taking a NPC to the the bar and getting him drunk to reveal info is a good one
I didn\'t say \"alcoohl is a bad idea\" I just said
- making your character pronounce \"ya wanna ..... fights me\'s\" when you player type down \"You want to fight me\"
- changing your keys
- making you automatically strafe
- reducing your visibility
are bad ideas, since they wouldn\'t bring mch but would need lots to develop.
Now making a NPC drink to get info can be interrestong, but this is closer from poisonning and wasn\'t the topic of my post.
a little fun in the bar challenging other people in the bar to a drinking challenge for money
How do you want to calculate alcoohl resistance of a character ? Excpet with stats and skills ? I don\'t see any. The n you would see \"high lvls\" that keep drinking to train their \"alcohool resistance\" skill... Wouldn\'t that be ridiculous ? And would those challenges really be interresting when they are nothing but another way to compare stats ?
fall alsleep from being drunk looses
tou say :
\"/lay
Beaaaaaa feeling ban
/me bangs his head on the floor and falls asleep\"
Wow ! I\'ve done what you said without programming anything !

why have a beer mug if you can\'t get drunk this would make the mug a rather pointless addition.
Because if you hve nothing to drink it would be rather pointless to go to a bar, then bars would become pointless, then everything in town except NPC merchants and quest givers would be pointless, then all that we would have is a soulless game

We need some material support to imagination, you don\'t need much, but \"useless\" items can be great sources of RP. I\'ll propably look like an extra-terrestrial, but you can talk for hours (of course if you\'re talking to the right person :p) by only finding some unusual item on the floor ! Just wonder \"how come this mug came hre in the middle of nowhere ?\" And with some imaginative characters you\'ll build an incredible story... But maybe I\'m the only one interrested in those wasting time role playing activities ^^