Author Topic: Look at me I am Drunk  (Read 3276 times)

explorer

  • Hydlaa Citizen
  • *
  • Posts: 290
    • View Profile
(No subject)
« Reply #15 on: May 17, 2003, 08:59:39 pm »
Planeshift: \" A billion pints is not enough\"  :P

I like the idea of alchohol poisioning. So if you were an assasin, you could get your npc hit UBER drunk, and eventually he\'d pass out and die. And it would look like natural causes  8o
Terragen manipulator, photoshop wannabe.

Planeshift name: Demoritus, but you can call me \"god\"
Avast.

Thynett

  • Hydlaa Resident
  • *
  • Posts: 53
    • View Profile
(No subject)
« Reply #16 on: May 18, 2003, 10:59:54 pm »
No one forces you (you little player) to make your character drink. And while your character drinks you little player don\'t get drunk. So if your character gets drunk, it is only because you player WANTED him to get drunk.

Thus, you would NEVER get drunk by accident (or those accidents would be treated similarely to poisonning).

Then,
- making your character pronounce \"ya wanna ..... fights me\'s\" when you player type down \"You want to fight me\"
- changing your keys
- making you automatically strafe
- reducing your visibility
and all that you talked about would only be fun for 10 minutes the first time, everyone would get drunk one \"just to see what it would do\", but do you REALY think players would want their character to get drunk all the time, if there are only disadvantages to getting drunk ?

Furthermore, with a coded system, everyone would get drunk the same way, and this is totally opposite to a drunk attitude : some are happy and keep on singing, some get depressed, others want to fight against everyone... And all those depend on EMOTIONS that no AI can simulate. Coding a drunk attitude would erase all those nuances that make your character human, because unique.


And if you REALLY wants to play a drunk character, you can strife on your own, you player, or make your character speak as if he was drunk.

elminster

  • Hydlaa Resident
  • *
  • Posts: 171
    • View Profile
(No subject)
« Reply #17 on: May 18, 2003, 11:59:21 pm »
Quote
Originally posted by Thynett
And if you REALLY wants to play a drunk character, you can strife on your own, you player, or make your character speak as if he was drunk.

Maybe you can even try to boost your typing skills with a few whiskys in real life... :D

--
Greetings,
E.

kyp14

  • Hydlaa Citizen
  • *
  • Posts: 380
    • View Profile
(No subject)
« Reply #18 on: May 22, 2003, 01:30:50 pm »
there arn\'t to many addvantages to being drunk thynett but that doesn\'t mean it doesn\'t have a purpose taking a NPC to the the bar and getting him drunk to reveal info is a good one as well as for a little fun in the bar challenging other people in the bar to a drinking challenge for money or just fun first one to either woss out or fall alsleep from being drunk looses + why have a beer mug if you can\'t get drunk this would make the mug a rather pointless addition.

Thynett

  • Hydlaa Resident
  • *
  • Posts: 53
    • View Profile
(No subject)
« Reply #19 on: May 22, 2003, 08:05:54 pm »
Quote
taking a NPC to the the bar and getting him drunk to reveal info is a good one

I didn\'t say \"alcoohl is a bad idea\" I just said
- making your character pronounce \"ya wanna ..... fights me\'s\" when you player type down \"You want to fight me\"
- changing your keys
- making you automatically strafe
- reducing your visibility
are bad ideas, since they wouldn\'t bring mch but would need lots to develop.

Now making a NPC drink to get info can be interrestong, but this is closer from poisonning and wasn\'t the topic of my post.


Quote
a little fun in the bar challenging other people in the bar to a drinking challenge for money

How do you want to calculate alcoohl resistance of a character ? Excpet with stats and skills ? I don\'t see any. The n you would see \"high lvls\" that keep drinking to train their \"alcohool resistance\" skill... Wouldn\'t that be ridiculous ? And would those challenges really be interresting when they are nothing but another way to compare stats ?

Quote
fall alsleep from being drunk looses

tou say :
\"/lay
Beaaaaaa feeling ban
/me bangs his head on the floor and falls asleep\"
Wow ! I\'ve done what you said without programming anything ! :D

Quote
why have a beer mug if you can\'t get drunk this would make the mug a rather pointless addition.

Because if you hve nothing to drink it would be rather pointless to go to a bar, then bars would become pointless, then everything in town except NPC merchants and quest givers would be pointless, then all that we would have is a soulless game ;) We need some material support to imagination, you don\'t need much, but \"useless\" items can be great sources of RP. I\'ll propably look like an extra-terrestrial, but you can talk for hours (of course if you\'re talking to the right person :p) by only finding some unusual item on the floor ! Just wonder \"how come this mug came hre in the middle of nowhere ?\" And with some imaginative characters you\'ll build an incredible story... But maybe I\'m the only one interrested in those wasting time role playing activities ^^

beza1e1

  • Hydlaa Resident
  • *
  • Posts: 83
    • View Profile
(No subject)
« Reply #20 on: May 22, 2003, 10:36:02 pm »
No Thynett, your not the only one, but my experiences so far are that if you start playing drunken everybody is confused. Of course it is no problem to act drunken. No need to code anything for that, but i hope that this is possible in the Planeshift world. We need the right players for this, not the right engine. That is real rolyplaying in my eyes, not those fights against mythical monsters...
thanks for reading
 -- beza1e1

PartyBoy

  • Hydlaa Resident
  • *
  • Posts: 83
    • View Profile
(No subject)
« Reply #21 on: May 22, 2003, 11:19:59 pm »
sorry but i dont see what being drunk will ad to the game and the role playing experience


kyp14

  • Hydlaa Citizen
  • *
  • Posts: 380
    • View Profile
(No subject)
« Reply #22 on: May 23, 2003, 09:21:13 am »
well we just had a huge discussion on it PartyBoy and I can not see somone roleplaying they\'re drunk you would have to pretend you look drunk by walking around like an idiot which kinder defies the point of being drunk because its yours inability to walk propably not becasue you want to.

