Author Topic: Guns  (Read 25031 times)

cmhitman

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« Reply #75 on: May 27, 2003, 06:25:04 pm »
chemicals and spells is cool, but you cannot tell me that people didn\'t hunt. hunting mobs and how this skill relates to in game pvp is essential because majority of people like fighting and conflict

people think:
Bows are weak....simple as that.
running around cocking and firing bows...people are gonna laugh.
the only way this could work is if you have  amazing animations and models witch i\'m sure you will, but the settings team, and there anti gun frenzy will prolly try and dull down the weapons to tend to the rp freaks.
this anti weapons and pro rp crap is agitating.

what the team does is incorporate
anything that a majority of the community wants as long as they can justify it as fitting but even when someone in the community researchs and finds that guns did exist way back we still get opposition. Right now ps has no exitement. Guns ad a wow factor to a game, right now, planeshift has no \"wow\" in it.
« Last Edit: May 27, 2003, 06:27:46 pm by cmhitman »
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Nadius

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well i could see something
« Reply #76 on: May 28, 2003, 08:54:48 am »
maybe a archubus (prolly misspelled it)  like a gun with an insanaly long reload time  and it could be a quest for the highest crafters in the game.. you know it would be not very plausable in a fight one shot 5 rounds of reload in which you vcan drop your firearm and get distracted . it would also have a fail ratio. it would be more for first attack like youd get highlevel crafters or warriors with lots of cash riding on a horst shoot once then advance to meleeand not use it for the rest of the time the accuracy on the first guns where very shory and reloading em in battle was impossible. it would also be very expensive and difficult to make the ammo (another good way for a high level crafter to make money) if this itm was introduced i think buying it from a store is out of the question...

if limited and realistic as far as the dificulty learning how to use and such i think it would be a good distraction for very highlevel players

Fiztkarloff

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« Reply #77 on: May 28, 2003, 04:06:39 pm »
Nadius has a good point. Ancient guns where terrible during combat, and only offered a good help at the begginings of it. And that remained the same until the very XIX century, when guns, although more accurate, where so slow to reload and so expensive, that captains and generals where the ones to carry hand guns, and they usually had 4 or 6 of them, since they simply threw the gun after shooting.

Valfaran

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« Reply #78 on: May 29, 2003, 04:01:47 am »
Quote
Originally posted by cmhitman
Bows are weak....simple as that.
running around cocking and firing bows...people are gonna laugh.


Riddle me this, Hitman: how many people laugh at Legolas for running around cocking and firing bows? No one! Why? Because it FIT THE SETTING!

Quote

anti gun frenzy will prolly try and dull down the weapons to tend to the rp freaks.
this anti weapons and pro rp crap is agitating.


Just because people are anti-guns doesn\'t mean they are anti-weapons. I\'m sorry to burst your bubble, but this game was written with the intention to be roleplay-oriented. You don\'t have to be a rocket scientist to figure that out. So why do you call pro-rp crap if it\'s an rp game?

Quote

what the team does is incorporate
anything that a majority of the community wants as long as they can justify it as fitting but even when someone in the community researchs and finds that guns did exist way back we still get opposition.


You contradict yourself here. The team incorporates what they justify as fitting; why do you think they would find something from the such-and-suchth century Europe fitting? How do you know the materials used to make gunpowder exist in the planet this game is situated in? Just because a technological advance occurred on Earth doesn\'t mean it would happen in Ylaikum.

Quote

Right now ps has no exitement. Guns ad a wow factor to a game, right now, planeshift has no \"wow\" in it.


Here\'s a hyphenated word to answer best this statement:

Pre-Alpha .
« Last Edit: May 29, 2003, 04:02:52 am by Valfaran »

Kuiper7986

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« Reply #79 on: May 29, 2003, 06:10:22 am »
Hey Valfaran, I read a post you made a while back you said something about....

\"With crossbows, shortbows, and longbows, there is no need for gunpowder-fired weapons. The fact that people are trying to compensate by saying, \"Oh, they\'ll be weak and take a long time to load, etc.\" makes it even more obsolete! Who would want a terribly poor weapon like that, when they could get a perfectly good bow for less money (since people seem to lean towards making them rare items)? There are also other setbacks to guns, as well: you can\'t retrieve bullets, and you can\'t repair them either. So what is the point of having another useless item in the game?\"


I\'m not taking any sides except for me. I will see this from both sides.

You said why should guns be there if they\'re weaker and take a long time to load. We\'ll what if we said guns are the strongest weapon in the game and they don\'t need to be reloaded. That puts pro-gun-users in a no win situtation if they wanted in the game. See so no matter what they have said it wouldn\'t have made a difference because you were trying to make a contradiction based on their own statements and use that against them, because you were taking the very reasons why it should be added in the game, so there\'s a no-win situation for pro-gun-users.


From an anti-gun-user\'s point of view, that statement was the winning lottery ticket. They were thinking,\"BINGO!\" We just found a reason why guns should be in the game because we knew they just said having guns sucked. Also anti-gun-users seem to have the majority right now, since everyone probably wants to play a real RPG without the hassles of real life they\'re gonna hate the gun idea.

