Agree here 100% - especially because area loading, lagging and such can easily screw up any kind of group tactic there might be... and - how many players are on? 50 (at good times) - how many of those are likely to be well known enough to my character to group up with him (besides the occasional guild mate, but those might either have similar problems or be in a completely different level)?
So, this "recommendation" that arrived from Rigwyn (I think it was you...?) is well-meant, but not applicable.
Certain mob levels have to be removed (not weakened, removed!) from a couple areas again - lower level characters need some "training ground" for their combat-oriented skills. Not only because one easily gets sick of only rogues and rats (and just shortly ago those rogues were too tough - now I can get them if I soup up magically, but it is still sometimes tough), suddenly there was a Jade clacker... how am I supposed to survive that? And regarding choice of opposition, I might want something else (did it ever occur to you that you liked encountering a tetu in the sewers? well I did, it was a different opponent I could beat it, I even got a useful part for a quest...).
Last time... really, just entered the sewers, and had a Thunder clacker on one side and a wrath rat on the other... far tougher characters have problems with those... and when they invade loading zones, you have free tickets to Dakkru because of nonsense...
so, please balance this, urgently!