Pros of being or getting somone else drunk:
- extracting infomation of NPC\'s
- adds to atmosphere
- Adds more quest options eg NPC wont do what you want him to because your being a party pooper and  won\'t come and join his party and have fun (get drunk).
- Is quiet amusing the first few times you see it
- where is the fun in being a dwarf if you can\'t get drunk
- every little detail counts

Cons of being or getting somone drunk:
- doesn\'t ad that much to the game
- may get boring quickly for some players

well I out weighed the bad points to the good points and got more good then bad although if some of you people who down right hate this idea can post more I don\'t know why you would bother because if this was implemented which may or may not happen (most likely leaning to the no considering very little of the ideas in this section including good ones get in) the simple fact is if you don\'t want to get drunk you don\'t get drunk same as real life (I would never in my life be forced into drinking cause in real life I\'m a tad scared of the side effects eg hang over which wouldn\'t be apparent in the game) so if this did get into the game and you don\'t like the idea the solution is don\'t drink and if there is a drunnk person who is annoying ignore him its not hard

paxx

  • Hydlaa Citizen
  • *
  • Posts: 312
    • View Profile
(No subject)
« Reply #23 on: May 23, 2003, 09:36:49 am »
There is a possibility that this will be added just for fun?but it won?t do much for you?just be fun and annoying.
Then again a lot can be added, but I don?t see a real cool addition alcoholism could bring to our world
-Paxx

kyp14

  • Hydlaa Citizen
  • *
  • Posts: 380
    • View Profile
(No subject)
« Reply #24 on: May 23, 2003, 09:43:20 am »
would you be able to implement the getting NPC\'s drunk for info etc or would it just be cool and annoying like it was in dues ex 1 I don\'t care that much either way but i would like to see it but if it doesn\'t get in well  shrugs i\'ll get over it within a second

paxx

  • Hydlaa Citizen
  • *
  • Posts: 312
    • View Profile
(No subject)
« Reply #25 on: May 23, 2003, 09:47:59 am »
If a possible quest step includes making the NPC like you and getting him drunk is one of those ways?I see no problem with it?as far as on PCs it is not really possible.

Also it could be that an NPC want you to be as drunk as he is?and may laugh at you if you are drunk after only one beer?but I am really not sure how far this will go, only that drinking might be a way to gain a temporary faction bonus.

Not a bad idea
-Paxx

Havena

  • Hydlaa Resident
  • *
  • Posts: 75
    • View Profile
Drinking
« Reply #26 on: May 23, 2003, 11:38:18 am »
Classically in the RPG genre, ales and wines of specific types can be puchased according to their described benefits and effects.

For example a draught of constitution, a healing ale. All priced according to their quality. This is tried, proven, and adds to the game nicely. With the beverage list you can ask for from the barmaid at Kada\'s inn atm, it seems this is the direction the devs are taking.

It\'s a good idea to have players drinking all the time; upping their ability to benefit from beer then thwopping a foe after a few drinks. However as has been said, what stat is this that one will be increasing? And then what is to stop a player from simply spending a few trias on a strength-increasing brew and acheiving the same effect as these beer-hardened avatars in an instant  8o  !?
\"At your service.\"

Crono

  • Wayfarer
  • *
  • Posts: 4
    • View Profile
(No subject)
« Reply #27 on: June 16, 2003, 03:01:45 am »
From a quick glance at the posts =) most say it being drunk doesn?t add anything...

But think of a real life situation: someone drinks alcohol, but not too much (sth. like a meter with halfway just right *g und full you?re knocked out for the next hours):
it first makes you go fearless, then wild, rampage, the aggressive and then a useless piece of junk lying in the gutter :)

k, but first mitha moderate level: the person could have a short increase in courage, determination, stamina and strength, just like a short boost, with a decrease in accuracy, speed or sth. at the same time.... (should give you a light advantage when properly used and trained)

This way, it?s not only drinking because of your thirst or because you like making yourself ridiculous...
you also could drink sth. heavy just prior to a big battle, or a melee minigame, or a (PVP inside arena both agreed  or whatever it will be) 2 or more player battle.....

Niber

  • Hydlaa Citizen
  • *
  • Posts: 290
    • View Profile
(No subject)
« Reply #28 on: June 16, 2003, 12:42:59 pm »
Well actually the idea of being drunk in a fantasyworld doesn\'t sounds too cool.

Wouln\'t it be better if it was something else,, like a special mushroom that is used in magic and when you use it on yourself you get dizzy?
Put the pot down, no dont take another puff!, put it down. Thank you.

neogeomanus

  • Traveller
  • *
  • Posts: 10
    • View Profile
(No subject)
« Reply #29 on: June 16, 2003, 09:46:45 pm »
I say if its realist and does not seriously attack someones religion (rape, torture, too much blood and violence) then let it in the game. If its annoying just give the person the ability to shut it off. Say if someone gets drunk and sounds anooying, give the player a filter section where he can hit a check button to no longer hear drunk people. Now he can hear someone that was drunk at one time without having to unmute them or whatever the system is.
« Last Edit: June 16, 2003, 09:47:03 pm by neogeomanus »