Author Topic: Change in sizes, weights, prices.  (Read 9876 times)

Talad

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Change in sizes, weights, prices.
« on: February 02, 2010, 12:31:19 am »
[Taken from main web site]

Over the last week, the rules team has been working hard on releasing a redesign of the weights and the sizes of items. This was long needed since there were a lot of inconsistencies like a plant weighing about the same as a box of goods, or a short sword having more size than a staff.

Another update performed is the change of prices. This has been done to better reflect the value of (crafted) goods compared to the effort spent in creating those, as well as make the in-game economy more balanced between source of income and spendings. On the long run we should like a swordsmen to be able to make about the same amount of money of a miner, or a cook.

The current setup is surely not final, but allow us to playtest the economy.

Thank you for playing PlaneShift!

Caraick

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Re: Change in sizes, weights, prices.
« Reply #1 on: February 02, 2010, 04:00:56 am »
I think the change in prices for crafted weapons has definitely been a good decision.  It allows crafters who have spent hours on crafting their weapons to earn an amount of money that reflects the time spent working.  Also, some of the looted weapons have gone up in prices, which makes looting Dlayos, Rogues, etc. much more worth the time. 

However, the prices for animal parts have gone down considerably, most noticeably being ulber parts I suppose.  That basically makes Ulbers and Maulbies and Tefus only targets for exp. or pp...or training I suppose :P

Just my thoughts on it, anyone else think something similar? :)
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Elady

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Re: Change in sizes, weights, prices.
« Reply #2 on: February 02, 2010, 04:11:27 am »
I haven't had a chance to fully explore the changes in cooking but so far it looks like cooking is now a money losing occupation. I know there was an exploit in making bread pieces before as a way to earn way to much money but it looks like dial was turned to far the other way. I bought a loaf of bread for 125 trias and when I got done making bread pieces the bread pieces sold for less than 125 trias thus costing me money. Same thing with sliced apples. Buy them for 5 trias and slice them and earn from 4 or 5 trias per sliced apple thus again losing trias in the process.

Saw the new morning bread recipe needs 10 slices of bread. That is 250 trias worth of bread alone plus additional costs for eggs and milk. I haven't seen the price paid for morning bread but it it isn't at least 30 trias the cook is going to lose money on the deal. Funny how it was mentioned you wanted a swordsman to earn the same as a miner or a cook but considering a swordsman can sell a looted broadsword for 3,000 trias and a cook looses trias  making items like sliced apples or morning bread it seems there is no way for a cook to make trias by selling to NPCs now. :(

Forgot to mention my cooking level is 77 and baking is 40 and if I have a hard time getting quality high enough to make a profit a beginning cook stands no chance of getting a high enough Q to make any money from cooking.  Just seems the changes to cooking have killed cooking as a viable way of making a living in game.
« Last Edit: February 02, 2010, 04:30:33 am by Elady »

Earowo

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Re: Change in sizes, weights, prices.
« Reply #3 on: February 02, 2010, 04:23:47 am »
well i like the changes, weight is almost close to "real"
and me as a fighter, i cant stand mining, and cooking, well id rather do that in RL
i earn a lot more money off the rogues gladiators dlayos cutthroats, all those badass killers, its worth my while, and a lot of newbies to, since i like to give a little money out to new players :)
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Vilthis Trayus

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Re: Change in sizes, weights, prices.
« Reply #4 on: February 02, 2010, 08:38:37 am »
I'll also like to take the opportunity to raise inquires about the new weight of potions.
Is it logical for a size 1 vial of potion to weigh 1.5 KG? I can't imagine what sort of super dense material is it in.
I personally felt the old potion weight of 0.5 was a "consistent" dimension

Bovek Pelequn

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Re: Change in sizes, weights, prices.
« Reply #5 on: February 02, 2010, 03:45:37 pm »
For the moment I can only reply re:cooking, that it's possible the result modifiers in those transforms may need adjusted up.  The prices should track correctly, while the results should have increased quality and accordingly an increased value.

That said, shredding bread and expecting that to be profitable?  Yeah we fixed that exploit.

kaerli2

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Re: Change in sizes, weights, prices.
« Reply #6 on: February 02, 2010, 04:09:39 pm »
Glad to see that the NPCs aren't paying outrageous prices for their bread crumbs any longer  \\o//

bilbous

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Re: Change in sizes, weights, prices.
« Reply #7 on: February 02, 2010, 06:48:51 pm »
Maybe the former thugs could go back to dropping bread, possibly all the fountains in game could be made to turn a suitable empty container into a like container of water and cooking/baking station all have one nearby, apple trees could proliferate such that there is at least one in every town that has a cooking station. Cooking currently is suffering from a lack of farmers.

