Author Topic: New armor  (Read 3663 times)

Maisent

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New armor
« on: July 01, 2010, 09:06:28 am »
Ok, i get it DEVs are trying to make Yliakum more realistic but this new armor thing, though it is very realistic, it is very annoying and it makes dueling a lot harder:

1)
IN normal vs normal with 100 swords and HA, they cant hurt each other, maybe like 31 points or something. THIS is not very realistic and it is annoying in duels also.

2)
When you are RPing and you surprise atatck somoene,[with lvl 100 HA and you have lvl 100 HA] you cant even hurt them. Imean shouldn't, even the best guardian out tehre, be injured at least?

3)
Duels take too long, they take about 30 minutes or something, they wear your armor AND your weapons down. Weapon prices already boosted up and now this? making crafters even more rich, and the hunting/crafting/mining/cooking thing is now unbalanced once again

4)
Maybe this is just the PS way of making more RP and less dueling, but hey dueling is RP too is it now?

5)So what they made is, Impact is good against both HA and LA, and pierce is good in what? hmm LA only? and slah is only good LA also?..... This will encourage WAY mroe RPing, and what i said up there about them killing duels for more RP, they are also killing RP for more PLing


Sorry i cannot spell  ;)
Haterzz welcome, and please post on what you think also, if it is  just me or not..?

Zon

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Re: New armor
« Reply #1 on: July 01, 2010, 09:35:41 am »

1)
IN normal vs normal with 100 swords and HA, they cant hurt each other, maybe like 31 points or something. THIS is not very realistic and it is annoying in duels also.

2)
When you are RPing and you surprise atatck somoene,[with lvl 100 HA and you have lvl 100 HA] you cant even hurt them. Imean shouldn't, even the best guardian out tehre, be injured at least?

3)
Duels take too long, they take about 30 minutes or something, they wear your armor AND your weapons down. Weapon prices already boosted up and now this? making crafters even more rich, and the hunting/crafting/mining/cooking thing is now unbalanced once again

4)
Maybe this is just the PS way of making more RP and less dueling, but hey dueling is RP too is it now?

5)So what they made is, Impact is good against both HA and LA, and pierce is good in what? hmm LA only? and slah is only good LA also?..... This will encourage WAY mroe RPing, and what i said up there about them killing duels for more RP, they are also killing RP for more PLing


Sorry i cannot spell  ;)
Haterzz welcome, and please post on what you think also, if it is  just me or not..?

1) Maybe it is not annoying. It is annoying how it is against a quality 50 armour. What would happen if quality 300 armours come out? That is the annoying thought for me

2)If you are using the game mechanics, I would call it PvPing not RPing :)

3) Duels taking loner - If two highly skilled  duelers duel, I would say it would take about 30 minutes. Maybe less. It depends on the quality of the duelers, the terrain, the weather etc.

Balance - I cannot say that they are really balanced. In my opinion, crafting and "hunting" will earn more than cooking, mining (without the skills of crafting and smelting), and other unimplemented jobs. It is the matter of RPing. The are unbalanced so nothing really changed. Mind you that hunters benefit for this. Making the mobs have ultra skin make noobs ask for parts for lots of trias. This actually benefits some of the hunters.

4) RP fighting is RP. PVP fighting is not RP. Reasons: Enkidukais will not have more HPs than Kran. Everyone will not have 100 as a max in swords, etc. So In other words, yes duelling is RP but it depends in how you duel

5) Please explain this further. I could see people maxing every combat skills to be the "best" but then again, everyone can max everything

I also do not like these in terms of duelling. Maybe I need to get used to it, Or it is just annoying how I get hit 200 damage while I can only hit them for 50 damage. What I will say is that these implementation does not "suxxx" or whatever you said. I think, yes it is realistic, but you have to bear in mind that they are still making changes. They could still change this. Make further implementation, etc.

Bonifarzia

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Re: New armor
« Reply #2 on: July 01, 2010, 10:56:08 am »
What would happen if quality 300 armours come out? That is the annoying thought for me

Exactly what I thought. You can get a good idea of it with a q50/50 weapon on an armor of the same quality.

I disagree that duels have to take a very long time, this is mostly the case when both duelists stick to a non-aggressive stance and use full sets of heavy armor. (Other damage types than slash are limited in quality or skill ranks, thus heavy armor is not balanced either.)

The crucial problem I see with this is -once more- the balancing between physical and magical attacks. A heavily armored mage who gets attacked while spell casting hardly suffers any damage and does not even get interrupted.

Mobs still have damage reduction values adjusted for the previously devastating damage output of high end axes. Many mobs cannot suffer any physical damage, no matter which way you choose to attack them. Hunting with magic, in contrast, is still like dynamite fishing.

None of this should be much of a problem, given that further tweaks and fixes to the combat mechanics and rules are to be expected. The important thing here is that people are actually working on the rules, and this deserves some appreciation.


khoridor

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Re: New armor
« Reply #3 on: July 01, 2010, 10:57:33 am »
Eh eh, don't get angry, Maisent. Give it the time to improve and be balanced. You can keep testing it, so as to give your feedback to the balance team in the other thread.

Akkaido Kivikar

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Re: New armor
« Reply #4 on: July 01, 2010, 01:19:09 pm »
I have Q100 plate arms and legs from a GM event :D

Guess what I save them for?

