Author Topic: Planeshift War  (Read 14386 times)

Maisent

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Re: Planeshift War
« Reply #30 on: June 09, 2010, 04:54:12 am »

verden

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Re: Planeshift War
« Reply #31 on: June 09, 2010, 05:08:27 am »
Quote
When people make the rules of "No magic, no potions" it's because the magic and potions in Planeshift make no sense.

That statement doesn't make any sense.

Maisent

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Re: Planeshift War
« Reply #32 on: June 09, 2010, 05:13:15 am »
i would LOVE to have a guild war, but no magic is really unrealistic, if we were at war we would do anything to stop that person adn to kill him so he wont do anything, and magic is kind of like a bow and arrow, and archer is first to commence and then the warrior, so magic shoudl be allowed,

Irick

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Re: Planeshift War
« Reply #33 on: June 09, 2010, 05:20:57 am »
How about a Black Flame war  ;D
That's a completely original concept that has never been done before. :D :D :D :D :D
Not to say that i didn't hypothetically enjoy the last one that didn't happen... maybe...
.... Sarcasm gets confusing when you combine it with stuff.
-Irick (frequent rper and Macie)
Though hidden in the shadows, my mind does not fear the Dark...

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bloodedIrishman

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Re: Planeshift War
« Reply #34 on: June 09, 2010, 05:25:47 am »
Magic is utterly imbalanced and I don't need to explain how stupid it is to play with it or against it. Potions can be consumed in a limitless quantity. In a war where the intention is to have immersion and fun, unregulated magic and potions work against that purpose.

Geoni

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Re: Planeshift War
« Reply #35 on: June 09, 2010, 05:46:18 am »
How about a Black Flame war  ;D

It would end quickly, and as far as I know there are hardly any blackflamers actively playing.

Oh, how could I know such a thing? I'm innocent old Geoni.

*Geoni hides.


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Dracaeon

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Re: Planeshift War
« Reply #36 on: June 09, 2010, 06:23:12 am »
How about a Black Flame war  ;D

Not likely to happen.  Black Flame hides in the shadows by default, it's their nature.  They don't show off or anything.  If someone started a war in the name of the Black Flame, they would be quickly dispatched by other BF followers, who would just sink right back into the shadows.  If it's the "good side" [for lack of a better word] trying to purge the Black Flame, chances are they wouldn't find much, BFers would melt into the shadows or even participate in the hunt for them O.O



Earowo

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Re: Planeshift War
« Reply #37 on: June 09, 2010, 06:47:17 am »
all i have to say about vaka's plans, is also NO
my guild is indeed nuetral, not like a not bad and not good nuetral, but more like a switserland nuetral :3

and btw, if you look at a real world war, its just man after man in lines attacking other lines of men, you cant call it ooc in real life, i dont see how it could be ooc in-game, war is war, and no matter how you take it, it just involves senseless killing of possibly innocent people, my guild is NOT going to be apart of this
Dohmo: Please clean up your language immediately.
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Vakachehk

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Re: Planeshift War
« Reply #38 on: June 09, 2010, 10:05:36 am »
@ Illysia Well I only read half your post sorry it was rather long. But I see your point how players will leave, and it can turn to custard but it is not going to be fully scriptive like /me throws shield at [player name] face. player name takes the hit and dies and never comes out of death realm. that just goes over the top and this war I would like some good game play aswel, if you say no game play well why the heck did the devs update to 0.5 causing A LOT of players to leave. Believe it or not but I can state 5 right now who left due to the update.

Blackflame war... ? this is a black flame war but black flame vs good

Hmmmm trading gives me another idea of how it could begin.

So far I have came up with this idea. Lets say theres a bad guild called The Clamod Rogues (just an idea) they murdered Akkaio Setha Clan members for loot when they were trading some furniture, armor and weapons from BD and Hydlaa to Ojaveda, which Akkaio Setha Clan wrote to Kore Irka Clan about the problem and of course Kore Irka Clan would respond to such a thing. The Clamod Rogues are alliance with other  guilds which then do other random acts of braking the law, such as stealing, murduring, etc. which effects other cities in Yliakum such as Hydlaa and Gugrontid and effects the guilds based in those cities. So then a intercity alliance is formed by an RP event, and which sign a form possible in the court house, saying they are going to war with the bad guilds. I suppose we could settle with a constant war with planned battles very often. Then at the end we will end of with a large battle, whoever loses is forced to sign a treaty that they must from now on obey the laws of the Octarchy, but if the baddies win well nothing changes. So that s a small though. So if you have ideas of what to war about then please state!
You maybe roleplaying but you could still be OOC.

Akkaido Kivikar

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Re: Planeshift War
« Reply #39 on: June 09, 2010, 11:49:21 am »
I'd advocate a RP-fighting only war. As in, let's say "No" to any mechanics and have a go at a war the good old way. Perhaps we could do it in memory of where PlaneShift came from, the time when there were little/no mechanics? There could be some deep stories. Personally I like the idea of a Renaissance style war as advocated earlier.... the motives fit PS the best... houses of power wanting to get more power...

verden

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Re: Planeshift War
« Reply #40 on: June 09, 2010, 12:44:54 pm »
Magic is no longer "totally unbalanced" and it smacks of drama to say it that way. And while one may consume unlimited potions, one cannot carry an unlimited number of them. Like I said, if you start a fight in game, don't go whining about potions and magic if you lose.