Having looked at this from crafting the sliced apples are worth 5 tria to a merchant which is also the cost of the apple but apples can be had for free.
a loaf of bread costs 125 and gets 5 slices. common slices (q76)  are worth 25 standard slices(q108) are 32 so common slices merely make your money back
common bread pieces get you 5 and 5 are made from a slice so again you net 0 tria if all work is of common quality.

My character has 17 cooking which appears to be the skill involved in slicing apples and bread. Perhaps this argues that such simple jobs should be easier to accomplish well not that prices are too low. The average person with no skill can slice an apple to some degree but one must wonder how different a perfect apple slice is to one that is just quartered, perhaps it is so thinly sliced that it has 100 pieces instead of 4 but that begs the question how useful is an apple that thinly sliced?

by the way a common pinch of oriphilia is worth 2 tria and you get 30 from scooping one from the plant which is worth 48 tria but they are found on the ground. so maybe that is how you make money or that needs to be fixed.
« Last Edit: February 02, 2010, 11:34:11 pm by bilbous »

Elly-b

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Re: Change in sizes, weights, prices.
« Reply #8 on: February 03, 2010, 12:05:16 am »
I must note here that another big change has happened and that involves getting experience in what you do. I have been baking pies all of yesterday and I am no even close to get to an level up. And than I tried metallurgy and found out that on level  nothing gives me experience in it so I wonder how am I supposed to get t 54? I could eventually get some with melting platinum (read it in my book) but then I  couldn't cast it, if I ever were to find it again (which I am not looking to). And now off I go to take notes about everything and report it on flyspray hoping it'll change something one day.  :-\

Bonifarzia

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Re: Change in sizes, weights, prices.
« Reply #9 on: February 03, 2010, 11:54:51 am »
For the moment I can only reply re:cooking, that it's possible the result modifiers in those transforms may need adjusted up.  The prices should track correctly, while the results should have increased quality and accordingly an increased value.

That said, shredding bread and expecting that to be profitable?  Yeah we fixed that exploit.

Agreed. I hope these adjustments can be done in the spirit of Talads introductory words.

This has been done to better reflect the value of (crafted) goods compared to the effort spent in creating those, as well as make the in-game economy more balanced between source of income and spendings.

It should be obvious that slicing bread, crumbling cheese or filling water pouches should not be highly profitable (or even the only profitable action in the entire set of cooking actions), nor should it be a valuable source of practice for the advanced cooks (which is an entirely different problem). It would be great to see the long chains of cooking transformations yield some income. For instance,  the stew making business seems a lot less profitable than before, and even then it was not worth the effort. Maybe the idea is that you need to be a true master to significantly increase the foods quality with each step, which would indeed make a difference.

Finally, I would like to thank the team for the recent efforts to put things a little closer to the state of a well balanced system. This seems a very difficult task that takes a lot of tweaking and testing. Maybe this is why little has changed during a longer period of time. Yet, this aspect of development seems vital to the project, so keep up the good work.


alaustin

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Re: Change in sizes, weights, prices.
« Reply #10 on: February 06, 2010, 02:31:39 am »
Cool, I can't wait to see how this game progresses, especially since the RP server is down for "new things", as the server admin quoted. :thumbup:

Bovek Pelequn

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Re: Change in sizes, weights, prices.
« Reply #11 on: February 09, 2010, 06:19:22 am »
Seems to be a run of bugs in last few days about the "Special" random generated weapons and armor versus their standard counterparts in terms of weight size, and price.

These were not fixed, and will not be.  There's thousands of them or something, and it's prohibitive to do this.  Instead in the near term, we hope to repoint the base item references of these items to their origin item, which is the standard version of the item.  This in one shot will update all of these specials to match the updated standard items.  Additionally, this will have significant improvement on resource usage on the server, and in other areas.

We ask that you have patience, and not file any more bug reports on these items.  Work is in progress.....

weltall

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Re: Change in sizes, weights, prices.
« Reply #12 on: February 09, 2010, 09:27:44 am »
i'd like to add that if we get too many complains on those we will proceed to wipe them all - so no complains please.

qwertymc2

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Re: Change in sizes, weights, prices.
« Reply #13 on: February 13, 2010, 02:38:26 am »
What about books and maps?
Is a map expected to weight 1 Kg?

Rigwyn

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Re: Change in sizes, weights, prices.
« Reply #14 on: February 13, 2010, 02:46:34 am »

How many maps do you plan on carrying around ? :)

You can save the contents of a map or book to a file and then load that data into a blank book on demand.
Its much easier to have a bunch of empty books and a directory full of files than a ton of written books.