Well, now one needs progressive points and practice points to improve skills. How about leaving only practice points?
Well then learning new skills would be very cheap indeed. The system right now is very nice IMHO. First you go to a trainer npc who teaches you the theory of a certain skill (like sword making). He doesn't want to do this for nothing so you pay him some money and some progression points. After that you practice.
I think it is a nice system and do not see a reason to change it.
Greetings,
Progression Points are imaginary. They do not actually exist in the game. It is not even mentioned anywhere in or out of the game
what they are supposed to represent. Yet here you are, cutting them off of creatures, digging them out of dirt, and picking them out of the crumbs of your freshly baked bread. On top of that, NPCs demand these imaginary 'currency' and a ton of true money in order to pay for the privilege of going out and learning stuff on your own. Unless you count the millisecond between giving them your cash and getting permission to train as 'teaching you the theory' of the skill.
Why are they even needed at all? You could just pay for 'theory' with real money. You go train with what you were told (whatever that is in a millisecond). You learn everything your teacher told you (via maxing out the green/blue/yellow/whatever bar). You go back and say "Master, I have learned all that you have taught me. I am ready for the next lesson." He tells you to fork over more cash for the next lesson. Ba da bing, done.
The only issue with getting rid of PP is that you can pay for things like strength outright without ever having to train them, so you could buy a max level in one day with enough money. That is a flaw in the system, and PP are the flawed plug to fill that hole. PP over-complicate what should be a rather simple system with redundant and useless points that are completely un-roleplayable.
I don't see how in the world getting rid of PP would make more PLers when you HAVE to grind to get them. 'Getting' things is why powerlevelers do what they do. They are something that encourages PLing.
Ok, you want to slow down PLers? Don't do it with artificial and imaginary points that the roleplayers can't even use. Make a simple solution.... wait for it....
Slow training down by limiting how much you can train in a day.
"You can not train anymore today, your body/mind is exhausted."
Seems like a real no-brainer for a game based on rolepaying.