Oh and also, it's simple, if your opponent is in HA, whip out the clubs and brutally bash him. Light armour, slash him with a sword.

LigH

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Re: New armor
« Reply #5 on: July 01, 2010, 01:40:21 pm »
Yeah, the Way of the Hammer must have a purpose... ;)

The question is just which kind of animal armor is considered similar to Heavy Armor for players. I was surprised that the Coamti now can be fought with swords more easily than expected from its description.

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BoevenF

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Re: New armor
« Reply #6 on: July 01, 2010, 02:44:26 pm »
ok, now I'm worried... I have no combat experience, but for what I read seems to me that Klyros have no choice but learning the magic ways, and fast... my medium armor cannot compete with heavy armors, now?

Zon

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Re: New armor
« Reply #7 on: July 01, 2010, 06:28:04 pm »
I have Q100 plate arms and legs from a GM event :D

Guess what I save them for?

Oh and also, it's simple, if your opponent is in HA, whip out the clubs and brutally bash him. Light armour, slash him with a sword.


There are no 300 quality clubs and hammers

Maisent

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Re: New armor
« Reply #8 on: July 01, 2010, 06:36:06 pm »
I have Q100 plate arms and legs from a GM event :D

Guess what I save them for?

Oh and also, it's simple, if your opponent is in HA, whip out the clubs and brutally bash him. Light armour, slash him with a sword.

Even with maxed Hammers, there is no way of making them into 300Q, it would still be weaker than usingh swords
Every is good againce LA, i think slash, blunt, maybe pierce  ::|

Maisent

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Re: New armor
« Reply #9 on: July 01, 2010, 07:06:03 pm »
What would happen if quality 300 armours come out? That is the annoying thought for me

Exactly what I thought. You can get a good idea of it with a q50/50 weapon on an armor of the same quality.

I disagree that duels have to take a very long time, this is mostly the case when both duelists stick to a non-aggressive stance and use full sets of heavy armor. (Other damage types than slash are limited in quality or skill ranks, thus heavy armor is not balanced either.)

The crucial problem I see with this is -once more- the balancing between physical and magical attacks. A heavily armored mage who gets attacked while spell casting hardly suffers any damage and does not even get interrupted.

Mobs still have damage reduction values adjusted for the previously devastating damage output of high end axes. Many mobs cannot suffer any physical damage, no matter which way you choose to attack them. Hunting with magic, in contrast, is still like dynamite fishing.

None of this should be much of a problem, given that further tweaks and fixes to the combat mechanics and rules are to be expected. The important thing here is that people are actually working on the rules, and this deserves some appreciation.



I understand what you are trying to say, and fighting without armor is the fairest way to do duels, but what of the krans? they have their own aremor equivalent to MA when they are not wearing any armor. If they wear LA everything would be super-effective against them.
And yes they deserve credit, i like it, as it is very realistic. But still... i dont let anything get in my way in dueling.

Bonifarzia

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Re: New armor
« Reply #10 on: July 02, 2010, 11:06:58 am »

I don't say that fights are only fair if you don't wear armor. I just conclude that there is a shift to more aggressive attack stances (okay, if you are used to bloody versus bloody stance, there is no way to compensate for the new damage factors, but does PvP really rely so much on one hit victories?) and that I expect some more adjustments to the rules (weapon stats in general are my best guess for what needs a major refactor next, because ranged weapons and shields put more focus on all weapon ranges and defense values.)

ketta

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Re: New armor
« Reply #11 on: July 17, 2010, 06:04:35 pm »
First, before I "drop the hammer", I would like to say that I have nothing but respect for our devs and love for the game.  That being said, I just have to wonder why they seemingly keep trying to re-invent the wheel?  Fantasy RPG's have been around since before personal computers, with very realistic and workable combat systems.  It seems that when they start tinkering with something as basic to the game as the combat system (after all, the Octarchy has decreed that everybody must be trained in the use of weapons), then everything gets unbalanced in needlessly ridiculous ways.   I'm just saying....(imho)

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Re: New armor
« Reply #12 on: July 18, 2010, 01:09:06 am »
First, before I "drop the hammer", I would like to say that I have nothing but respect for our devs and love for the game.  That being said, I just have to wonder why they seemingly keep trying to re-invent the wheel?  Fantasy RPG's have been around since before personal computers, with very realistic and workable combat systems.  It seems that when they start tinkering with something as basic to the game as the combat system (after all, the Octarchy has decreed that everybody must be trained in the use of weapons), then everything gets unbalanced in needlessly ridiculous ways.   I'm just saying....(imho)

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novacadian

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Re: New armor
« Reply #13 on: July 18, 2010, 05:21:17 pm »
2)If you are using the game mechanics, I would call it PvPing not RPing :)

This surprised me a great deal. Is it a general interpretation or just your own? If one is on the RP server and game mechanics are available to settle combat that may come about through RP then why would the use of such game mechanics not be considered RP?

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Re: New armor
« Reply #14 on: July 18, 2010, 05:23:33 pm »
This surprised me a great deal. Is it a general interpretation or just your own? If one is on the RP server and game mechanics are available to settle combat that may come about through RP then why would the use of such game mechanics not be considered RP?
it's something everyone has his own opinion about. some conisder using game mechanics in any kind of relation evil, etc. - others think game mechanics should support RP and hence use it in theirs, too.