putting in my 2 cents:
i discovered PS back when it was Atomic Blue, i explored a little bit, tried out what was available at the time, then after a few days i uninstalled it. however i never deleted the bookmark for the website

over the years i came back to see if anything changed, molecular blue, crystal blue, i think i missed steel blue though, for the most part it was the same deal, poke around and explore for a bit, then move on to some other game, might have been more to do with my ADD but anyway...
back in early march of this year i checked the website again, 0.5.2.1 was recently released so again i wanted to see what was new. quite a bit had changed since the last time i had been in Yliakum, it felt like the game was really starting to grow, and i actually wanted to see how it would evolve instead of just peeking in for a couple days then leaving for months to a year.
there's the arguement of conversation RP vs action RP but there should be attempts made to balance the two, the irka festival is starting in a few hours and the idea of a combat tournement alongside a market is a good chance to blend both aspects of RP. there was an incident in gug where a menki poisoned one character and paralized another and the stonehead became a makeshift clinic to take care of the victims, that also made for some interesting RP and character development.
eventhough players prefer one RP style over another, there should still be some support from the other style, a character who's out fighting needs to rest and possibly recover from being wounded or some such thing, as such a character who spends alot of time in the mines/at the forge may need to defend themselves from criminals/wild beasts (yes i know the NPC beasts/rogues/etc don't attack but there's nothing stopping anyone from RPing that those ulbernauts attacked someone who was out mining).
as for generating player interest in RPing at the stonehead, it's going to be tough due to gug's location mainly, as it is theres more to do between hydlaa, ojaveda and bronze doors fortress and gug is tucked off to the side, plus ojaveda has essentially doubled in size with this latest game update so there's going to be a shift towards there for a while and it's understandable, new content has that effect on everyone, and it may be that to get interest turned back towards gug would be to have a future update expand that area, personally i've explored the gug map and can see there can be more to it, half the visible map is blocked by an invisible wall, maybe there could be a series of mines placed out there that have been overun by beasts, maybe there could be new platinum deposit discovered in them, doesn't actually have to be on the same map as gug but set up as such that people would have to pass by gug on their way to and from the new area and thus have an excuse to stop by the tavern for RP.
also for the idea of taverns, the most common use for them is gathering information and finding people to join up with for quests and such, that could certainly be another way to blend action RP with conversational RP as characters can go there looking for help.
then again, the game doesn't need to have alot of fancy stuff to give players an excuse to RP, we can just as easily take whats available and make up the rest as we go, then when new stuff does come out, assimilate that into the rp as either newly discovered, or in the case of dsar kore, having the quarantine lifted on that section of ojaveda.