Conclusion:
(These are in my opinion)

Pro-Gun-Users: You\'ll need to show more reasons why the gun should be in the game other than the fact, guns reload slow, are generally weaker, and quests. Bring out more positive notes about using a gun and try to show the anti-gun-users what can be beneficial about using a gun. Remember you guys are miniority on using guns, you\'ll need to work harder and even try convicing the Dev\'s maybe?

Anti-Gun-Users: You guys keep trying show reasons why guns shouldn\'t be used. Keep trying to find any contradictory statements about the gun and use it against them because they might run out of reasons. Remember you guys have the majority, so you have more thinking power than the pro-gun-users.

Remember, I ain\'t doing this for anyone, I\'m doing this for myself, and everything I just stated in my own opinion, you don\'t have to believe anything I say, or take anything I say for word.

Thank you have a nice day :)
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

Valfaran

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« Reply #80 on: May 30, 2003, 02:44:03 am »
I believe you have misinterpereted my statement a bit. What I mean is that people seem to want to compensate by making them weak, but their compromise makes the guns SO weak that they are obsolete; making it a wiser purchase to simply get a crossbow.

cmhitman

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« Reply #81 on: May 30, 2003, 05:13:12 pm »
he thinks he has pro gun and anti gun peeps coined and maybe he does to and extent but I don\'t care,
I want  GUNSSS!!!
if you want cool projectile weapons too, without being a wimpy ass archer,
then scream with me!
GUNSSSSS!!!!!
GUNNNSSS!!!!!
GUNNNSS!!!!
« Last Edit: May 30, 2003, 05:13:56 pm by cmhitman »
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DizzleCorinthos

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Guns?
« Reply #82 on: May 30, 2003, 05:47:05 pm »
For me personally, it is an atmosphere thing.  I do not think any implementation of firearm would work in this game.  I like the idea of more ranged weapons, like, (this includes existing/planned):

-Bow and Arrows
-Crossbows and bolts
-Throwing knives, (please dont call them throwing daggers, too much confusion for some people)
-Shuriken aka Throwing stars
-Darts, (can be poison modded)
-Blowgun and needles (can be modded for poison)
-Sling and \'bullet\' (dont even try to compare a sling and a gun based on the bullet reference)
-Rocks (could be fun for more savage type characters)

This doesnt include the many options for siege-type warfare if the game heads that way, (balistae, catapults, etc).  I think the only implementation of firearm that has a chance of working well with the atmosphere is the arquebus.  Even then, I think the options presented above would be more viable due to the firing rate of an arquebus.  You could get more shots off with any of the other options, and all are more acurate.    Anyways, thats my thought on the topic.  Thanks for reading!
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Darkanan

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Guns in a fantasy game??
« Reply #83 on: May 30, 2003, 08:37:26 pm »
I\'m not to keen on the guns Idea. Although there are one type of guns that Might be able to work in this game. and I belive it was in Final Fantasy Tactics that we got to see them. Magical Guns that Cast spells Like there was a gun that cast either Ice1, Ice 2 or if you were lucky Ice 3. You don\'t even have to call them guns besides that which prob would never happen I don\'t see guns really fitting in too well in this game but whatever.

zinder

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« Reply #84 on: May 30, 2003, 10:00:41 pm »
a way i can imagine a firearm in PS :
an one-shot arquebuse , loaded with shrapnell and a bajonett at the top.so you have one (perhaps small vertically area) attack and then it is only a spear. to reload you need a tradeskiller, which rebuilds the fire mechanism.

to fire you need ranged skill, for spearlike you need melee.

so this offers the melee guys an usefull opening attack without changing weapon and the ranged guys an good hard finishing attack.

Skain

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« Reply #85 on: May 30, 2003, 11:31:05 pm »
anyone here ever read the disc world books? theirs a banned invention called a gonne (hell it is a gun really) but basically it fires bits of copper using gun powder and is effectively the same idea as a muscet, but more do it your self, more unreliable, outlawed, and extremely expensive.

If guns were implemented, why not just make ammo, the guns themselves and the stuff to power them only (available from alchemists.) expensive and hard to get, that way gunners would be happy (hell they got a gun) and everyone else would be happy coz theres not many of them, and even the ones who have them can only fire a few shots before turning to another weapon (which theyd obviously be disadvantaged with)
-Skain-

Clayton

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« Reply #86 on: May 31, 2003, 12:58:27 am »
My 2 cents

Gun VS Fireball.  Nuff said

lol

Guns would be interesting but why have that when I can use magic?
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BigerStaf

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« Reply #87 on: June 01, 2003, 07:00:00 am »
I don\'t know about guns in the game but I wouldn\'t mind a crossbow though...

Evil_k9

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other possiable projectiles
« Reply #88 on: June 01, 2003, 10:50:09 am »
at first i didnt like the idea of guns but i agree that they would be pretty cool..... if they are hard to get and slow reload and stuff then they would be good, also there could be other projectiles like rocks, and javalins

BigerStaf

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« Reply #89 on: June 01, 2003, 08:17:09 pm »
Quote
Originally posted by Evil_k9
at first i didnt like the idea of guns but i agree that they would be pretty cool..... if they are hard to get and slow reload and stuff then they would be good, also there could be other projectiles like rocks, and javalins


That\'s true but if guns are added and they are really hard to get and when you do get them they have really slow reaction and reload time, who would really want them? If you are on a quest and get charged by an evil 8 headed fire breathing dragon-bunny, would you want something that takes a long time to reuse?  Especially if you miss...