 2003, 02:33:55 pm »
I wouldn\'t say that they have no place in PS. But I dunno if it would be fun enough to bother adding it to the game.
DooM shall never die, only the players.

kyp14

  • Hydlaa Citizen
  • *
  • Posts: 380
    • View Profile
(No subject)
« Reply #16 on: May 10, 2003, 02:41:03 pm »
look a giant city in a stalitite lit by crystals just ain\'t right look the point i\'m trying to make is you have to try new things if we don\'t then we end up with another everquest or daoc and the game will end up using the same tried and tested and boring method of gameplay that every other MMORPG has try somthing new

rainmaker

  • Traveller
  • *
  • Posts: 35
    • View Profile
(No subject)
« Reply #17 on: May 10, 2003, 04:01:38 pm »
Whoever said this game was set in the medieval age? Personaly the polythesium of multiple gods fighting and the whole creation trend of the storyline reminds me a lot more of ancient times. Something like greece 400bc. or maybe rome. Ofcourse you can\'t draw any simularities with our worlds past but i\'m just saying the genneral trend of the storyline is that of an ancient age in my opinion. It\'s really a joke to throw in riffles and such just because \"hey, that\'d be soooo cool\", why? Is there no such thing as a good plot in games anymore?

 - spony

Kuiper7986

  • Veteran
  • *
  • Posts: 1031
    • View Profile
(No subject)
« Reply #18 on: May 10, 2003, 05:55:14 pm »
Okay if a gun was included what would it do with the plot, it\'s just a weapon. Also the game takes place in medieval times, its stated on the main website.
« Last Edit: May 10, 2003, 05:56:22 pm by Kuiper7986 »
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

rainmaker

  • Traveller
  • *
  • Posts: 35
    • View Profile
just a weapon
« Reply #19 on: May 10, 2003, 07:59:55 pm »
http://www.planeshift.it/setting.html
Quote
Our objective is to create a persistent world in a fantasy setting, in which every player will create his character and will be able to live with maximum realism.


Maybe you\'re just seeing what you want to see? I don\'t know it looks like a fantasy setting to me. Course it might be just me but when i think fantasy, I don\'t think guns. But yeah lord of the rings would have been SOOOO MUCH COOOLER if aragorn had a gun.

Yeah why would this ruin the plot it\'s just a weapon, you\'re probably right.

cmhitman

  • Hydlaa Notable
  • *
  • Posts: 505
    • View Profile
(No subject)
« Reply #20 on: May 10, 2003, 08:18:45 pm »
*likes this thread because peeps have managed to intelectualy attack the antiFPS sentiment amongst some people and devs*

I\'m all for guns and i love fps\'s just as much as the next the devs are really working hard at making this game truely unique and say that they want no fps like stuff in game so I\'m kinda torn but i figure that once they get a bow \'n arrow in, it won\'t be much programming in  having a single, slow as hell shot rifle that wouldn\'t be much good for OwN3g anyone (pardon my crappy leet speak, I was never into that) and would only serv as an acient equivalent of a sniper, you know, for guild war battles. melee, then bows are semi close range and old school ass single shot rifles are long range. Muskets prolly wouldn\'t work as long range due to its crappy accuracy and we already have bows for semi close range weapons but it should go in cause you want to add some quirkyness to weapon functions and weapon variety, I mean i don\'t want to see everyone running around with swords, or bows.
PROUD [SOLE]    HITMAN CLAN WILL RISE AGAIN!      

Kuiper7986

  • Veteran
  • *
  • Posts: 1031
    • View Profile
(No subject)
« Reply #21 on: May 10, 2003, 08:46:33 pm »
I didn\'t really mean it as a first person shooter. It\'d still be in third-person, the same as fighting with a sword and stuff, except with a gun.
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

hook

  • Veteran
  • *
  • Posts: 1088
    • View Profile
    • Hook's Humble Homepage
(No subject)
« Reply #22 on: May 10, 2003, 08:47:15 pm »
no guns,

only magic and other misile weapons as bows and such
:emerald: The Treecastle *will* stand !!! :emerald:

in-game name: Seeln

Kuiper7986

  • Veteran
  • *
  • Posts: 1031
    • View Profile
(No subject)
« Reply #23 on: May 10, 2003, 09:00:48 pm »
Guns should be used, what if you get tired of using a bow and arrow and you still want to use a ranged weapon. Well then you can use a gun. You guys assume too much that a gun would be cheap and kill everyone in one hit and it doesn\'t fit the medieval setting. Well infact, guns aren\'t a cheap 1-shot kill weapon and they fit the medieval period.