Geoni

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Re: Planeshift War
« Reply #41 on: June 09, 2010, 04:14:15 pm »
Vakachehk: Don't try and pre-plan a war, or any RP in that matter, because it won't end up going the way you expect it to. I say this pre-planned war should not happen, and creating a guild for a war goes even further to the whole "pre-planned" thing, which I'm not for. If war is to ever happen I'd rather it be something random or spontaneous, to where things just blow up because of strong conflict between two groups of people, which would take a long time to happen. Then if something like that happens, then that is when a war should be discussed on the forums, just to make sure nobody is doing it wrong, as in: people getting killed by one-hit magic spells, people RPing that they have infinite potions (impossible), godmodding, and people who just plain duel it out and the stronger PL'er wins. THAT is why it would probably need to be discussed on the forums.

If the amount of people playing the game stays the same as it is, I doubt anything will happen anyways.  :thumbdown:


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bloodedIrishman

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Re: Planeshift War
« Reply #42 on: June 09, 2010, 05:11:43 pm »
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Magic is no longer "totally unbalanced"

Something half-unbalanced is unbalanced. I concede it's not "totally".

Quote
it smacks of drama to say it that way

I really don't give a damn verden, you can think of it like drama if your mind works that way.

Quote
And while one may consume unlimited potions, one cannot carry an unlimited number of them. Like I said, if you start a fight in game, don't go whining about potions and magic if you lose.

I complain about magic and potions because the systems make little (conceded from "no" if you noticed verden, oh no, this smacks of draamaaaa) sense. I don't engage in any fight where I know beforehand it will heavily involve the use of magic and potions. I was complaining about magic when I first started, and I was deep into Red Way, and I never lost a magic duel back then.

I doubt you have actually taken part in any real Plane shift war, at least one that remained rooted in the Settings and did not stray into a power leveler showdown. The leaders make regulations on magic and potions so that the war does not turn into an endless stream of hack n' slash, magic & potion spam and completely ( draamaaaa) detract from the immersion.

Roled

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Re: Planeshift War
« Reply #43 on: June 09, 2010, 07:12:13 pm »
** Ahem **
Gameplay / General Discussion / LONG FORM player initiated Role Play in the making- Wanna play?       on: June 06, 2010, 10:54:26 PM
A long form, improvisational series role play is in the works- Wanna play?

If you're interested in an extended rp that will combine elements of dramatic conflict, humor, magic, regular Yliakum life and surprises, with character driven and motivated opportunities for slash and hack as well as thoughtful surprising character interaction, then please let me know on the thread above...

Some of you may already be part of the rp and you don't even know it yet! But you will!
heh heh heh

Roled Rolak
"RR is a PieSexual" ~ Monala

verden

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Re: Planeshift War
« Reply #44 on: June 09, 2010, 08:38:33 pm »
No reason to go out of your way to be rude, my bluntness is not personal. But these sorts of scenarios lead to endless arguments in game. And you are incorrect in your assessment. But I have refused to do wars in about 4 years based on the endless arguing that ensues from RP rules that are supposed to be applied without any sort of moderative authority. And I'll assume you have opened tickets based on your experiences with the magic system in the bugtracker.

Additionally, the banning of magic and potions do not eliminate imbalances from dueling. The list of possible glitches or exploits is technically unknown. It is interesting that the Sapere Magi lost the war with the Outlaws, and then it was Eid that dropped the tria and silverweave all over the world. Why do you think he did that, but didn't use that knowlege to win the war? Because certain players at that time had knowledge of exploits that led to an unfair advantage in duels, amongst other things.

Many of the exploits that have been fixed in the past would have given an unfair advantage to dueling, but would not have been necessarily related to magic or potion use during dueling. You might as well have a rule that only characters created since .5 was released can only be involved in the war, since you are probably going to be playing or fighting against characters that have taken advantage of exploits in the past.

Since you can cast magic now only while remaining still, and potions are heavy, then it should be a proper war. Attempting to enforce some sort of behavior where they can't use potions or magic, but any glitches related to weapontry, training, movement, inventory, and progression are perfectly allowable is laughable. Use the system as it is, provide feedback in a proper manner if something does not work correctly and then let it go.

And if it is to be a proper RP war, who will moderate and according to what rules? A bit OT, but the ruleset for Ars Magica 4th Edition was released for free recently. I'll go ahead and add the link here, as I think a few would find it to be an interesting read. Ars Magica is the system that PlaneShift (the RP, not the mechanics) reminded me of when I first found the RP community in PS, so I thought it was worth mentioning.

http://www.atlas-games.com/arsmagica/
« Last Edit: June 09, 2010, 09:50:35 pm by verden »