Author Topic: Guns  (Read 23121 times)

logan_dugenoux

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« Reply #45 on: May 12, 2003, 10:26:51 pm »
You have throwing axes, bows, and spells. there is no need for guns. everything you are thinking about guns (power, smoke, rare), can be put into spells.
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Bushie

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« Reply #46 on: May 13, 2003, 02:10:04 am »
Yeah, it guns in this game would be like....spam in a pretty can...
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Vengeance

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« Reply #47 on: May 13, 2003, 08:07:28 am »
Guns are just another range weapon, from a rules standpoint.  They don\'t serve a gameplay purpose any different from, for example, crossbows.

Am I wrong here?

Fanomatic2000

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« Reply #48 on: May 13, 2003, 09:20:08 am »
Well, there is a difference between crossbows and guns. Guns is more powerful, but the accuraty is poor, while the crossbow is weaker but has better accuraty.
« Last Edit: May 13, 2003, 10:52:36 pm by Fanomatic2000 »


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paxx

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« Reply #49 on: May 13, 2003, 10:23:40 pm »
While I assume Venges question to be completely rhetorical I will answer.

They provide nothing new under the current spectrum of things.  If say Dwarves could not have any magic, and or bow, crossbows or in short any other distance attack then guns might be for them an equalizer of types.

Hell, even now we can argue that bows and crossbows are not necessary, but there is a feeling that they can be added quite well into the current game as a ?ranged melee attack? with disposable ammo. In most cases the target is at a loss of certain defenses, but in most cases the base damage would be lower for the ranged attacks?though in the right circumstances they would do roughly the same damage. In short it follows my philosophy of?the right tool for the right job.

Now, as for coolness factor?I see little that guns provide, just another area of weapons and alchemy. But add in questions like??if you are engulfed in flames and are carrying gunpowder, what happens to it??  

In short, if we add chemically driven projectiles of any type, I would personally make them so dangerous to use that most people would not bother?making them pointless.

But, that is just my take, if anyone can add something that they add that would be really cool?then I would most likely reconsider.
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Kuiper7986

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« Reply #50 on: May 14, 2003, 06:30:58 am »
I dunno, all I could think of was changing the metal casing on the bullets:

Tin Bullets are just regular bullets

Silver Bullets would work against undead monsters

Diamond Bullets would punch through all but the strongest defenes, since diamonds are tough.

Gold Bullets would be a bit stronger than Tin Bullets but all it would really represent is your wealth


Then another idea would be like:

Emerald Bullets would do Earth Elemental damage

Ruby Bullets would cause Fire Elemental Damage

Sapphire Bullets would cause Water Elemental Damage

Peridot Bullets would cause Wind Elemental Damage

Onyx Bullets would cause Dark Elemental Damage

Opal Bullets would cause Holy Damage
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Aorion

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« Reply #51 on: May 19, 2003, 08:45:45 pm »
anyone read terry pratchett\'s men at arms?

a gun was made by this genious(spelling???? looks wrong to me...) then they caught the genius and took it (whence he made more stuff while in his tower not goin there tho) and gave it to the assassin\'s guild to protect... then an assassin stole it then the lead assassin stole it from him and hes goin to the top of some opera house killin random people.

long story slightly longer: make a badguy that uses a gun, but no player-owned guns. this guy can be an NPC that spawns somewhere with a different model maybe once in a long long while, lookin like a traveler, then sneaks into the museum where the gun is and takes it, then people see him walking toward a tall place and then he zones and then once every hour or so until he is killed (cant make im too strong can ya?) he shoots someone random in a vicinity of the tower(nothing bad happens to them besides dieing, no items lost/exp)

would be kind of interesting... everyone running around scared that they gonna get shot...

tons of problems with this but ish just my 2cents
« Last Edit: May 19, 2003, 08:46:25 pm by Aorion »

beza1e1

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« Reply #52 on: May 19, 2003, 11:55:17 pm »
This could also be done through a player, while the guns are unique weapons, which no one can produce.

I agree, there is no great difference between gun and corssbow from a rule view. But is there one between bastard sword and normal sword? Or dagger and knife? In roleplay the rules of weapons are not that important. Sometimes you may want to stay with your hairy sword of the wolf, because it fits your druid role, and you deny the golden sword of firestorm, which would do two times the damage.
Guns could be a nice, while not powerful, alternative weapon.
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LordSpyder

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« Reply #53 on: May 20, 2003, 07:59:39 pm »
can i have a howitzer?


but seriously, what do guns add, just an alternative tool to roleplay with, my biggest question is why not add guns
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Bonez

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« Reply #54 on: May 21, 2003, 01:05:25 am »
they just dont fit in with the game.. if you really wanna have guns go play some war game like wulfram or something.. i think guns would completly ruin the game they just dont fit in
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cmhitman

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« Reply #55 on: May 21, 2003, 05:23:55 pm »
ok, if there are gonna be projectile weapons, wtf is wrong with a few rifles...notice i didn\'t say guns cause that\'d ruin the rp...lol
lets have pistols \'n rifles!
« Last Edit: May 21, 2003, 05:24:25 pm by cmhitman »
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PartyBoy

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« Reply #56 on: May 21, 2003, 08:51:21 pm »
i dont like guns at all sorry but if theere are Rifles in the game they should be veeery slow releading time, not very accurate, certainly not very powerfull and have the chance to blow up in your face
oh and if it rains(i wonder when thatll happen :D) the gunpowder will get wet and not work

i dont like the idea of guns

now on the other hand cannons to seige a castle i like:)
« Last Edit: May 21, 2003, 08:51:42 pm by PartyBoy »


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« Reply #57 on: May 22, 2003, 01:47:45 pm »
i\'m still strongly against guns ...it would spoil the game ..it just doesn\'t FEEL right ...i don\'t mind bows or even magical staffs ...but guns (modern or old) and/or alien(-ish) weapons are a bit off i think
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« Reply #58 on: May 22, 2003, 06:12:55 pm »
I agree putting guns in a fantasy MMORPG such as PlaneShift is the worst idea ever.   Maybe not the worst, but it would be stupid to have guns in the game.  Your character wears armor, give him a gun, think of how rediculous that would look.  I don\'t care if guns were around in the medeival ages, so were swords and swords are cooler and they fit the world better.

cmhitman

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« Reply #59 on: May 23, 2003, 04:46:01 pm »
ok, guns don\'t really mattter to me...but if you don\'t have guns, you better have something damn good to make up for it...and guys, exploding chemicals is not it .
« Last Edit: May 23, 2003, 04:46:43 pm by cmhitman »
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