When I talk about a gun, I\'m not talking about an M60E3 or FN Squad Automatic Weapon 249 7.62mm Machine Gun. That\'s the point I can\'t stress enough. I\'m not referring to Modern Weapons. I\'m referring to old-Style Weaponry that would fit nicely into the games setting.
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

Bushie

  • Traveller
  • *
  • Posts: 41
    • View Profile
(No subject)
« Reply #24 on: May 10, 2003, 09:39:53 pm »
I think that guns would be pointless if you could shoot and aim better with, say, a longbow, than a gun...
<--Click me

explorer

  • Hydlaa Citizen
  • *
  • Posts: 290
    • View Profile
(No subject)
« Reply #25 on: May 10, 2003, 10:30:59 pm »
There was the (sp?) harquebus, but I think at the very most gun-wise should be crossbow like weapons that could throw rocks/crystals.
Terragen manipulator, photoshop wannabe.

Planeshift name: Demoritus, but you can call me \"god\"
Avast.

Wormtail_

  • Hydlaa Notable
  • *
  • Posts: 500
    • View Profile
(No subject)
« Reply #26 on: May 10, 2003, 11:41:20 pm »
I believe that the old-age guns were extremely inaccurate, tedious to load, but had great power. And the fact that they blew up in the users face. Anyway, there are more ranged weapons other than bows and arrows. Throwing spears, daggers, shuriken, stones, slings, crossbows, multiple-arrow crossbows, magic, ice shards, sand, dead mice, live mice, and more. Much, much more. Adding in a gun will not change the fantasy setting much. Age of Wonders II: The Wizard\'s Throne is a game based on strategy, and it allowed guns for certain races, even though I think the only ones were the swashbuckler of the Humans and steam tank of the Dwarves. And cannons were allowed for all races. Anyway, here are my ideas to allow guns into the game:

Chance of blowing up and severely injuring user (why not?)
Expensive
Smoke
Powerful but inaccurate

The only problem would be finding the materials needed for the gunpowder, which happens to be sulfur, charcoal, and pottasium nitrate. Of course, I used dictionary.com to find that, so there may be differences between now and then... Ingredients, I mean.

Anyway, FPS games just happen to have guns for mysterious reasons. They can have bows and arrows quite easily, as well as slings, spears, and everything else I covered above.

By the way, explorer, I believe you spelled \'harquebus\' correctly. I think it\'s also spelled \'arguebus,\' but I\'m not too sure.
You pay the same price for doing something halfway as for doing it completely. So you might as well do it completely.
-Richard Nixon

Despise the enemy and you will lose.
-Li Tien (or Dian)

Join the BISM!

Phobos

  • Wayfarer
  • *
  • Posts: 6
    • View Profile
It?s possible
« Reply #27 on: May 11, 2003, 01:42:23 am »
The only way I can see something like this happening. It would hate to happen long in to the game?s story line. Like a year or two real time. And the only one I can see affording this or having the technology is high ranking solders of some of the wealthiest kingdoms. But these would only come about from the invention of gunpowder. So cannons would have to come first. And to any non-believers that cannons where in middle ages. They where developed late medieval ages before the renascence. So I?m shear they didn?t disappear for a couple hundred years.

Kuiper7986

  • Veteran
  • *
  • Posts: 1031
    • View Profile
(No subject)
« Reply #28 on: May 11, 2003, 01:57:55 am »
I have an idea. How about the alchemist can make the gunpoweder. After he does know \"chemistry\" so being an alchemist can be the only job where you can make gunpowder. Oryou can buy it at a store for an expensive price.

The Smith can make the gun and the musket balls.

Then the priest, alchemist, or blah can alter the musket ball and give it special status effects. Of course you\'d have to have enough experience in what ever jobs they may be to enchant or alter musket balls.
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

explorer

  • Hydlaa Citizen
  • *
  • Posts: 290
    • View Profile
(No subject)
« Reply #29 on: May 11, 2003, 02:52:03 am »
Or,  you could have the gunpowder in the tips of arrows, and then with a magical spell, you\'d light it on fire, and BOOM! :P
Terragen manipulator, photoshop wannabe.

Planeshift name: Demoritus, but you can call me \"god\"
Avast.